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 CAD / *44841 (-20)
  Re: Mesh Enhancer
 
(...) Cheers Willy (15 years ago, 19-Jun-09, to lugnet.cad)
 
  Re: Mesh Enhancer
 
(...) Cheers Willy (15 years ago, 19-Jun-09, to lugnet.cad)
 
  My LDRAW parts wish list
 
I've been doing a lot of work lately in building as many Technic models in MLCAD as I can. I find the lack of the following list of wheels and tires the most vexing. If anyone wanted to put them on a "most wanted" list, that would be great! * 41896: (...) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Assembled parts, ~ and categories
 
(...) I can confirm two new sets (8958 and 6193) with the shorter chains. And now that we've opened this can of worms, what about unhiding the end studs (572a.dat) used in the pirate rigging and spiderman rope parts (76384, 75924, 572C02, and (...) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Connection != collision. I do think LDD could still know about studs and axles and ignore hulls. On the other hand... Geoffrey Hyde wrote: (...) Well, this is a CAD software, and I expect everything to be perfectly aligned to a 1-LDU grid, (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: New Ldraw parts authors tool: Rectifier
 
(...) Doing so I introduced a bug appearing in small rectangles (side<1). Corrected in version 1.3 (URL) (15 years ago, 18-Jun-09, to lugnet.cad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) It may be a bit off but... it works! (...) ...NXT programming language and firmware in version 2 switched to floating points... for the best and/or for the worse ;o) (...) I have no true information here, but I believe this is simply (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"ivansanchez" <ivan@sanchezortega.es> wrote in message news:KLE94G.Ezw@lugnet.com... (...) I have to disagree with your assessment of that: (URL) LDD lets me do that, beautiful! I don't mind a gap or two, in fact given it happens all the time in (...) (15 years ago, 18-Jun-09, to lugnet.cad.ldd)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Of course. I'm at work right now, but I'll try to remember to send you a copy when I get home. Nothing fancy, the only trick was getting the spacing and the "stiffness" right. Did you already grab the MPD file from my Brickshelf page? Besides (...) (15 years ago, 17-Jun-09, to lugnet.cad.mlcad, FTX)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) It's on its way. Jetro (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Gee, thanks :-) (...) free space between the black gear and the 1/2 stud bush. I've nudged things a bit and got this: (URL) wrong anyway - if you center the camera on the axle for the black wheel and zoom in, you'll see that the axle is (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Mesh Enhancer
 
(...) You've got mail. w. (15 years ago, 17-Jun-09, to lugnet.cad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Jetro, same story as for Eric. It would also be helpful if you could provide an example where the synthesis is used. Feel free to mail the file to my private email account. Thx! w. (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Hi Eric, Great work! Could you please provide the LSynth.mpd part to be included with the other synthesis? May I further take portions of your v-8.mpd file and modify it for the example page? Credit will be given. w. (15 years ago, 17-Jun-09, to lugnet.cad.mlcad)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Excellent trick, thanks for bringing it to our attention! (...) Your rotated gears seem perfectly placed, I was able to fit properly connected beams around them: (URL) it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) That'd be me :-) Using the "unzip the .lxf" technique explained here... (URL) I managed to rotate and offset the bricks at will, so it's possible to position them just right. It seems that offsetting the gears by 7.5mm and 1.1mm, they seem to (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
"Philippe Hurbain" <philohome@free.fr> wrote in message news:KLDtB0.Bv7@lugnet.com... (...) From what I and a lurker here figured out in a few emails to each other, it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: Can anyone get these parts to intersect at right angles in LDD?
 
(...) Same thing here. I was able to mesh Z36 with Z12 and "almost" z36 with z20. All other combinations that obviously works fine in real world failed. Philo (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Can anyone get these parts to intersect at right angles in LDD?
 
To TLG: I have found that there is a problem with the two gears, which LDD refers to as "double conical wheel", included in LEGO Factory. These are described in the LDD Factory palette as "double conical wheel Z12 1M" and "double conical wheel Z20 (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
 
  Re: LSynth 3.0 setup tutorial updated
 
(...) Eric, This is awesome! It is exactly why I moved the definition of what can be synthesized out of the code and into lsynth.mpd! I really appreciate people sharing their additions, and especially Willy being the owner of lsynth.mpd. (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)


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