Subject:
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Re: Blender import problem
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 9 Mar 2006 15:17:45 GMT
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Viewed:
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1270 times
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In lugnet.cad, Brian Durney wrote:
> I am using the Yann import scripts to import LDraw models into Blender. I would
> like to be able to animate LDraw models, especially minifigs, with Blender
> animation tools and scripts. I had to modify the color import script because of
> changes in ldconfig.ldr, but otherwise the import script seemed to work quite
> well.
>
> Then I tried to animate the figure using Blender's IPOs. I made a key frame
> (for rotation), went to a new frame, rotated the figure's arm, and then made
> another key frame. However, when I move between frames instead of seeing the
> arm rotate the way it's supposed to, I see all of the parts in the minifig
> change. The rotation with the IPO does not look anything like the rotation that
> I do with the normal Blender UI, and it messes up the model.
>
> I tried simple animations with non-LDraw models to make sure I was using the key
> frames correctly and was able to make animations that worked the way I expected
> them too. I used various combinations of IPOs on parent and child objects with
> no problem.
>
> I suspect that the problem I am having with the imported models is due to the
> way the flatten and flattenParts functions work, but so far have not been able
> to verify that.
>
> Can anyone give me help with this problem? I can post files and screen shots if
> they would be helpful. I have tried this with Blender 2.36 on OS X and Blender
> 2.37 on Windows Media Center with similar results.
> Thanks,
> Brian Durney
This sounds like a center-point / parent problem. I recommend to clear parent
relationship for your minifig components (keeping the transform). After import,
all bricks are a child of the surrounding .ldr file, which is a empty object at
(0,0,0). Use the "outliner" window (View->Outliner) to visualize the parent
relationship for all scenes, objects, materials etc. Afterwards, you can regroup
the objects with the body of the mifi as your parent. This should resolve the
rotation weirdness:)
I have used NLAnimation for my mifis by attaching an armature (8 bones
[Head,Body,Lleg,RLeg,LArm,RArm,Lhand,Rhand) to a joined mifi-mesh. The vertices
of the mesh where grouped (Head,Body,..) use the same names for the vertex
groups and the bones (this enables automatic matching from bones to
vertex-groups). I have put a sample blender file on
http://homepage.mac.com/carstenm
(a single mifi walking circles while moving its head and one arm) not very
fancy.
Carsten
PS:
http://mediawiki.blender.org/index.php/Manual/Manual
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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Message has 1 Reply: | | Re: Blender import problem
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| (...) I downloaded this file but it makes my version (2.37a) of Blender crash. Did you use a newer version to make this file? Thanks, Brian Durney (19 years ago, 15-Mar-06, to lugnet.cad)
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Message is in Reply To:
| | Blender import problem
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| I am using the Yann import scripts to import LDraw models into Blender. I would like to be able to animate LDraw models, especially minifigs, with Blender animation tools and scripts. I had to modify the color import script because of changes in (...) (19 years ago, 8-Mar-06, to lugnet.cad)
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