| | Confederation of Planets releases ISSCV
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For years you have heard about the Endo/Exo-Atmospheric InterSteller Space Cargo Vehicle, nicknamed the ISSCV for short. Also for years, the Confederation has kept the technical data for the ISSCV a secret too... until now. The Confederation of (...) (23 years ago, 30-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Screensaver in Delphi?
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(...) have (...) Actually, I'm planning to offer a screensaver written in Delphi, that re-uses the rendering engine code from the CAD program I'm developing. It will probably be a few months before this happens, though. I have far too many things (...) (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Re: Screensaver in Delphi?
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(...) It's not hard to set up a Windows program as a screen saver. Microsoft has a couple of Knowledge Base articles about creating a screen saver in VB. The information in the articles applies equally to Delphi screen savers. To find the articles, (...) (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Screensaver in Delphi?
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I know this may sound not about Lego or Lugnet but I want to make or to have a screensaver that shows my f... avis of my Lego models. Can someone help me on making one in Delphi or can someone make one? (23 years ago, 30-Aug-01, to lugnet.cad)
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| | Re: idea for next version, include ttore boxes
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(...) Rendering time in POVray, I mean. I guess this would speed up building time, as well. Say, for example, if you replaced an entire wall with a box that spans 5 bricks long by 6 bricks high. But, really what I meant is speeding up rendering time (...) (23 years ago, 29-Aug-01, to lugnet.cad.mlcad)
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| | Re: 8880 parts
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Hi Simon, The previous site, is no longer available, but I can still send the DAT files to anyone who wants them. I think I submitted them to the Parts Tracker, but I'm not sure, must check. I think it also serves the purpose of repository, doesn't (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: LDGLite bug report (yes, one more)
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Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
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| | setldrawdir
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I've created a batch file that sets the ldraw directory. I've had trouble in Win98 when trying to carry this command over through the autoexec.bat. You may want to include it over at ldraw.org or with the distribution files for l3p or l3pao. It may (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: screensaver of lego
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Well I have the run time dlls but I'm afraid I don't like the idea of makin it in Visual Basic because I believe that is stuped to make apps and the make the user to install some speciall dlls. Anyway is not your fault is MS fault and I like your (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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I've created a terrain file that's made up of a mesh. I used a demo version of Leveller, the easiest terrain creation/importation utility I have yet found to use. It is available here: (URL) this link to see an image of the terrain I've rendered in (...) (23 years ago, 29-Aug-01, to lugnet.cad.ray)
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| | Re: new site on converting LDraw buildings to Sim City 3000 Unlimited Building Architecht Plus
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Here's the site url: (URL) no tutorial, yet. I may make one in the future if demand increases. If you're using SC3_URK, the process is pretty self-explanatory. Very easy. If you're using Building Architecht Tool or Building Architect Plus, the (...) (23 years ago, 29-Aug-01, to lugnet.cad.dat.models)
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| | Re: screensaver of lego
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"Eduardo Vazquez" <eduvazhar@terra.es> wrote in message news:GIsEAD.AL5@lugnet.com... (...) If you can live with it being it written in VB6 I'll give it a go - I've got some screensaver frameworks around here somewhere I worked on a few years ago so (...) (23 years ago, 29-Aug-01, to lugnet.cad)
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| | Re: LDGLite bug report (yes, one more)
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Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
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| | Re: idea for next version, include ttore boxes
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(...) Oooops, I got mixed up. (...) What would you use this for? (...) Cool! That's like the "commecial zoning" effect in Sim City. (...) You can always leave the top-most brick with studs on top. Thanks, later, Mike (23 years ago, 28-Aug-01, to lugnet.cad.dev)
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| | screensaver of lego
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I have made 3 avis (using divx codec) of 2mb each and now I want to make a screensaver to see them when my pc get bored. Can someone help me? (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) Whoops, duh. This thread didn't have any posts for a while and I missed all the other ones, thought yours was the first! (...) Seems to work for me for now. Mostly I am trying to get a rough ordering of a large model so I can refine it to put (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Sorting parts by location
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(...) Bram Lambrecht gave you the formula. Depending on what you want to do and what kind of viewing transformation (if any) you are using, the euclidian distance _may_ be the wrong kind of measure to use. But it is probably an ok approximation... (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | Re: Model generator from pictures
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Saluton! (...) [...] (...) four! (...) Ah, thanks. 48x48, being the size of a ,,modern'' large baseplate, should also work ok in the meantime. Ad Astra! JuL (23 years ago, 28-Aug-01, to lugnet.cad.mlcad)
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| | RE: Sorting parts by location
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(...) If an alorithm for this works fast enough, it could have multiple uses: 1) Sort with the parts furthest from the viewpoint first to make instructions as legible as possible and make all parts visible. 2) Sort with the parts closest to the (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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| | RE: Sorting parts by location
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(...) If the viewpoint is at location (a,b,c) and the part is at (x,y,z), then the distance between them is: ((a-x)^2 + (b-y)^2 + (c-z)^2)^0.5 Since all you want to do is sort, there's no need to take the square root after summing the squares. HTH, (...) (23 years ago, 28-Aug-01, to lugnet.cad)
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