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  *576596 (-20)
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) A new version is available at: (URL) checks if there is a C:\\ldraw folder and if found it looks if it contains Parts.lst. Otherwise it performs a search for Parts.lst in the user's program files folder. If found it warns the user that there (...) (13 years ago, 26-May-11, to lugnet.cad.dev.org.ldraw)
 
  Re: POVRay Error: lg_defs.inc
 
Travis, cool, many thanks, will be able to test the file tomorrow. What can I do within LDraw to avoid this prob in future times? Thx, adrian (13 years ago, 26-May-11, to lugnet.cad.ray)
 
  Re: POVRay Error: lg_defs.inc
 
(...) I got your email, tracked down the problem, and sent you a link to a test LDView build. Thanks again. For reference, LDView was referring to sloped brick faces using LGEO's _slope variant of the color even when the color wasn't a color (...) (13 years ago, 26-May-11, to lugnet.cad.ray)
 
  All sets reduced, lots of parts marked down!
 
Time to make some space! All sets in my store are reduced to be among the cheapest on BrickLink. Lots of parts marked down too! (URL) (13 years ago, 26-May-11, to lugnet.market.brickshops)
 
  Re: So...
 
(...) Dave, How many times, do I have to tell you that your bots are.. how shall I put this: Meh. I've got a secret weapon tub bot that incorporates MANY tug winning features. If you want something to TUG, I got a bot for you. Chris B.E.D. (13 years ago, 26-May-11, to lugnet.org.ca.obb, lugnet.org.ca.rtltoronto)
 
  Re: So here's a question....
 
(...) I was thinking that once the flame is out, the game is over. The no touching rule was thought of as both a safety feature, AND to make the game that much more difficult. (...) As soon as the candle stays out, its over. (...) Again, open to (...) (13 years ago, 26-May-11, to lugnet.org.ca.obb, lugnet.org.ca.rtltoronto)
 
  NXT-G and random number usage
 
OK, so I'm on my second ever NXT project, and I am wondering if this is even possible. I have a program that currently has 3 WAIT Blocks, each set to different lengths of time (4 sec, 2 sec, 1 sec) at different points. What I want to do, to add more (...) (13 years ago, 25-May-11, to lugnet.robotics.nxt)
 
  Re: Official LPub manual online
 
(...) --snip-- (...) --snip-- (...) --snip-- (...) There's two ways I can think of. 1) Make the two sections into submodels. Although that will force them onto different pages. But you can always hand edit them back 2) Use buffer exchange to mask (...) (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: Official LPub manual online  [DAT]
 
I need a help with Lpub. I just can't get it to work (checked the manual already). I am posting this here so maybe manual could get an update if necessary. 0 Untitled 0 Name: example.ldr 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 (...) (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: POVRay Error: lg_defs.inc
 
(...) You're welcome. I got the POV files, and responded (via email) that I needed the original LDraw file in order to debug LDView. It would seem that you didn't get my email reply. --Travis (13 years ago, 25-May-11, to lugnet.cad.ray)
 
  Re: POVRay Error: lg_defs.inc
 
Hi Travis, thanks for your offer, I sent you the file yesterday evening (european time :-) ). cheers, adrian (13 years ago, 25-May-11, to lugnet.cad.ray)
 
  Re: SVG renders possible?
 
(...) Add the following to LDView's command line: -GL2PSAllowed=1 Alternatively, run regedit, browse into the HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView key, then create a new DWORD value there named GL2PSAllowed, and set it to 1. Once you do (...) (13 years ago, 25-May-11, to lugnet.cad.dev)
 
  Re: My attempts to get a vector line drawing
 
(...) (FUT lugnet.cad.dev) I draw everything but the edge lines with glColorMask() set to all false. This updates the depth buffer, but doesn't update the color buffer. Edge lines are drawn with a standard glColorMask(). --Travis (13 years ago, 25-May-11, to lugnet.cad, FTX)
 
  Re: SVG renders possible?
 
(...) How would I go about enabling this experimental feature? I'd like to try it out on one of my line drawings. Eric Albrecht (13 years ago, 24-May-11, to lugnet.cad.dev)
 
  Re: MLCad Group
 
(...) Hi Tore, Jaco has documented it in the LPub4 web page. The idea is that buffer exchange is most commonly used for removing parts from the previous step, but what if you want to remove something from an older step? You could use buffer (...) (13 years ago, 24-May-11, to lugnet.cad.dev)
 
  Re: Beveled flex tubing  [DAT]
 
(...) Great! Note that it may be easier to use slant instead of stretch/rotate. It is a bit more difficult to figure out at the beginning, but it avoids calculations and gives simpler coefficients. Here is the result, applied to your file: 0 (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: Beveled flex tubing  [DAT]
 
(...) That did it! Here's the part I needed... thanks again!!!! 0 ~Technic Flex-System Hose 45 bevel End 0 Name: 76_bevel3.dat 0 Author: Lar with hints from Philo 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 WRITE Inner cylinder (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  LEGO Scrabble game
 
Okay, it might not be real. But it is still pretty cool. LEGO Scrabble (URL) Behance.net> About: (URL) -Abner (13 years ago, 24-May-11, to lugnet.gaming, FTX)  
 
  Re: Beveled flex tubing
 
(...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (13 years ago, 24-May-11, to lugnet.cad)
 
  Re: My attempts to get a vector line drawing
 
(...) Hey, this is interesting. Is it actually just drawing the visible lines in some final rendering stage? Or is there more going on there with the Stencil and/or Depth buffer? (13 years ago, 24-May-11, to lugnet.cad, FTX)

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