Subject:
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Re: Blender import problem
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 15 Mar 2006 13:36:09 GMT
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Viewed:
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1595 times
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In lugnet.cad, Brian Durney wrote:
> In lugnet.cad, Carsten Müller wrote:
>
> > I have used NLAnimation for my mifis by attaching an armature (8 bones
> > [Head,Body,Lleg,RLeg,LArm,RArm,Lhand,Rhand) to a joined mifi-mesh. The vertices
> > of the mesh where grouped (Head,Body,..) use the same names for the vertex
> > groups and the bones (this enables automatic matching from bones to
> > vertex-groups). I have put a sample blender file on
> > http://homepage.mac.com/carstenm
> > (a single mifi walking circles while moving its head and one arm) not very
> > fancy.
>
> I downloaded this file but it makes my version (2.37a) of Blender crash. Did
> you use a newer version to make this file?
> Thanks,
> Brian Durney
I'm currently working with 2.40.
Carsten Müller
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Message is in Reply To:
| | Re: Blender import problem
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| (...) I downloaded this file but it makes my version (2.37a) of Blender crash. Did you use a newer version to make this file? Thanks, Brian Durney (19 years ago, 15-Mar-06, to lugnet.cad)
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