| | Re: BFC problems, model or converter?
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(...) If MeshLab suppors 3DS files, you might try using LDView to convert the file to 3DS format. Load the file in LDView, then select File->Export, then select "3DS: 3D-Studio File" in the "Save as type" pop-up. Unfortunately, LDView's 3DS exporter (...) (14 years ago, 2-Aug-10, to lugnet.cad)
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| | Re: BFC problems, model or converter?
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(...) Cup, head and arm are BFCed and look all green in LDView: 0 Minifig Cap 0 Name: 4485.dat 0 Author: Thomas Burger [grapeape] 0 BFC CERTIFY CW 0 !HISTORY 2003-09-24 [westrate] Fixed gaps and inner radius; Replaced quads with primitives; BFC'd 0 (...) (14 years ago, 2-Aug-10, to lugnet.cad)
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| | BFC problems, model or converter?
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I converted a model of a minifig to OBJ format using the LdrDat2Obj program found here: (URL) when I open the model in MeshLab the model appears to suffer from lots of BFC issues. See image here: (URL) this an issue with the original LDraw models or (...) (14 years ago, 2-Aug-10, to lugnet.cad)
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| | Re: Parts Update installation
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(...) certified since the last update. To get the full library, you must install one of these: (URL) (14 years ago, 31-Jul-10, to lugnet.cad)
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| | Parts Update installation
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I'm a little confused about the installation procedure. Are the parts updates cumulative? I mean, do they contain all the parts of the previous updates, or do I have to install them in a particular order? The LDraw.org website doesn't explain this, (...) (14 years ago, 31-Jul-10, to lugnet.cad)
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| | Re: Advanced minifig animations
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(...) How about via exporting to a different format? I'm not that familiar with 3D modeling software, but some of them support "bones" and skeletal animation. Not sure though if there are any free ones. (14 years ago, 31-Jul-10, to lugnet.cad)
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| | Re: LDRAW / MLCAD on Windows 7 - 64 bit
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Simply replying would have been fine without the rant. ;) (...) (14 years ago, 31-Jul-10, to lugnet.cad)
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| | Re: Advanced minifig animations
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(...) Hi Mike, To my knowledge there are no tools to provide what you want. We have tools for "flexible parts", but these are limited to hoses and rubber band type parts. Kevin (14 years ago, 31-Jul-10, to lugnet.cad)
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| | 64776 should be re-partitioned
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64776.dat (the cube center from LEGO Games sets) should be re-partioned a bit. Currently, there's no way to specify the stud colors separately from the body color. The tail-end of the file should be separated out into a distinct file, so that (...) (14 years ago, 25-Jul-10, to lugnet.cad)
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| | Advanced minifig animations
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I was wondering if anyone here had experience with creating the style of minifig animations found in official TLG movies/cartoons/video games. I.e. ones where the parts are not only articulated, but also bend. Are there any free tools to do this? (...) (14 years ago, 25-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
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| | Re: Taking shortcuts
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(...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)
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| | Re: Taking shortcuts
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Indeed: "bad" overlaps (and in particular flase intersections that are bleeding trhough to the site of the part where they are not supposed to be visible) cause disturbingly bad render errors. But on the other hand, "good" overlaps don't generate (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) I'm replying here in part because your anagramatic names compel me to do so. Anyway, I asked this same basic question a little while back: (URL) given the intervening span of time, I suspect that the prevailing wisdom has changed. However... (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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| | Re: LDRAW / MLCAD on Windows 7 - 64 bit
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(...) Just install them. They should both work fine. I'm puzzled, though. If you honestly thought there was a high enough chance that they wouldn't work that you felt you had to ask here, why in the world did you get a 64-bit version of Windows? As (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) I doubt that it is anything to do with file size, but more with the time needed to create a "perfect" part. With a very small number of active authors, there should be a compromise between quantity of parts being created and the quality of (...) (14 years ago, 20-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) My first PC had no hard drives, just two 360 kb floppy drives. One for the OS and the other for applications and documents. My second PC had a 10 Mb hard drive that took the physical space of two 5 1/4" drives. The Michelangelo virus took its (...) (14 years ago, 20-Jul-10, to lugnet.cad)
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| | Re: Taking shortcuts
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(...) I've never really understood that either. Okay, my first computer came with a 16GB hard drive, so yeah, space was pretty cramped then. My second computer came with a 100GB hard drive, but even after I bought that I was still seeing people (...) (14 years ago, 20-Jul-10, to lugnet.cad)
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