| | NEW PART: Cylinder 2 x 2 x 2/3 Inverted Dome [DAT]
|
|
Well, I finally decided that the Palm Tree Trunk just made my Blue Fury look a little wierd, so I churned out this part this morning. Let me know if you have any problems or comments Kevin B 0 Cylinder 2 x 2 x 2/3 Inverted Dome 0 Name: x???.dat 0 (...) (25 years ago, 2-Apr-00, to lugnet.cad.dat.parts)
|
|
| | Re: BFC: LITS 2
|
|
(...) I think the discussion started before the "line in The Sand" thread ! (...) It seems that it is currently on version 9 ! isn't it ?, but file name was NOT changed, OK. (...) Well, if my memory doesn't fail me, I taught you were against local (...) (25 years ago, 2-Apr-00, to lugnet.cad.dev)
|
|
| | Re: More LDRAW renderings
|
|
(...) Thanks for the advise. I noticed the command Halo in your code. Halo is not supported in PovRay 3.1. Instead i have to experiment with the Media command. George (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: More LDRAW renderings
|
|
GeoMan skrev i meddelandet ... (...) You can see my water at (URL) for POVRay version 3.0 - might need '#version 3.0' to silence some error messages in 3.1, I haven't tested...) It consists of two parts - first a plane with ripples: -8<---...--- (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: Time for BFC overhaul?
|
|
(...) Didn't answer the question, but moving on. (...) That's good to know. (...) Yes, but the proposed standard doesn't list the several options for a specific issue thta asn't been agreed iet. List the options, that's my point, because if you (...) (25 years ago, 2-Apr-00, to lugnet.cad.dev)
|
|
| | Re: New Part: Brick 1 x 3 with Control Panel Pattern
|
|
(...) No. From the standard file, you need to "cut out" the surface(s) where the pattern will be. If you don't, the results will be unpredictable. /Tore (25 years ago, 2-Apr-00, to lugnet.cad.dat.parts)
|
|
| | Re: PART 20283.dat Slope Brick 45 4 x 6 Double Inverted [DAT]
|
|
Yes, you're absolutely correct. How sloppy of me. :-/ (...) Here's the file with your correction: 0 @Slope Brick 45 4 x 6 Double Inverted 0 Name: 20283.dat 0 Author: James Jessiman (4854.dat) 0 Author: Modified into 20283.dat by Tore Eriksson 0 (...) (25 years ago, 2-Apr-00, to lugnet.cad.dat.parts)
|
|
| | Re: New Part: Brick 1 x 3 with Control Panel Pattern
|
|
It's the first time i open a part with a pattern. Great work But, is it possible to re-use a standard 3622, and add only the pattern ? -- Damien et Nathalie Duquennoy 26, rue du belvédère 69210 L'ARBRESLE dduquenn@club-internet.fr (URL) Dee (...) (25 years ago, 2-Apr-00, to lugnet.cad.dat.parts)
|
|
| | Re: beginnings of a walled town--definitely not a small file
|
|
Wow, good start for a project... Damien -- Damien et Nathalie Duquennoy 26, rue du belvédère 69210 L'ARBRESLE dduquenn@club-internet.fr (URL) Sauls <barbcue@nospam.home.com> a écrit dans le message : FsDKup.F1o@lugnet.com... (...) (25 years ago, 2-Apr-00, to lugnet.cad.dat.models)
|
|
| | Re: PART 20283.dat Slope Brick 45 4 x 6 Double Inverted [DAT]
|
|
(...) There is a mistake in the latest file. (No, it's not the wrong piece this time) look at the bottom of the part in l3lab and you'll see it. I believe that the line 4 16 40 24 40 40 4 40 -40 4 60 -40 24 40 should be written as v 4 16 40 24 40 40 (...) (25 years ago, 2-Apr-00, to lugnet.cad.dat.parts)
|
|
| | Re: '59 Caddy Hovercar Raytraces
|
|
(...) Thanks! (...) Nope, I use L3P. I just use Anton's textures. (...) The heads might look smoother in my last raytraces because I only used one light. Dumb luck, you might call it :) --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | LDS ver 0.31 - Added PIPE
|
|
New version again. Same URL as usual. (URL) /Tore (25 years ago, 2-Apr-00, to lugnet.cad.dev, lugnet.cad)
|
|
| | Re: '59 Caddy Hovercar Raytraces
|
|
Bram, Very nice work (as usual)! (...) Do you use Anton's parts library as well? I ask because of the smoothness of the minifigs' head...much smoother than the ones I've rendered using stock L3P output. Will Lego Beach Department of Emergency (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: Info on animation vs step and...
|
|
(...) When the film strip button is down, it means that you're in animation mode and the program will work as a "keyframer", like 3D Studio. Get this file and press the play button to see a simple animation of a car on the road and the camera (...) (25 years ago, 2-Apr-00, to lugnet.cad.leocad)
|
|
| | Re: More LDRAW renderings
|
|
(...) being a ray-tracer, tho', I wouldn't know how to fix that... I couldn't possibly do something half as good! Keep it up! And post to .castle! -Shiri (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: '59 Caddy Hovercar Raytraces
|
|
(...) It's hard to say, but with a sky sphere, you will get reflections of a sky rather than a uniform colour in the chrome pieces. It might look better. Fredrik (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: '59 Caddy Hovercar Raytraces
|
|
(...) Thanks! I've begun using references more often--which usually results in more detailed models. (...) I used Anton Raves' chrome texture. I know it's a bit too reflective, but I was feeling kind of lazy... It's hard to check how reflective (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|
|
| | Re: A discovery? and part 3475
|
|
(...) Oops, sorry 'bout that. (...) Wow, you're working with the horse? You have my deepest respect! I think that using one tool or another is mostly a matter of taste. I haven't written LDraw-mode to compete with anybody else's tool, but because I (...) (25 years ago, 2-Apr-00, to lugnet.cad.dev)
|
|
| | Re: A discovery? and part 3475
|
|
(...) Not just 4-4edge - it takes all between 1/16 through 16/16 and 1/48 through 48/48. (...) I see (I think...) If the two arbitrary connected curves run parallelly, I use LDS' EXTRUDE function, if not, I have to make arrangements like this in (...) (25 years ago, 2-Apr-00, to lugnet.cad.dev)
|
|
| | Re: More LDRAW renderings
|
|
(...) I am using two fill lights on both sides of the castle with values 0.5*<1,1,1> and the front light has a value of 2*<1,1,1>. That's why the shadows are so hard. Next time i'll try area lights... (...) I am using the tomtree.inc. You can find (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)
|