Subject:
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Re: Blender import problem
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 15 Mar 2006 03:39:39 GMT
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Viewed:
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1246 times
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In lugnet.cad, Carsten Müller wrote:
> I have used NLAnimation for my mifis by attaching an armature (8 bones
> [Head,Body,Lleg,RLeg,LArm,RArm,Lhand,Rhand) to a joined mifi-mesh. The vertices
> of the mesh where grouped (Head,Body,..) use the same names for the vertex
> groups and the bones (this enables automatic matching from bones to
> vertex-groups). I have put a sample blender file on
> http://homepage.mac.com/carstenm
> (a single mifi walking circles while moving its head and one arm) not very
> fancy.
I downloaded this file but it makes my version (2.37a) of Blender crash. Did
you use a newer version to make this file?
Thanks,
Brian Durney
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Message has 1 Reply:
Message is in Reply To:
| | Re: Blender import problem
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| (...) This sounds like a center-point / parent problem. I recommend to clear parent relationship for your minifig components (keeping the transform). After import, all bricks are a child of the surrounding .ldr file, which is a empty object at (...) (19 years ago, 9-Mar-06, to lugnet.cad)
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