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 CAD / *22610 (-20)
  LUGNET CAD Group Structure (Was: Re: LDraw.org Tutorials - What to include)
 
"Jeroen de Haan" <jeroendehaan@mac.com> wrote in message news:GrBy90.Eqx@lugnet.com... (...) I think we'll compartamentalize that restrict that info to the RNDR series. (...) Before thinking of that, the structure of the lugnet.cad.* heirarchy needs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Brickcaster Web Page: New render of castle MOC (with building instructions)
 
I have been asked what is the military usage of this MOC. I think the new page is now clear: this MOC is more political than military. (URL) arrows for building instructions (and switch to a high screen resolution). Damien (23 years ago, 10-Feb-02, to lugnet.cad.ray, lugnet.castle, lugnet.announce.moc)
 
  Re: A comprehensive LDraw object model
 
(...) Ok. Up until now I've been under the impression we were trying to come up with a pure interface definition, independent of any particular language, platform, or implementation. When I asked if they weren't all abstract, I was envisioning (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I can definately see the benefits of a standard library interface. Even an implementation might have a lot of uses. I just think that you will get the best design for the interface, if you forget about how you or anyone implemented it in the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
(...) Turning lights into shadowless lights is already beging covered. I suggest you try to focus on just the basics for 100 level tutorials. Think of the user as someone who is afriad to even touch the MOUSE. Just show him/her the basics to get a (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) The readme file on Apple's OpenGL site specifies that MacOS 8.1 is the minimum requirement for OpenGL, so that may end up being the base release that we can run on. Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Backface culling (BFC) is what you are describing, but it isn't what Kyle was asking for :-). In traditional realtime 3D rendering, polygons only have one side. The back side is literally non-existent. It doesn't get drawn at all. This is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Well, while I haven't tried it, I'm fairly sure that my implementation of MPD-handling in LDView would happily load an MPD file as a subfile of another MPD file or a dat file. :-) --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) First, I'll preface this by saying that I'm not a Mac owner, and I've never really used Mac OS X. Having said that, I think the mock-up looks amazing, but I do have one complaint. While I don't have anything against the Aqua interface, it is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Yes, 8.6, apparently with the OpenGL 1.2.1 components (I must have installed these when I was trying out BrickDraw 3D). My suggestion would be to make 7.6.1 your base target. That release was reasonably stable, earlier releases had varying (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
Hi all, For the RNDR 101 and CONV 101 should I include some basic POV-Ray editing (colours, background, turning lights in to shadowless lights) or is that more a RNDR201 thing? And can we have a lugnet.cad.tutorial group? or is that a bit too much? (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
(...) The way I designed my stuff is that the code in the linetype classes manage the objects they contain -- mostly just allocation, serialization and stringification of a matrix or a list of vectors. However, any rendering or parsing behavior is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Introductions
 
(...) Thanks Barney! I cobbled that together in Photoshop out of elements from iMovie, QuickTime Player, and iTunes, as a way to illustrate some of my ideas for the ultimate functionality I think "the" Mac editor should have (were everyone to (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
You are using Mac OS 8.6, right? So we can be pretty sure that anything compiled for 9.x will work on 8.6. I know that one goal is to get an editor that works back to 7.1 (or 7.6) so that kids can use it at schools. Anyway, no need to worry about (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Voila ! Yes, Stuffit Expander (v 5.5) did unwind the tar.gz file :) Now I get no missing file messages, but I did get 30 or 40 syntax errors. The drawing is much more complete than before. The biggest hassle is that the window title bar for (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  mussy 1 x 2 brick with grill
 
Hi, Why oh why does the 1 x 2 brick with grill look mussy in my renderings (URL) good in other people renderings (URL) use POV-Ray 3.1 for Mac: render quality 9 with radiosity, anti-alias on with sampling threshold 0.3. The 116908 pic has no floor (...) (23 years ago, 10-Feb-02, to lugnet.cad.ray)
 
  Re: A comprehensive LDraw object model
 
(...) Well, this raises the point: what ideal is the LDraw format aiming for? I don't think it's really going anywhere; any real change to the format would break compatability with the legacy LDRAW.EXE. I'm proposing a class library for the existing (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Category for segments parts
 
Carsten wrote: CS> .... CS> For example it would be nice to have ML-Cad known that a special pat is a CS> segment part and when you drop it in the model window it woul ask right away CS> where to set start and end-point and calculate the segment (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Can Stuffit Expander handle a .tar.gz file? That would be perfect since there's already a complete set of parts files already in that format. This parts file works well on linux and Mac OS X. (URL) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)


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