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 CAD / *26930 (-20)
  Re: Excellent rendering...
 
Just wanted to add my 2 cents about the wonderful images that have been posted. I use Bryce for to render my images. Here are two links to images that make use of a modified light dome technique that was posted to Renderosity.com to simulate (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: 1381 Vampire Crypt figs (and garlic tile)
 
(...) What's to post? I made a start on a raw list, and you're going to finish for me, right? ;) Seriously, here's the basic list I came up with for Studios minifigs. I'm not claiming that this list is complete or accurate; I spent at least 10 (...) (22 years ago, 10-Sep-02, to lugnet.cad.dat.parts)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) No, it's not up to date because I don't have broadband without firewall. Here's all I had to write. Mac Drag Manager calls are the ones with :: global scope. A lot of magic is hidden in the base class constructor (LDragAndDrop) and more magic (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) Are you still keeping the SourceForge CVS archive up to date? I'm curious what the dragNDrop code looks like on MacOS. I suppose it's different for OSX though. (...) I take a bunch of different drop/paste 'protocols' on the Windows version and (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: *** LDView Version 1.9.7 Released ***
 
(...) Windows 2000. But I ran it from a DOS window. CD to the ldview.197 directory and run ldview something.ldr. This might give a different argv[0] than clicking in the Explorer. Don (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Printable Parts Catalog Updated
 
My Printable Parts Catalog for LDraw has been updated to include the latest release. Finally. You can find it at: (URL) Sayre-Little patrick@nightsolo.net (22 years ago, 9-Sep-02, to lugnet.cad)
 
  Re: *** LDView Version 1.9.7 Released ***
 
(...) I'm glad you like it. I thought you had fly-through basically implemented in your test version, though. I'm still undecided on the mouse tracking. I think the way I did it works fine, but it's not at all what people from FPS games are used to. (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: santa fe -poster- in progress
 
(...) Unfortunately, the weight of it causes the arm with the signals on it to bend down quite a bit. I think it's due to the separate top on the support pillar. I wonder if there's a way to strengthen the overhang without compromising the looks of (...) (22 years ago, 10-Sep-02, to lugnet.cad.dat.models, lugnet.trains)
 
  Re: New tool for making minifigs
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> skrev i meddelandet news:H2529w.7Jx@lugnet.com... (...) it (...) Hmm, let's see, looking through the source and guessing... Make sure you have stub.pas, ytab.pas, ldliteVRh.pas, ldliteVR_main.pas and (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: Autoroute!=Towing, right?
 
"Chris Dee" <chris_w_dee@hotmail.com> skrev i meddelandet news:H26pME.93C@lugnet.com... (...) in (...) US (...) suspect. (...) Don't know about Danish, but in Swedish it's called "Motorväg", that's a straight translation of "Motorway". "Highway" (...) (22 years ago, 9-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
Happy day... inspired, I learned how to implement window drag & drop in BrickDraw3D, and made part list and part viewer windows send each other a string (part id). Still no dragging into a model, but, it's a start. For the curious, I made (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: *** LDView Version 1.9.7 Released ***
 
(...) Ultra-cool! I'm jealous of the flythrough. Here's a few quick notes. On Windows it seemed to look for the help.html file in the root directory on C: and couldn't find it in the same directory as the executable. Put the current (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: Excellent rendering...
 
(...) If you haven't already, check the link that Lars C Hassing posted to the POV-Ray users' forum. The "JRG" person posted his custom colour and finish declarations there. It's interesting to note that he achieves the effect by disposing of the (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: lgeo renders wrong part
 
just to reexplain the problem. 3939 renders as 3942 and 3942 renders as 3943. while 3943 renders as LDraw 3943 because there is no 3943. (hahah) here is the header for my LCAD 3939.dat 0 Slope Brick 33 3 x 6 0 Name: 3939.dat 0 Author: James Jessiman (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  *** LDView Version 1.9.7 Released ***
 
LDView version 1.9.7 is now available, in both source and binary forms. You can download either from: (URL) highlights of version 1.9.7 include: QT-based Linux version Fly-through mode Replaced the progress panel with a status bar There are numerous (...) (22 years ago, 10-Sep-02, to lugnet.announce, lugnet.cad)
 
  (canceled)
 
 
  Re: 1381 Vampire Crypt figs (and garlic tile)
 
Steve did get back to me (in fact we exchanged lots of mail today) and here is the first part, the "dapper hero" torso or (per Peeron): "Minifig Torso with Three Piece Suit and white Shirt and Red Tie" (URL) code range D has been assigned to Studios (...) (22 years ago, 10-Sep-02, to lugnet.cad.dat.parts)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
I don't exactly have an algorithm for "spread out parts", all I really have done is to find an empty spot when dropping one part. Along a line collect up the intersection of all bounding boxes of other parts; find an interval that your part fits (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) OK, I got multiline paste to work, but it just dumps them all in the same spot for now. I also experimented with pasting in a peeron inventory with quantity and all, but the part numbers don't always match up and the colornames definitely (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: Excellent rendering...
 
(...) like a photo if the polygons weren't visible. I checked and povray has an option for smooth shaded polygons but the exporting program would have to calculate the normal vectors for it to work. (22 years ago, 9-Sep-02, to lugnet.cad.ray)


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