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 CAD / *9935 (-20)
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Well, excuse my ignorance, but I couldn't find the source at (URL) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  finally the LAV25.dat  [DAT]
 
this is just about done... 0 Light Armored Vehicle 0 Name: LAV25.dat 0 Author: usmc 666 1 487 0 8 10 1 0 0 0 1 0 0 0 1 2926.DAT 1 487 0 8 70 1 0 0 0 1 0 0 0 1 2926.DAT 1 487 0 8 130 1 0 0 0 1 0 0 0 1 2926.DAT 1 487 0 8 -50 1 0 0 0 1 0 0 0 1 2926.DAT (...) (25 years ago, 3-Feb-00, to lugnet.cad.dat.models)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Take a look at my previous post, LeoCAD is GPL. I know it doesn't look like LDraw but you can still run "leocad foo.dat" and it will render the file or "leocad foo.dat -i foo.gif" and it will save a GIF file (JPG, PNG and BMP also supported). (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Cool! That is my long term goal with LDraw-mode, too. I'm hoping to be able to make Emacs/LDraw-mode communicate (over X?) with some CAD system. That will give me the power and flexibility of Emacs combined with the joy of the LDraw format. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I really don't understand you, I'm not the one who has problems sharing (what I have done or what others have done). Ha ha ha ha Hohohoho Hehehehehe. Leonardo (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I believe that all new computers have 3D cards and the current format of the library is very easy to use but it's not good for hardware acceleration. (...) Hmm... :pserver:guest@gerf....r/cvsroot, pw = guest. :) Leonardo (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: New LeoCAD version
 
(...) That's a bug, I'll fix it. Do you know how to find out if a key is pressed ? :) (...) You shouldn't use the Mesa beta versions they are very buggy and 3.1 already has an official version, you should upgrade. (...) Please send me the errors, it (...) (25 years ago, 3-Feb-00, to lugnet.cad.leocad)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
"SB" == Steve Bliss <blisses@worldnet.att.net> writes: SB> - Shortcut part file, referencing all the other files SB> - Plunger part file SB> - Metal rod sub-part file SB> - Black peg connector sub-part file SB> - Cylinder part file SB> - Yellow (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
Hi. Perhaps your pathname to the LDRAW files or to your model files contains a space or some other unfriendly character. Try everything with the path C:\LDRAW or similar, and see if that works. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Ha ha ha ha Hohohoho Hehehehehe. You must be new around here. That's *not* how these people think. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder
 
(...) I don't think "primitive" would be the correct term, but a sub-part (for the parts\s folder) would be. It didn't make sense to sub-part the "nozzle"/"connector" for the pneumatic tube on the air tank, since it is different from the "nozzle" on (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
Steve Bliss skrev i meddelandet ... (...) (where's the second approach?) (...) information. (...) Of course! Why didn't *I* think of that? (message type 2) (...) as (...) parts, (...) One long string with line separators? Or a multi-message approach (...) (25 years ago, 2-Feb-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: LDraw support for Windows 2000
 
[ with a copy to lugnet.cad@lugnet.com ] Hi Eric, (...) You might want to read the documentation that you get with LDraw. LDraw is a command line program for DOS. (...) I am happy not to know much about any other Microsoft products than DOS. (...) (...) (25 years ago, 2-Feb-00, to lugnet.cad)
 
  Re: c&c/red alert m1a1 abrams med tank
 
(...) I would have asked but knowing you the message probobly wouldnt have gotten through. -- Jonathan Wilson wilsonj@xoommail.com (URL) (25 years ago, 3-Feb-00, to lugnet.cad.dat.models)
 
  Re: Colors for pneumatic cylinder
 
(...) Thanks a lot for the above, for a minute I was quite lost, but offcourse, it can't be any other way (the structure, not me being lost:)). I would argue that a new primitive would be handy here, the "connector" for the tubes, since it is (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: c&c/red alert m1a1 abrams med tank
 
(...) why? because It didnt come out like I wanted it to.it wasnt proportionized like the real one. the sizes i wanted where 8 x 12 or 8 x 14 for the base. tracks 1 1/2 brick length, but the ones were 3, and the chain didnt seem right. Being inside (...) (25 years ago, 2-Feb-00, to lugnet.cad.dat.models)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, the file included in the ldglite zip. :) Now another question, why there are so many people writing different CAD programs ? I believe that we surely would be a lot better if we helped each other instead of start a new project. Please (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)


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