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 CAD / *30405 (-20)
  Re: Crazy, OK Heretical Idea ...
 
(...) Defining the material would be one side of the issue. We (ie, the LSC) could adopt/adapt the LDLite COLOR statement to handle materials. My question is really on the technical side: I'm somewhat aware of the technique of texture-mapping, but I (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: MLCAD for Linux :D
 
(...) So we'll look forward to seeing your LDraw creations in the near future? ;) Steve (21 years ago, 1-May-03, to lugnet.cad.mlcad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I'm not sure the top/bottom/left/right would work in part files - since parts can be rotated to any orientation. If you mount a plate on the side of a headlight brick, the 'top' of the plate is no longer the top. LDraw does have one type of (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Sorry, one more addition: You can use LDAO to translate any LDL[1] file to straight LDR[2]. So create your parts in the vertex-list-friendly style, then convert them for the rest of the world. :) Steve 1) LDraw files with LDLite language (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) One idea that has (surprisingly?) not come up in this thread is simple recognition of people already in the community. Until LDraw.org gets two people signing up as 'Steve Bliss', there's not much question of my identity. That may or may not (...) (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Elections and Membership in ldraw.org
 
(...) That's not a bad idea, but it leads to the point that someone (or someones) will have to accept the dues, track the moneys, pay the bill(s). So we'll need a treasurer right away. LDraw.org is an international thing, so there could be fees for (...) (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I'm not sure about the 'into one document' part, but I'll agree with the rest. More basically, we've got a number of different 'flavors' of the LDraw language floating around. I think it would be most useful to have one or more documents that (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
In lugnet.cad.dev, Wayne Gramlich wrote: [snip] (...) I think this sounds like an effective check on 'committees gone wild'. I would definitely support implementation of this process. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: More information on LEGO Digital Designer and other things
 
Hi Jake, (...) Any comment of the part of that old quote that said the designer could "then order the appropriate number and type of bricks" to build the model they have drawn? Just-a-wonderin', -Hendonator (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Timeframe for Next Parts Update (was Re: LDraw.org Standards Committee (LSC) Draft Proposal)
 
(...) It would be better to say they are approximately every two months. I'll start working on 2003-02 sometime after I've got the PT back online, and I've got some time for it. I think it's going to be two weeks before I can get to it. Steve (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Bionicle Masks
 
(...) In a case like this, where the parts are relatively unlikely to be modeled for LDraw, I think users would be willing to take what they can get. *If* I have time, I'd be willing to work on 'cleaning up' one or more of the files you create. If (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: Moving LDraw.org permanently to Peeron?
 
(...) I think it's a good idea. I'm hoping Munin will be more stable now that it's been refreshed, but having a more accessible box is a very good thing. Steve (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Yay! (...) Obviously the LEGO-supplied LXF parts will have some restrictions. Do you also mean that homebrew LXF parts would also have restrictions? AFAIK, if I create my own part in LDraw .DAT format, I can sell it. I just can't sell parts I (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  More information on LEGO Digital Designer and other things
 
Wow! What a week for LEGO CAD! LPub going open source, another Java viewer underway, a Mac editor hits alpha, new version of LD4D, the LSC, MLCad on Linux, all this Digital Designers stuff... and I know I am missing something! Sorry for the delay in (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct) !! 
 
  Re: New Parts Category? Sport?
 
(...) The only reason I included the holders and the bricks is that their primary use is for sports models. Pretty much any piece out of this line could be used outside the sports line (except the balls). Just thinking off the top of my head, the (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Parts Tracker
 
I'm wondering when will the parts tracker be accessible again for the common visitor? (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Hmm, textures. Another idea might be to introduce BEGIN and END TEXTURE meta-command hints around printed areas so the rendering programs can render them to a texture ahead of time. This could be combined with another meta-command to (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) But doesn't LDLite have have a command line switch (-R) to convert the LDLite meta-statements to ordinary LDRAW syntax? So you could submit the converted parts. Don (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I posted my opinion about materials yesterday, it would give renderers more options than only using colors. (...) Textures are faster to create and render than the clumsy way we do stickers and decorations right now. I propose we add a new (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
(...) ... Hi Florin: Somehow I missed the Java 3D part of the installation. There are two choices, DirectX and OpenGL. The DirectX couldn't find a suitable driver on my system, so I installed the OpenGL (presumably software-only) solution. I got (...) (21 years ago, 1-May-03, to lugnet.cad.dev)


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