Subject:
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Re: Need (working) program to generate instruction pictures
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 4 Mar 2007 01:38:43 GMT
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Reply-To:
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cjmasi@*nogarbageplease*verizon%StopSpammers%.net
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Viewed:
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4736 times
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Jim DeVona wrote:
> In lugnet.cad.dev.mac, Lutz Uhlmann wrote:
>
> > Hi,
> >
> > I need some programm to create bitmaps (or other file formats) stepwise
> > instructions, just like the old Ldraw did in DOS.
> >
> > I tried ldglite, but it just shows a white window, even after loading
> > a model. Do I need some addtional software? I am using OS X Tiger, Mac Mini
> > Intel duo core.
> >
> > Or is there any better programm? best would be if it could generate pictures
> > for each step just like official instructions, with the parts new for this
> > step in full color and stuff from previous steps faded.
> >
> > Thanks, Lutz
>
> I'd like something like that too. Although I don't think there's currently
> anything that will make the whole instructions for you, Bricksmith's "Export
> Steps" option may be a useful start. It creates a separate LDraw file for each
> step in your model (or each submodel thereof) representing the model up to that
> point. Then you could render each step file with L3P. I've thought of writing a
> script to help do that, but it's pretty far back on my queue. Otherwise I guess
> you could just take a bunch of screenshots.
>
> I've observed the same problem with ldglite on my Intel Mac. However, I just
> realized that although there are display problems, [it works fine from the
> command line]! Based on the notes in the ldglite.txt readme, try something like
> this:
>
> | /path/to/ldglite.app/Contents/MacOS/ldglite -i2 -mS /path/to/model.ldr
>
> The |-i2| option generates PNGs with transparent backgrounds and |-mS| saves an
> image for every step without opening a window. Cool!
>
> Jim
Odd... one of the first things I did was check to see if LDGLite worked
on my MacBook, and it worked without a problem. My first guesses are
that your LDRAW dir didn't get copied over from your old computer,
and/or your .MacOSX/environment.plist file didn't get copied from your
old Mac. Remember, the double clickable version of LDGLite reads
~/.MacOSX/environment.plist for the location of your LDRAW directory and
the command line version reads ~/.tcshrc (or whatever file you have set
up to tell the shell you use where to find stuff).
Chris
--
http://mysite.verizon.net/cjmasi/lego/
Learn about brittle bone disease
http://www.oif.org/
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