Subject:
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Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Wed, 29 Sep 2004 19:20:15 GMT
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Viewed:
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5231 times
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I personally round off the numbers to 4 decimals, but Ive been known to do
crazy stuff like modelling in 1/100 (max zoom in mlcad) and use 1-24 parts of
high res primitives from time to time.
But I would suggest you to round off to
(at least) two decimals as the default non coplanar threshold check in LDDP is
0.1, and you would create a lot of non coplanar-errors by rounding off to less.
Does anybody know if the thresholds in other programs (like l3) is different, or
can two decimals be accepted?
Anyways, regarding simplifying parts I think one should always consider the
greebeling effect before erasing small detail (is the 4 pairs some internal
detail? I dont have the part).
Finally Id like to congratulate you with your first part, nicely done, now you
just have to BFC it, which is pretty easy. Heres a tutorial:
http://www.ldraw.org/library/tracker/ref/reviewfaq/
And then Id just say that I look forward to your tutorial on how to calculate
curved surfaces, conditional lines and I especially look forward to the
translator to a game maker!
And now Ill finally shut up and go away...
-NB
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Message has 1 Reply:  | | Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
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| (...) Features wish list For the purpose of improved readability in LDAO, I thought of entering each vertex with 2 decimal places. Then I discovered the color-coded vertices in LDDP. It was better, but I still wish the vertices aligned in columns. (...) (21 years ago, 1-Oct-04, to lugnet.cad.dat.parts, FTX)
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Message is in Reply To:
 | | Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
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| (...) My goodness, that was one massive scary part! I'm going to look that up and see how many lines it took! I would have chosen the click rotation joint. I figured I needed a very simple part to warm up. Talking about "not too far off", should I (...) (21 years ago, 20-Sep-04, to lugnet.cad.dat.parts, FTX)
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