| | Re: L3P Launcher for Mac OS X
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(...) Hey, how'd Lars get to see the interface? I didn't see any screenshots on the webpage. I'm curious, does it look like l3pao, or lpub, or something completely different? James, have you considered talking to Kevin about providing a GUI for lpub (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
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| | Re: L3P Launcher for Mac OS X
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(...) Showing the L3Globe is a good idea, but it seems you have mixed up latitude/longitude colors, see (URL) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
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| | L3P Launcher for Mac OS X
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I am releasing a beta of an app I am working on that runs l3p without the Terminal.app. I have already made alot of changes to the window, but it "doesn't work" yet. So in the mean time, I am releasing this version that works. Moral is don't get use (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
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| | Re: Meta Commands in Part Files
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(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
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| | Re: Meta Commands in Part Files
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(...) Nope, just refreshing my memory so that I can update the Lego Spec 1.0.0 page. So it's: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV BFC Statements Anything (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
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| | Re: Meta Commands in Part Files
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(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
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| | Re: Meta Commands in Part Files
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hi orion are you developing some kind of cad? br pixel "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HG7uG5.1Lr4@lugnet.com... (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev)
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| | Meta Commands in Part Files
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I'm trying to remember which Meta commands are allowed in part files. Here's my list: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV Are there more than this? --Orion (21 years ago, 9-Jun-03, to lugnet.cad.dev, FTX)
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| | Re: 30104 Chain - Generate it!
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Thanks, guys, but I'm looking to more physical realism in my renderings than a formulaic (synthesis) approach will deliver. 2 chains will be securing a stack of logs (made of 9 2x2 round bricks) on a train car. Not only do the chain ends attach (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: 30104 Chain - Generate it!
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(...) Oh yeah, forgot to add this link to the chain generator spreadsheet. (URL) you like the spreadsheet method, there's also a net generator and a hoser spreadsheet there as well. (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: 30104 Chain - Generate it!
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(...) Take a peek at the source: (URL) see a few references to CHAINs (especially in band.c), but I don't think it actually includes this particular type of chain. Since it's open source, this might be a reasonable feature for someone else to try (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: 30104 Chain - Generate it!
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(...) If I recall, LSynth already does this. Correct me if I'm worng, Kevin. -Orion (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: 30104 Chain - Generate it!
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While we are talking about that, would it be possible to create a program/plugin to generate a chain in a model? Perhaps in LSynt or as plugin in LDDP? Jaco "Will Chapman" <will@actionbrick.com> schreef in bericht news:HG0w0C.15s0@lugnet.com... (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: Idea for an ldraw related program
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(...) Ah, yes, the missing documentation. Since ldglite is really just ldlite made portable with some extensions, I've been pretending that you can get by with the ldglite documentation here: (URL) supplementing it with my really poor readme.txt (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
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| | Re: Idea for an ldraw related program
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(...) Oh you star, that looks pretty much like what I need without hacking the program :-) I got it to produce a png, (I now know how part of your hard disc is layed out :-) ), are there any docs for it, I'd like to try to understand the parameters. (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
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| | Re: Idea for an ldraw related program
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(...) You could try something like this. ldglite -l3 -a1,0,0,0,1,0,0,0,1 -s2 -Q -i1 -MS973p65.png 973p65.dat I think that's an example of what what you're looking for, and it comes with source, which should save you some time. Enjoy, Don (21 years ago, 4-Jun-03, to lugnet.cad.dev)
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| | Idea for an ldraw related program
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I'm a user of both Lego CAD programs and the sticker printer program and thought that it might be possible to combine some of the functionality into one program. My Idea ------- With the ldraw parts library you have a large number of patterned (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
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| | More time to kill more MBC reports to be filed
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Well, VPC hosed my Pismo (Disk First Aid reports a "missing thread something or other"), so while I am backing up more files before I wipe the drive tomorrow I decided to test MBC (and LDV) on my PB 1400c. The following observations were made on a (...) (21 years ago, 31-May-03, to lugnet.cad.dev.mac)
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| | Re: Building LDGLite for off-screen rendering only
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(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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