Subject:
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Re: Taking shortcuts
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 21 Jul 2010 13:50:47 GMT
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Viewed:
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33262 times
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Indeed: "bad" overlaps (and in particular flase intersections that are bleeding
trhough to the site of the part where they are not supposed to be visible) cause
disturbingly bad render errors. But on the other hand, "good" overlaps don't
generate such issues at all. Therfore the two types should be judged
differently.
With friendly greetings, M. Moolhuysen.
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Message is in Reply To:
| | Re: Taking shortcuts
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| (...) I'm replying here in part because your anagramatic names compel me to do so. Anyway, I asked this same basic question a little while back: (URL) given the intervening span of time, I suspect that the prevailing wisdom has changed. However... (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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