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Subject: 
Re: pov-ray question
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 30 Dec 2000 18:25:40 GMT
Viewed: 
664 times
  
In lugnet.cad.ray, Eduardo Vazquez writes:
OK I really will like to know how can I make the camera to rotate 360 but
not like this

camera {right x*4/3
      sky      -y
       right    -4/3*x
       location <25,-92,70>
       look_at <0,-92,0>
       angle  90
       rotate y*(clock*360)}

this is not good because it rotate along the Y like moon around the earth
I want the camera to rotate around it self like the earth.

What you'll want to do is change the _look_at_  values.
Franklin



Message has 1 Reply:
  Re: pov-ray question
 
No that dosent help the camera has to turn around it self like the earth does. (...) (24 years ago, 31-Dec-00, to lugnet.cad.ray)

Message is in Reply To:
  pov-ray question
 
OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)

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