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 CAD / *23530 (-20)
  [Parts Tracker] Duplo Stud Primitives
 
Part Reviewers: There are 12 new DUPLO part files on the PT, ready for release. However, all of these files depend on the new primitives stud7 and stud8. In order for the stud files to be released, their fast-draw companion files, stu27.dat and (...) (23 years ago, 28-Mar-02, to lugnet.cad.dev)
 
  Re: Two questions on primitives
 
(...) There's no 1-16cyli.dat primitive because it hasn't been needed/asked for. The general approach is to not introduce primitives until they're needed. Steve (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
 
  Re: New Part - 2587 Knights Armor
 
"Chris Dee" <chris_w_dee@hotmail.com> schrieb im Newsbeitrag news:GtnGow.LJJ@lugnet.com... (...) You are right, there is a difference. I would say that we could life with that. The head should be at -28 an the helmet at -29 LDU, so the difference (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts)
 
  Why aren't the technic gear teeth primitives?
 
I was thinking that the teeth for the old technic gears (3647-1649) and the beveled ones (32270 and 32296) should be made into primitives. I tried editing the 3648 part in ldraw, but the file was too big to even load! (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Two questions on primitives
 
(...) The INVERTNEXT directive takes care of this problem. Quoted from BFC proposal: "INVERTNEXT This option inverts a subfile. It may only be used immediately before a subfile command line, and it only influences the immediately following subfile (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
 
  Re: It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
 
(...) Ahhh, I see what I was doiong wrong. I was putting the scale command and the very end. No wonder my images were all messed up. Well I finally got it, somewhat decent image. Check it out here: (URL) the rotate command doesn't seem to be workig (...) (23 years ago, 28-Mar-02, to lugnet.cad)
 
  Two questions on primitives
 
Two questions (if these have already been discussed, just direct me to the appropriate LUGNET post): 1.) I've noticed the new BFC complient primitives on the Parts Tracker. How are we going to resolve the fact that the cylindar primitve can be used (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
 
  RE: It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
 
(...) You do know that in the "object { mymodel_dot_ldr ... }" line near the very end of your pov file, you can add "scale .1" before the } to shrink the model, right? You can also use translate <x,y,z> and rotate <x,y,z> to change the orientation (...) (23 years ago, 28-Mar-02, to lugnet.cad)
 
  It's all about perspective (was Re: Teaser for all you Terragen Addicts :P)
 
<snip> (...) Well here is my 1st attempt at cut/paste of my ldraw model into forester and then thru POV. (URL) on BigModel.jpg I guess the minifigs have found a 'small world' =) AHui (23 years ago, 28-Mar-02, to lugnet.cad)
 
  Re: Animation
 
No, I am working on it alone. I didn't knew there was already something out there for this kind of stuff. Roland (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: New Part - 2587 Knights Armor
 
(...) I tried this with real parts and find that there is a conflict in real life. If I put the head on the torso+armour first then add the helmet then the chin strap does not go as far below the grin as when I put the helmet on the head alone. If I (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
 
  Re: Hi-res sphere?
 
(...) I wrote a tool for generating a 1/8 sphere (including type 5 lines) for a mock-up part I made once. Write me if you want a copy of the source code. Jacob (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Rotation/scaling matrices... reference?
 
(...) Well, in the order from easy to difficult: Near the bottom of this page: (URL) written something about manipuating 3D-Ldraw objects with matrices, it's the section starting with the line "Manfred Moolhuysen writes:". I've kept my explanation (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Liftarm width
 
Thanks Steve, looks like a good project to recreate them with the correct width and BFC-compliants. Philo (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
 
  LDAO Editor Error & Crash
 
Hi Steve, Perhaps this is old news, but i noticed an error in the LDAO EDITOR. When Selecting OPTIONS | VIEW SETTINGS , i get an RUNTIME ERROR 5 - INVALID PROCEDURE CALL OR ARGUMENT. I'm using LDAO V2.1.4 I know you're working on this utility, so i (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  New Part : Was Re: 9V Track Crossing (32087.dat)  [DAT]
 
In lugnet.cad.dat.parts, Ludo Soete writes: Hi, Here's the promissed Train Track 9V Crossing. It uses four subparts. Two of them are used in the Train Track 9V Straight, two are new. Those subfiles are: 2865s04.dat 2865s06.dat 32087s01.dat (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)
 
  Rotation/scaling matrices... reference?
 
Okay, I think I've pretty much reached the limit of what I can do with my "experimental" approach to dealing with matrices. I did learn today that yes, you can use it to skew, at least with 2D objects... that's darn handy for printing on slopes. Now (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev)
 
  Re: Setting folder icons in Brickshelf
 
(...) I just managed to do the same thing myself: (URL) J (23 years ago, 27-Mar-02, to lugnet.cad)
 
  Re: Part files?
 
(...) I suspect it's probably because the linux files use lowercase filenames. In the notes Andrew mentions that it's important to use uppercase folder names for the OS 8-9 version of ldglite. (URL) not sure why, but I think the old MAC parts (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)
 
  Part files?
 
I figured we need a parts file that will work with the 3 different apps: BrickDraw3D, ldglite (os 8-9), and ldglite (os x). I got the linux parts to work with ldglite (os x), so I figured I would test those with BrickDraw3D and ldglite (os 8-9). (...) (23 years ago, 27-Mar-02, to lugnet.cad.dev.mac)


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