Subject:
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Re: pov-ray question
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 31 Dec 2000 11:09:34 GMT
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Viewed:
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739 times
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No that dosent help the camera has to turn around it self like the earth does.
In lugnet.cad.ray, Franklin W. Cain writes:
> In lugnet.cad.ray, Eduardo Vazquez writes:
> > OK I really will like to know how can I make the camera to rotate 360 but
> > not like this
> >
> > camera {right x*4/3
> > sky -y
> > right -4/3*x
> > location <25,-92,70>
> > look_at <0,-92,0>
> > angle 90
> > rotate y*(clock*360)}
> >
> > this is not good because it rotate along the Y like moon around the earth
> > I want the camera to rotate around it self like the earth.
>
> What you'll want to do is change the _look_at_ values.
> Franklin
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