To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dat.partsOpen lugnet.cad.dat.parts in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / LDraw Files / Parts / 3480
3479  |  3481
Subject: 
Re: New Part - 2587 Knights Armor
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 27 Mar 2002 20:53:20 GMT
Viewed: 
1672 times
  
In lugnet.cad.dat.parts, Bernd Broich writes:
Hi all,

I tested my armor in ensemble wtih a helmet and what I had to notice,
there is a ovelapping with it. I looked at the real parts and I found
that the helmet is in the bottom to sloping.

Look here:

1 7 0 0 0 1 0 0 0 1 0 0 0 1 2587.dat
1 1 0 0 0 1 0 0 0 1 0 0 0 1 973.DAT
1 14 0 -27 0 1 0 0 0 1 0 0 0 1 3626B.DAT
1 4 0 -27 0 1 0 0 0 1 0 0 0 1 2446.DAT

So I think the helmet has to be reworked.
(I also looked at the new version in the tracker)

CU Bernd

I tried this with real parts and find that there is a conflict in real life.

If I put the head on the torso+armour first then add the helmet then the chin
strap does not go as far below the grin as when I put the helmet on the head
alone.

If I put the helmet on the head, add the combo to the torso+armour it is the
chin strap of the helmet which touches first. IfI then _carefully_ remove the
helmet, I see than the head is not flush against the armour.

The difference in both cases is around 2LDu. If I take your example above and
shift the helmet up to 0 -29 0 then I no longer see the overlap.

I am quite willing to accept that there may be a problem with the helmet (a new
version on the PT corrects the ugly gaps at the rear), but I believe that this
is a genuine case where the real parts do not fit as well as they might.

Can anyone else confirm my observations ?

Chris (2446.dat author)



Message has 1 Reply:
  Re: New Part - 2587 Knights Armor
 
"Chris Dee" <chris_w_dee@hotmail.com> schrieb im Newsbeitrag news:GtnGow.LJJ@lugnet.com... (...) You are right, there is a difference. I would say that we could life with that. The head should be at -28 an the helmet at -29 LDU, so the difference (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts)

Message is in Reply To:
  Re: New Part - 2587 Knights Armor  [DAT]
 
Hi all, I tested my armor in ensemble wtih a helmet and what I had to notice, there is a ovelapping with it. I looked at the real parts and I found that the helmet is in the bottom to sloping. Look here: 1 7 0 0 0 1 0 0 0 1 0 0 0 1 2587.dat 1 1 0 0 (...) (23 years ago, 27-Mar-02, to lugnet.cad.dat.parts)

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR