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 CAD / Development / *12956 (-20)
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Larry Pieniazek wrote: snip (...) Larry: I think you missed an important user goal. The user wants assurance that parts will not disappear from the library when it is updated. The user has typically invested a great deal (...) (20 years ago, 28-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: License Intent
 
(...) The license draft included in my post was merely done to demonstrate that the language needed to license the people described is possible. I've condensed most of my points, and some new ones, into a new post that I've posted in reply to the (...) (20 years ago, 28-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
This is post to sum up my ideas before I pop off on holiday for a few days. 1) Consider making the license apply to more than just parts or the parts library. This would allow things like documentation or software to be distributed too. 2) I would (...) (20 years ago, 28-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) The tiling shouldn't effect the stud logos. I'm not sure why I had them turned off; probably doing some performance measurements between current LDView and "next-gen LDView". I'll have to wait until I get home to verify for sure that they (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: WARNING: Re: Ideas for next MOTM contest
 
(...) Super! But, what happened to the stud logos? The tiling doesn't mess them up somehow, does it? That would look sooo good with bump mapped stud logos. ;^) Don (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Whoops! Didn't mean the warning part in the previous subject
 
(...) Thanks for the warning, Travis, I'll be cautious of your future ideas ;-) -Tim (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Baseplate generator program
 
(...) I think that it's a good idea. There is a built-in part genereator in SimLego too, but the parts it generates are far from today's LCad standards, and the SimLego source code is forever lost. A third way to go would be to write an LDraw Script (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Whoops! Didn't mean the warning part in the previous subject
 
I was going to post the image directly in the message, and was going to put "WARNING: large inline image" in the subject. However, I changed my mind and put a thumbnail in instead. Sorry about any confusion over the WARNING part. --Travis (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  WARNING: Re: Ideas for next MOTM contest
 
(...) OK, I updated LDView (haven't released the update yet) to support images up to 4096x4096 via tiling, whether or not your video card can go that high. I have a sample generated at 2400x1800--and then resized to 800x600--that can be seen by (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Baseplate generator program
 
(...) Wow, I can't speak for everyone, but I'd love to get my hands on that. Could be a real good program, simple way to generate the kind of baseplates you need. You never know, you could turn that little program into a real nice little parts (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) I think this is what Don is refering to. Using Don's ldgliteargs to 800x537 on my aging 8 MB VRAM machine so ldglite would launch using the ATi renderer. GL_VENDOR ='ATI Technologies Inc.' GL_RENDERER ='ATi Rage 128 Pro OpenGL Engine' (...) (20 years ago, 25-May-04, to lugnet.cad.dev.mac)
 
  Re: License Intent
 
(...) Thanks Tim. The minimal requirements you speak of are incorporated in the Bylaws (in the goals of the organization section) already. Bylaws can be changed but I think anyone proposing such a change would be shouted down and rightly so. Because (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: License Intent
 
(...) I'd like to add to this one. It became clear to me in a recent conversation that this goal should be more defined. When authors submit parts to LDraw.org, it should be under the understanding that LDraw.org will always distribute their parts (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Ideas for next MOTM contest
 
(...) (I hope you see this reply. Since it no longer has anything to do with ldraw.org, I moved it to the general dev group.) I'm guessing you mean moving out the near clip plane. This can indeed help a whole lot. I actually set the near and far (...) (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Re: Ideas for next MOTM contest
 
(...) Oh, whoops. I had forgotten that you'd implemented the mirroring. My bad. --Travis (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Baseplate generator program
 
I am developing a building in MLCAD (which I have built). I intend to including an interior and may use cut (Gasp!!) baseplates for floors. Since the parts library did not include non-standard baseplates (like 22x12) I wrote a small program that (...) (20 years ago, 26-May-04, to lugnet.cad.dev)
 
  Re: Ideas for next MOTM contest
 
(...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw Part Request - Goblet Fill
 
In lugnet.cad.dev, Mark Chittenden wrote: --snip-- (...) Ahh, that's perfect! Just what I needed, thanks. :) Nothing too detailed and overdone, just makes it look like people aren't drinking from empty glasses. :) Thanks a ton for helping. If (...) (20 years ago, 26-May-04, to lugnet.cad.dev, lugnet.cad.dat.parts, FTX)
 
  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)


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