| | Re: Create Terrains and import to POV
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(...) Sorry, but I don't know what to do after that. I sent all the resulting inc files to the include folder, but when I render, the render window is all black. Now what? John Kruer (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Create Terrains and import to POV
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(...) John, I have NOT played with this new toy yet. I will over the weekend and should have a new tutorial on it soon. You might want to email Kai Brodersen about how to export the file to POV. From my understand of the website. terrain (...) (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: how to add graphic to part
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Hello, (...) Get it at www.m8laune.de. Play well Carsten (23 years ago, 22-Mar-02, to lugnet.cad.dev)
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| | Re: Create Terrains and import to POV
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(...) Correction: Thanks to Kai AND Ahui. I've been trying this out and it is pretty darn great. I haven't got as far as integrating with POV - any tips for making them play nice? (And the file size wasn't that large- the connection was slow. (...) (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Current LDRAW Tutorials
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(...) I'm fine with it! Jeroen (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Create Terrains and import to POV
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(...) Very cool! But how do you export these to Pov-Ray? John Kruer (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Subfiles - Question
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(...) Isn't this a matther of the installed operating system? I'm no PC expert, but i think that the clusters on a Windows 98 and a NT system are different, isn't it (FAT,FAT32,NTFS)? If you think that INLINING is a better solution, how can this be (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Current LDRAW Tutorials
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If you are currenlt working on a tutorial for LDRAW or submitted one please look at the following excel file to make sure that we know abiout it. Items in yellow are tutorials ONLINE. Items in blue are tutorials that are in the final stage of (...) (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Create Terrains and import to POV
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(...) Very cool! Any chance that you will export these enormous bitmaps to a more compressed format? (I'd love to see them!) (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Create Terrains and import to POV
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For all of you who are having trouble making real life scenes in POV-ray check this utility out! See this link for some sample images (URL) here to download the program (URL) to kai brodersen for postiung this on brickshelf. AHui (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: how to add graphic to part
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(...) For a quick custom, you can use BMP2DAT32 (if I remember the name right). It comes out with mediocre quality (usually), but it's easier than redrawing your graphic in LDraw vector commands. Steve (23 years ago, 22-Mar-02, to lugnet.cad.dev)
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| | Re: Subfiles - Question
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(...) Why not 8 subparts? There are 8 symmetric sections in this part. If you're going to use subfiles to reduce the overall datasize, go all the way. :) Unfortunately, cutting out a 1/8 slice of the part might force some unnatural cuts. If this is (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Re: New Part: 30248 Helicopter skids (WAS) Re: Looking for parts
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(...) Thanks for posting the comment along with the file. I think that was a good idea. Considering that we haven't heard from Chris Alano in awhile, I think it's ok that you posted the file. Steve (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Subfiles - Question
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(...) That's been my view as well. In addition, is disk space usage really a factor? I mean, I have a small (3 gig) hard drive, and my whole LDraw file set takes up only a couple megs. For someone with a less archaic system than mine, the storage (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Subfiles - Question
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(...) Right, but what I want to say is that if the filesize is to big the file needs a lot of time to render. When this is splitted into subfiles the renderer only needs to read smaller subfile. This saves rendertime. Bernd (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | New Part - 2587 Knights Armor [DAT]
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Here is the Knight's Armor. The part isn't quite complete, the front and back mounds of the shouler has not been made until now. CU Bernd 0 Minifig Armor Knight 0 Name: 2587.dat 0 Author: Bernd Broich 0 Unofficial Part 0 Inner Back Plane 1 16 -16 29 (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Re: [Parts Tracker] Reviewing Parts FAQ
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(...) Ooo, I didn't realize that. Thanks for pointing it out. (...) Is it better now? (URL) Now, we just need a "Part Author's Guide to BFC Compliance" page... Steve (23 years ago, 22-Mar-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Temporary Parts Tracker is Closed
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(...) Thank you for letting us know about this, Tore. And thanks again for running a 'temporary' site for so long! Steve (23 years ago, 22-Mar-02, to lugnet.cad)
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| | Re: Subfiles - Question
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(...) But remember that file size is only a consideration if it makes a difference to the total number of disk clusters it uses. If your disk is formatted to have 4Kb clusters each file takes 4Kb. One 4095byte file containing inlined code will use 1 (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Subfiles - Question
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(...) In general it's the symmetry, the file size or many repeating items of the part that makes sence to use subparts. In your case you can split it into 4 subparts, each one quarter of the file. So you could save filesize. e.g. only one track-end (...) (23 years ago, 22-Mar-02, to lugnet.cad.dat.parts)
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