| | Re: Arbitrary code (was Re: L3P Idea [DAT]
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Once again, I suggest we added TEXTURE as a 0-meta-command. This would solve a lot of issues, we could for example use TEXTURE RUBBER for differently coloured rubber parts as rubber bands, erasers, tyres... This way, it won't be POV-only, but all (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: 3960p01.dat, "CYLINDER??? Radar Dish 4 x 4 - Red/Green Petals"
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(...) "Spherical section"? It's not a cylinder except at the edges and Radar Dish is a usage, not a description of shape the way "modified plate" is, for example. I am not sure we can cause things to change easily. But if we can, we should get it (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Repost(?) 6162.dat Brick 12 x 12 Quarter Circle [DAT]
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Did I post these two back in August? 0 @Brick 12 x 12 Quarter Circle (needs work) 0 Name: 6162.dat 0 Author: Tore Eriksson 0 Unofficial Element 0 This is just a mockup 2 24 -116 4 -116 -116 24 -116 2 24 116 4 -116 116 24 -116 2 24 -116 4 -116 116 4 (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Repost(?) 6161.dat Brick 24 x 24 without 12 x 12 Quarter Circle [DAT]
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Did I post these two back in August? 0 @Brick 24 x 24 without 12 x 12 Quarter Circle (needs work) 0 Name: 6161.dat 0 Author: Tore Eriksson 0 Unofficial Element 0 This is just a mockup 2 24 -236 4 236 -236 24 236 2 24 -4 4 236 -4 24 236 2 24 -236 4 (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: Smoke Puff.dat (was Re: L3P Idea) [DAT]
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Here is my improved smoke effect. I figured out a hack to get around having to hand edit anything. This is just be drag-and-drop. You can still see the spherical envelope of the smoke, but it isn't too bad. It takes a long time to render. For an (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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| | Re: Arbitrary code (was Re: L3P Idea
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(...) ..."texture"... Hope this helps, Franklin (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
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| | Re: pov-ray question
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(...) What you'll want to do is change the _look_at_ values. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: pov-ray question
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(...) I think the _camera_angle_ function is what you'll want to look at. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: 3960p01.dat, "CYLINDER??? Radar Dish 4 x 4 - Red/Green Petals"
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So.... What would be the CATEGORY for this part, then? "Radar Dish"? ;-) Or "Cylinder"? (As in "Cylinder Radar Dish...") If we're gonna do it, how 'bout we get started now? (A new year, a new beginning... :-) Thanks, Franklin (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: Arbitrary code (was Re: L3P Idea
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(...) LGEO has "rough" (how do you call it in english ?) surfaces on the slopes, it looks just like the real parts. Leonardo (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts, lugnet.cad)
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| | Arbitrary code (was Re: L3P Idea
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(...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad, lugnet.cad.dat.parts)
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| | Arbitrary code (was Re: L3P Idea
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(...) This got me thinking... Take a look at this rendering for example: (URL) is a really neat model, but the reflected parts are just "wrong". Wouldn't it be nice if the slope parts had POV code that somehow changed the reflectivity or the surface (...) (24 years ago, 30-Dec-00, to lugnet.cad)
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| | pov-ray question
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OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: MicroScout
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(...) Acually, R2D2 is the model I was intending to use it in. (24 years ago, 30-Dec-00, to lugnet.cad)
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| | Heavy recovery truck [DAT]
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Hello,here my new Europian truck a recovery truck this time,8 studs wide minifig scale,the arm can be put up and is fixed with technic elements. pictures ca be seen at (URL) eric 0 FILE wrecker.dat 0 New Model 0 Name: wrecker.dat 0 Author: MLCad 0 (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.models)
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| | pov-ray question
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Can anyone tell me how to make a panorama scene? (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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| | Re: MicroScout
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Then I would have to tear R2D2 apart... :( (...) -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 30-Dec-00, to lugnet.cad)
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| | Re: 3960p01.dat - Space Radar Dish 4 x 4 with Red/Green Petals pattern
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(...) I agree. I'd do the same for town and castle and all the rest. (excepting train of course... all other themes exist as spare parts for train)... Ok, train too. More seriously, I believe I've argued in the past for a purely functional (...) (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: Minifig Hair?
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(...) Sorry, Emily, they're not done yet. LCAD figs just have to keep their hats on :-) Chris (24 years ago, 30-Dec-00, to lugnet.cad.dat.parts)
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| | Re: background picture in POVRAY renderings
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This code came pretty much straight out of the POV-Ray docs, so I'm sure you can use it. It has many parameters. I was thinking about making a .dat file with the POV code in it for different sky effects, but maybe it would be a good L3P option (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
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