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Subject: 
Re: Taking shortcuts
Newsgroups: 
lugnet.cad
Date: 
Tue, 20 Jul 2010 20:56:49 GMT
Viewed: 
42183 times
  
In lugnet.cad, Roland Melkert wrote:
> In lugnet.cad, Ronald Vallenduuk wrote:
> > As I've recently started creating parts I've been taking a closer look at how
> > other parts have been made. I've noticed that sometimes there are overlaps that
> > keep the file smaller. My question is: what is more important; having 'correct'
> > parts or smaller files?
> > For example take a look at npeghol2.dat. The two quads on the outside will
> > overlap with rings put on either side of this part. To avoid the overlap there
> > should be two quads on either side to follow the ring.
> > So what's best? The smallest file or no overlap?
> > 
> > Ronald
> 
> I'm not a part author, but from a rendering engine author's point of view. Those
> kind of overlaps can cause very ugly artifacts during rendering, so imho saving
> a couple of bytes (on harddrives containing 1.000.000.000.000 bytes these days!)
> is not worth it.
> 
> Roland

I doubt that it is anything to do with file size, but more with the time needed
to create a "perfect" part. With a very small number of active authors, there
should be a compromise between quantity of parts being created and the quality
of each part. Some would argue that we already impose too high a level of
quality.

In any case, the space a small file takes on disk is more a function of cluster
size than its absolute number of bytes. Download time is of course directly
related to byte count, and if some users are still on dial-up, this might be an
issue.

Chris



Message is in Reply To:
  Re: Taking shortcuts
 
(...) I'm not a part author, but from a rendering engine author's point of view. Those kind of overlaps can cause very ugly artifacts during rendering, so imho saving a couple of bytes (on harddrives containing 1.000.000.000.000 bytes these days!) (...) (16 years ago, 20-Jul-10, to lugnet.cad)

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