| | Re: View matrix used for default 3D view expressed in LDLite terms [DAT]
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(...) A general, reproducible, adjustable, redo-able solution to this is to write up a couple of LDLite's ROTATION commands, and then translate the commands to standard LDraw gdl. For example, to duplicate MLCAD's view, write: 0 ROTATE 23 1 0 0 0 (...) (23 years ago, 23-Oct-01, to lugnet.cad.mlcad)
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| | New Construction Toy In LDraw Format
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Here are a few very unofficial elements I've thrown together and posted at the request of a few clone-fans. (URL) for the LEGO Purist, I warn you. I pondered whether or not it was appropriate to list the link in .dev, but Ryan Farrington recently (...) (23 years ago, 22-Oct-01, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
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| | To all Bryce users
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How Bryce users are there here? How do you make an object rotate while it's moving? Why I can't render properly a LEGO "Ldraw" road plate in Bryce? Please answer my questions. (23 years ago, 23-Oct-01, to lugnet.cad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Dunno if it helps, but you can use L3P and find the view you like. The view matrix which corresponds to that view can then be found under the Test -> Statistics menu item. Fredrik (23 years ago, 23-Oct-01, to lugnet.cad.mlcad, lugnet.cad)
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| | New Part: 4719.dat - Minifig Bicycle (90% done) [DAT]
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Anybody feel like making the wheels...? /Tore 0 Minifig Bicycle 0 Author: Tore Eriksson 0 Name: 4719.dat 0 Unofficial Part 1 16 0 -4 0 6 0 0 0 0 0 0 0 6 4-4edge.dat 1 16 0 0 0 6 0 0 0 0 0 0 0 6 4-4edge.dat 1 16 0 -4 0 6 0 0 0 0 0 0 0 6 4-4disc.dat 1 (...) (23 years ago, 23-Oct-01, to lugnet.cad.dat.parts)
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| | Re: Subpart thingy.
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(...) Steve Bliss suggesting using "box-t.dat" for the file name so I will likely be going with that. (23 years ago, 23-Oct-01, to lugnet.cad.dat.parts)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Great, thanks! But I sort of (as Kevin does) need the way to generate the rotation matrix from a dialed in rotation value... if someone has a spread that does that, it would be nifty. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Parts Tracker - Torso files [DAT]
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This note is directly mostly at reviewers,[1] but Awhile ago, there was some discussion about the 'neck mark' on the minifig torso. I had mis-modeled this feature, including it on the blank part; it doesn't belong there. Also, I used color 24 for (...) (23 years ago, 22-Oct-01, to lugnet.cad.dev)
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| | Part Naming (was: Re: castle minifig torsos?)
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(...) You might want to check the parts list on the Parts Tracker. Especially around the "Minifig" area. www.ldraw.org/librar.../list.html :) Steve (23 years ago, 22-Oct-01, to lugnet.cad.dev)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Just my 2¢: The 3D angles (in degrees) in MLCad can be found under Settings>General>Cha...>Documents tab. They are indeed 23 and 45 degrees. --Ryan (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: paradisa style windows/panels
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(...) Please mail them. (23 years ago, 22-Oct-01, to lugnet.cad.dat.parts)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Those numbers are the values of a rotation matrix about the X, Y and Z axis. (Search for "rotation matrix" on google.com for an explanation.) The -A syntax has been around since ldraw.exe and is documented in ldraw.doc as well as the ldlite (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: Subpart thingy.
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Um, what are you calling this sub-part? (...) (23 years ago, 22-Oct-01, to lugnet.cad.dat.parts)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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Larry Pieniazek wrote in message ... (...) 895 (...) What I'd like to know is exactly what each of those numbers stands for (X rotation? what? Is it in th help somewhere and I missed it?) so next time I need a custom one I don't have to spend an (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Newbie need a hand on Bryce
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Can someone tell me how to make a wheel go round while a car is moving in bryce5? (23 years ago, 22-Oct-01, to lugnet.cad)
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| | Re: castle minifig torsos?
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(...) I believe there are numerous parts which could be re-named to put them into the proper place within the parts.lst file and MLcad's parts categories. The first ones that come to mind are the parts named "Town". Most if not all of these could be (...) (23 years ago, 22-Oct-01, to lugnet.cad.dev)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Yes, that's it. Or so close as not to make a difference. THANK YOU!!!! This may actually be a candidate for the MLCad helps unless I'm the only person who ever wanted to render at the same rotation MLCad uses. (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) Yeah, you're right, it looks more like a 45 degree turn followed by about a 23 degree tilt. Try this: -A0.707104,0,0.70710...1,0.650895 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) If it's just differently rounded then that's not it. (the one Don gave wasn't it either I don't think, the initial rotation should be 45 degrees rather than 60, I think... ) If I could get MLCad to tell me what matrix it was using for a (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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| | Re: View matrix used for default 3D view expressed in LDLite terms
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(...) We had a discussion about the "natural" and "oblique" matrices about a year ago where it turned out the "natural" matrix did some rather UN-natural shearing. (URL) mlcad is using this matrix: 0.5,0,0.866025,0.433...5,0.433013 Which is a 60 (...) (23 years ago, 22-Oct-01, to lugnet.cad.mlcad)
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