To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 13660
13659  |  13661
Subject: 
Re: Blender import problem
Newsgroups: 
lugnet.cad
Date: 
Wed, 15 Mar 2006 03:39:39 GMT
Viewed: 
1246 times
  
In lugnet.cad, Carsten Müller wrote:

I have used NLAnimation for my mifis by attaching an armature (8 bones
[Head,Body,Lleg,RLeg,LArm,RArm,Lhand,Rhand) to a joined mifi-mesh. The vertices
of the mesh where grouped (Head,Body,..) use the same names for the vertex
groups and the bones (this enables automatic matching from bones to
vertex-groups). I have put a sample blender file on
http://homepage.mac.com/carstenm
(a single mifi walking circles while moving its head and one arm) not very
fancy.

I downloaded this file but it makes my version (2.37a) of Blender crash.  Did
you use a newer version to make this file?
Thanks,
Brian Durney



Message has 1 Reply:
  Re: Blender import problem
 
(...) I'm currently working with 2.40. Carsten Müller (19 years ago, 15-Mar-06, to lugnet.cad)

Message is in Reply To:
  Re: Blender import problem
 
(...) This sounds like a center-point / parent problem. I recommend to clear parent relationship for your minifig components (keeping the transform). After import, all bricks are a child of the surrounding .ldr file, which is a empty object at (...) (19 years ago, 9-Mar-06, to lugnet.cad)

11 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR