To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 203
202  |  204
Subject: 
Re: More LDRAW renderings
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 2 Apr 2000 21:28:52 GMT
Viewed: 
1696 times
  
GeoMan skrev i meddelandet ...
The water needs some tweaking too ...

You can see my water at http://user.tninet.se/~hbh828t/povsink.htm

(Designed for POVRay version 3.0 - might need '#version 3.0' to silence some
error messages in 3.1, I haven't tested...)

It consists of two parts - first a plane with ripples:

-8<------------------------------------------------------
//the water plane
plane {-y, 0
  pigment {color rgbt <.1, .4, .1, .6>}
  finish {phong 1 phong_size 90 diffuse 0
    reflection .5
    refraction 1 ior 1.33
  }
  normal {
    ripples
    scale 8000
    frequency 500
  }
  halo {
    glowing
    constant
    poly
    samples 2
    color_map {
      [0 color rgbt <0.1, 0.1, 0.1, .975>]
      [1 color rgbt <0.1, 0.1, 0.1, .975>]
    }
  }
  hollow
}
-8<------------------------------------------------------

and then a height field for making 'real' waves around the models:

-8<------------------------------------------------------
/* Water */
height_field {
    tga "image.tga"
    smooth
    pigment { color rgbt <0.1,0.1,0.1,0.6> }
      finish {
        ambient 0
        diffuse .1
//        crand 0.03
//        specular 0.25
//        roughness 1.8
        reflection 0.5
        refraction 1
        ior 1.3
      }
    rotate <180, 50, 0>
    scale <3000, 100.0, 3000>
    translate <400,40,2400>
  }
// You can play with the commented lines to change the appearance
-8<------------------------------------------------------

You'll also need a nice height field, unfortunately I've lost mine, but if I
remember correctly, I just used the example on height fields from the POV
documentation.

The whole .pov file should be at http://user.tninet.se/~hbh828t/dat/sub10.zip
(and the older version as sub6.zip) - I'm not on-line when writing, so I
cannot check.

I have also used these fragments for snow drifts...

--
Anders Isaksson, Sweden
BlockCAD:  http://user.tninet.se/~hbh828t/proglego.htm
Gallery:   http://user.tninet.se/~hbh828t/gallery.htm



Message has 1 Reply:
  Re: More LDRAW renderings
 
(...) Thanks for the advise. I noticed the command Halo in your code. Halo is not supported in PovRay 3.1. Instead i have to experiment with the Media command. George (25 years ago, 2-Apr-00, to lugnet.cad.ray)

Message is in Reply To:
  Re: More LDRAW renderings
 
(...) I am using two fill lights on both sides of the castle with values 0.5*<1,1,1> and the front light has a value of 2*<1,1,1>. That's why the shadows are so hard. Next time i'll try area lights... (...) I am using the tomtree.inc. You can find (...) (25 years ago, 2-Apr-00, to lugnet.cad.ray)  

10 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR