Subject:
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Re: Need (working) program to generate instruction pictures
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 4 Mar 2007 19:30:47 GMT
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Viewed:
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4991 times
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In lugnet.cad.dev.mac, Christopher Masi wrote:
> ...
>
> I'm not a programmer, but as it was explained to me by Don Heyse, that
> the only way for a double-clickable Mac application to get information
> about unix-like environment variables is if that variable is specified
> in a file called "environment.plist" which needs to have the following
> location "~/.MacOSX/environment.plist". If that file isn't there, then
> the Mac bundle will not be able to find the ldraw directory. On the
> other hand, you are correct that the command line version of the program
> has access to the environment variable regardless of whether you set
> them manually, read them from .tcshrc or .login or what ever. This might
> explain why the command line version will load a model but the Mac
> bundle won't.
OK. I've set up a proper .MacOSX/environment.plist now, but I can't see that
it's made any difference. The [mis]behavior is the same. This and the video
information your provided supports my gut feeling that the problem is limited to
the display mechanism rather than any of the underlying LDraw stuff.
> The the faster 17" and 20" iMacs use an ATi Radeon X1600 graphics
> processor, and the 24" iMac uses a NVIDIA GeForce 7300 GT graphics
> processor. The MacBook Pros use an ATI Mobility Radeon X1600 graphics
> processor. I suspect that is why I don't have any display artifacts and
> you do.
Ah, I didn't realize your machine is a MacBook Pro. I thought it was a plain
MacBook, like mine. Indeed there are considerable video differences between
these models that may explain the different experiences we've had. I think
that's useful to know.
Thanks,
Jim
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