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 CAD / Development / *14036 (-20)
  LDGLite 1.0.18 for OS X now sets LDRAWDIR correctly
 
Thanks to Erik Knopp we discovered that the set-ldrawdir.command script that shipped with LDGLite 1.0.18 was not correctly setting the ldrawdir value for users who placed their ldraw directories in their user libraries (~/Library/ldraw). That error (...) (19 years ago, 2-Sep-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
(...) (* off-topic discussion *) To create a matrix the OCaml code is: let x = Array.make_matrix nrow ncol 0.0 I acknowledge: * OCaml is not widely used * even more esoteric than Perl would be a complete turn off * popular is not a word I would (...) (19 years ago, 1-Sep-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) The above link is bad, can you provide a better one? -Orion (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Design Pad v1.5.7 Released
 
(...) news://www.lugnet.co...lugnet.com Thanks (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  LDraw Design Pad v1.5.7 Released
 
LDraw Design Pad (LDDP) is a tool for editing and handling LDraw files in a very comfortable way. The new version can be downloaded here: (URL) are: -Fully customizable editor with syntax highlighting -Open multiple files at the same time -Unlimited (...) (19 years ago, 30-Aug-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw Animation - Why MPD?
 
(...) I think you may need to explain you choices further. Python supports variable numbers of function arguments, as does Perl. In Python it is relatively easy to check the types of the arguments, and implement overloading and type checking inside (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) I'm glad you got it working. I am also glad that you had the patience to fix it. Now we know we have to fix the distribution. I wonder how many people just gave up. Chris (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
I wonder if anyone remembers the 80s game "Story Machine" from Spinnaker Software (publishers of "Face Maker" and other silly products.) This program acted out the sentences you typed in. It was a kind of self-illustrating text adventure. For (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: LDraw Animation - Why MPD?
 
Why not develop something abstract. If you come up with a way to notate an animation in any langauge, perhaps it will catch on. James (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
(...) (* off-topic discussion *) Design and implementation are not as independant as i wish. As part of the design requirements, i pointed moves should be functions and be as composable as functions are. Practically that means the language must (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)


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