| | Re: Strange rendering of #3046 in MLCad
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I think you may have some bad DAT files - the two specific pieces (3046, 3066) renders ok in my MLCad: (URL) C. (...) (23 years ago, 1-Sep-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: setldrawdir
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Thank you for your reply. I have had no such luck. In the past I have followed your directions by writing "set LDRAWDIR=c:\lego\ldraw;" into my c:\autoexec.bat file. (that is the correct directory). I had LDAO and L3PAO both installed, was running (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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Lars, if you could implement a feature in L3p that carries a vector over to POVray, that would be great. Here's an example. Let's say camera.dat or light.dat were made up of two parts - a base point and an arrow. The base point would be the origin, (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I like it. My favorite part was the close pass in front of the blue building, where you can see the clear-plastic windows (they look very "real"). Also the way the trees look better up close than far away. Initially I thought the camera was (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: Lets ad to our Lego dir an icon...
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Jake McKee wrote... (...) (URL) and (URL) had this feature for a while too, but I also fail to see the pattern in when it works and when it doesn't... If the L3 icons don't show up automatically (in IE5) you may drag the icon from the address field (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: setldrawdir
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Michael Horvath wrote... (...) Be sure you put LDRAWDIR into c:\autoexec.bat, some systems may have other autoexec.bat's, see (URL) you can read on my L3P homepage (URL) on the L3P download page (URL) in the enclosed l3p.txt, it is no longer (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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Bram Lambrecht wrote... (...) Right. L3P uses LDraw's coordinate system in its POV files. (L2P doesn't). /Lars (23 years ago, 31-Aug-01, to lugnet.cad)
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| | RE: The first video showing a datsville building
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(...) The coordinate system is changed easily enough using the sky, up, and right vectors in the POV camera, or by transforming the objects themselves. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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F.. I make I mistake on reading for get it sorry (...) I (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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1 x 8 usually refers to studs, not holes. Holes in Technic beams are most often located between studs, so there would be 7 in a beam of 8 stud length. -Andy Lynch ----- Original Message ----- From: "Eduardo Vazquez" <eduvazhar@terra.es> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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(...) Ummmm. I think 7 holes is correct. I think standard Technic Beams have holes that are equal to... Holes = Studs - 1 With the exception of the 1x1 with hole and 1x2 with 2 holes. So. 8 Studs - 1 = 7 holes. Count'em, if I'm wrong I will eat my (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Thank you, Micheal. I am not following you completely, but never mind. I'm glad you like it. Hopefully, this weekend I'll have the time to improve to filTEr, with separate output files and more. Thanks, /Tore (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | BIG MAJOR ERROR IN A DAT FILE
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???? Yeah I think there is a f... major human mistake in part 3702 Technic Brick 1 x 8 with Holes, as I couldnn't make my screensaver I decided to build a technic model 8024 the helicopter and as I was goin I found in step 6 that I needed part 3702 (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: Strange rendering of #3046 in MLCad
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I have noticed this specific problem myself, but never gave it any attention, because like you say it is only visible from the side. It is (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: Strange rendering of #3046 in MLCad
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Now that you mention it, there is also a problem with part #3660 (Slope Brick 45 2 x 2 Inverted ), but only when viewed from the side. Here is a snapshot: (URL) Lynch ----- Original Message ----- From: "Jaco van der Molen" <jmolen@globalxs.nl> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: The first video showing a datsville building
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Great ideas but I had that in mind long time ago in a lego pov scene. but the main problem here is that Ldraw has the x,y,z different than pov-ray and that impossible to do the only way is do in it with Anton Raves's Pov-ray Lego lib or tell to this (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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Ok, the url's don't work. Here are the updated url's: (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: The first video showing a datsville building
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Try sticking the camera on the hood of a car or something, and have the car drive around. A camera on the front of a plane would be cooler. It would be cool to see the rotors of the propellor spin while the camera is rolling, too. :) (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I've surfed around the web and found a few utilities that allow you to record flight paths. It would be cool to convert them somehow to work with LDraw/POVray. I'm looking into it... Also, I've created a few images of scenes I've made using 3D (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Random trees tip
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Hey, For anyone who's ever wanted a scene with forests or random vegetation, etc., here's a tip. Create an image in your favorite paint program of some random dots. Import that into MLCad via the terrain importer (make sure to use only two colors, (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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