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  Re: The 2003 catalog
 
(...) The Ultimate Builders Set has been around since 2001 and is a mere expansion to the RIS. You can't say Technic's dead based on the winter catalouge, Technic sets is almost always announced in the summer. And the 8460 crane re-release from S@H (...) (22 years ago, 27-Jan-03, to lugnet.general)
 

impossible
(score: 0.287)

  Re: BrickLink down (or unreachable) ?
 
Hi Ray, I've experienced several problems. I saw on slashdot.org that some nameservers have been knocked out. :-( I've tried pinging both bricklink and their webhost (northcomp) and it is impossible to resolve the names to ip-adresses. /Carsten (...) (22 years ago, 25-Jan-03, to lugnet.market.brickshops)
 

impossible
(score: 0.287)

  Re: Some support for game project...
 
(...) Thanks for joining the group! Yes, its similer to D&D, but its more of a conquer/combat game. the point of it is is to gather up as much land, loot etc. then build houses and towns on the land you have gotten. Then, govern it, and defend it (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 

impossible
(score: 0.287)

  Re: Building a three-foot bridge
 
(...) Well there's Wayne Hussey's bridge which was built out of znap (URL) it's a bit longer than you need, but I imagine it would've been impossible to use if it had a twisting problem. Maybe you could adapt his deck construction technique? Also I (...) (22 years ago, 24-Jan-03, to lugnet.trains, lugnet.znap)
 

impossible
(score: 0.287)

  Re: Some great Space info and dicussion
 
In lugnet.space, Jordan D. Greer writes: [ le snip ] (...) Indeed, but you seem to assume that there will be only one kind of combat in space. I can think of several situations where it might be useful to have the larger craft transporting smaller (...) (22 years ago, 23-Jan-03, to lugnet.space)
 

impossible
(score: 0.286)

  Hypothetical Space Warfare
 
After reading some of the really cool discussions and points of view raised in responce to this post, I have been lead to an new conclusion: Meaningful discussion about the nature of space warfare is immeadiately bound by the technology used. This (...) (22 years ago, 21-Jan-03, to lugnet.space)
 

impossible
(score: 0.286)

  Re: Finally my Target hits 75% off
 
You know there was a time, not too long ago when I could reasonably expect to buy about $3-5,000 in clearance Lego from Target without much effort. It's impossible to do that these days, I'm guessing because of increased awareness of the clearance. (...) (22 years ago, 17-Jan-03, to lugnet.market.shopping)
 

impossible
(score: 0.286)

  Re: Some great Space info and dicussion
 
(...) Yeah, I understand his premise, I just don't buy it. :) Even stipulating 1 possibility for a technological culture per say 10,000 stars that's still 50 million sites (half a trillion stars in our galaxy alone) you need to check. Further (...) (22 years ago, 17-Jan-03, to lugnet.space)
 

impossible
(score: 0.286)

  Re: Some great Space info and dicussion
 
(...) True, somewhat. This is exactly what battleships and dreadnoughts can provide: off-shore bombardment. This is the purpose of the CIG (Celestial Impact Generator) on my own Armegeddon Class battleships (it is essentially a non-explosive rocket (...) (22 years ago, 15-Jan-03, to lugnet.space)
 

impossible
(score: 0.286)

  Re: LSynth 2.0 Available
 
OK! I downloaded it again and it works! It is a great program. I especially like the option to create chains. What I do not understand though is why the fiber optic cable in the example has to be almost 2 Mb? All files are rather large. Like the (...) (22 years ago, 15-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 

impossible
(score: 0.286)

  Review of 2942 Explore Logic (Duplo) Play House
 
Set #: 2942 Theme: Explore Logic (Duplo) Play House Set name: Play House (a bit unimaginative) URL: (URL) 3-6, 89 pieces, 4 figures. (C) 2000, no instruction manual. Price Range: US$70 on Shop@Home, bought retail in Australia for about A$100. As an (...) (22 years ago, 12-Jan-03, to lugnet.reviews, lugnet.duplo)  
 

impossible
(score: 0.285)

  Re: Raves for Lego Basketball
 
(...) Mark - I just finished checking out your review of the NBA theme and as always I enjoyed my visit to the Land of Bricks. You continue to do a great job with the topics you choose to focus on and the presentations you come up with. I've always (...) (22 years ago, 10-Jan-03, to lugnet.reviews, lugnet.general, lugnet.dear-lego, lugnet.year.2003)
 

impossible
(score: 0.285)

  Re: A Generic Idea
 
(...) Ah - OK. But other things in the world (like people) are moving around - it's not always going to be possible to stop, capture a static image - and then reliably navigate based on it. I guess there are niches where such a robot could be (...) (22 years ago, 6-Jan-03, to lugnet.robotics)
 

impossible
(score: 0.285)

  Re: Question about the Future of LDraw CAD family.
 
<snip> (...) I found this program, a couple of hours after posting, seems too limited in its blocks availble for what we do, and as what we do is totally freeform, no pegs/holes to constrain us, overlapping a few blocks here and there (in life its (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 

impossible
(score: 0.285)

  Re: A Generic Idea
 
(...) Yeah - but the amount of CPU horsepower to do that (on the robot remember) is comparable to the horsepower you'd need to extract the edges and do some simple image recognition. So why transmit the image at all? (...) Yes - but they don't (...) (22 years ago, 5-Jan-03, to lugnet.robotics)
 

impossible
(score: 0.285)

  Re: Pipe Racers Demo Videos
 
"Calum Tsang" <tsangc@mie.utoronto.ca> wrote in message news:H86B7F.BFG@lugnet.com... (...) like (...) University (...) I think everyone builds at different speeds. But I agree with John, to get a pipe-climbing to negotiate a switch is virtually (...) (22 years ago, 4-Jan-03, to lugnet.org.ca.rtltoronto)
 

impossible
(score: 0.285)

  Re: A Generic Idea
 
Nick Tarleton wrote: > I don't know how fast the speaker can change frequency > or how soon it can be reacted to, so I can't get a bandwidth estimate. The telephone system can (at best) transmit at 56Kbaud (that's the speed of the fastest possible (...) (22 years ago, 5-Jan-03, to lugnet.robotics)
 

impossible
(score: 0.284)

  New MOC of an old design
 
I would like to present my most prized mech in my collection, the Madcat. (deep links) (URL) gallery (after moderation) (URL) so its really not all that new. I've had this mech for about three years now. It originally started out very similar to the (...) (22 years ago, 4-Jan-03, to lugnet.build.mecha)
 

impossible
(score: 0.284)

  Ropes, Flex Tubes, Rubber Bands, et. al.
 
Hi All, I've been working diligently on LDrawing my Hudson 4-6-4 Steam Engine ((URL) and am finally running up against the seemingly impossible: Is there a way to modify pieces so that they bend and curve? So far, I've replaced bent flex-tubing with (...) (22 years ago, 30-Dec-02, to lugnet.cad, lugnet.cad.mlcad)
 

impossible
(score: 0.284)

  Re: Review of 10030 Imperial Star Destroyer
 
Hey Kerry, While I'll agree that the model is not easily handled and cannot be swooshed around, I wasn't disappointed by this at all. In fact, I expected it. Given it's scale, the model would have to be glued together to be sturdy enough (horrors!). (...) (22 years ago, 29-Dec-02, to lugnet.reviews, lugnet.starwars, lugnet.loc.au)
 

impossible
(score: 0.284)

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