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  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I'm not sure what you mean by "sort first". However, I do what you say, and make the right and up perpendicular, then use the cross product to determine the direction. POV-Ray is only pedantic when the "vista buffer" is enabled (which is true (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Giochi Sforzeschi: indicazioni stradali
 
Scusate la domanda forse stupida :-),Io avrei deciso di venire giovedì ho già il badge con il nome,però volevo chiedervi se avevate bisogno di qualcosa di Technic oppure vengo solo ? Non mi offendo se mi dite che i miei modelli fanno schifo non vi (...) (20 years ago, 6-Dec-05, to lugnet.org.it.itlug)
 
  NQJ or Brick-it-Forward - So close I can feel it !!
 
The 4483 AT AT was a nice set, but it was bound to happen. It was destiny. When Mike sent me an email trade offer, I could not believe my eyes. I had no idea it would happen so soon, so quick. The Force may be strong, but I could not say no to; An (...) (20 years ago, 6-Dec-05, to lugnet.org.ca.rtltoronto, lugnet.market.jambalaya, lugnet.market.buy-sell-trade, lugnet.general, lugnet.technic)
 
  Re: Retro Rocket - (Warning....Bonktron related post)
 
(...) Wow, Lennybobenny... come on, tell me how you really feel. (...) Yes, the colour scheme, as well as the inspiration and the need to fulfill my space destiny. (...) Awww, how disappointing, maybe I don't really know what a real Bonktron should (...) (20 years ago, 6-Dec-05, to lugnet.space, FTX)
 
  Re: Retro Rocket - (Warning....Bonktron related post)
 
(...) No it's not... but I was hoping to call a few of them out. I guess they don't want to hurt my feelings, OR they are so blown away that they just are speechless (I'm kidding, of course!) ".space love"???? Yikes... I think I will just leave out (...) (20 years ago, 6-Dec-05, to lugnet.space, FTX)
 
  Queen's Lego Bridge
 
Hi everyone, Here is a page that I'm sure all you rtl types will absolutely love: (URL) past the lego mutilation, it's a pretty cool project. Adina (20 years ago, 6-Dec-05, to lugnet.org.ca.rtltoronto)
 
  Re: Retro Rocket - (Warning....Bonktron related post)
 
(...) Thanks, and no probs. (...) Me too!!! (...) How the heck should I know??? I'm not a spacer... but I think they call it "greebling" (and you know what you call it!) and sadly my ship lacks a great deal of it. I beleive that's part of the (...) (20 years ago, 6-Dec-05, to lugnet.space, FTX)
 
  Re: Retro Rocket - (Warning....Bonktron related post)
 
(...) Thanks, it was my pleasure. (...) My gain too, I learned a few things in the process, and I hope that my next space creation is a bit better. Until then, thanks for the encouragement. Janey "Red Brick" (20 years ago, 6-Dec-05, to lugnet.space, FTX)
 
  Re: Retro Rocket - (Warning....Bonktron related post)
 
(...) Thanks Dave, very kind. Not sure if I am a "natural" but I did enjoy the process, and I might just have another space ship or two up my sleeve, but currently I have a few other projects calling my name, and a few others that are completed that (...) (20 years ago, 6-Dec-05, to lugnet.space, FTX)
 
  Dice roller
 
Noticed this on Boingboing: "Introducing GameByEmail's Dice-O-Matic. Made from Legos, a USB camera, and a bit of software, it's a home-grown, dice-rolling monster. Don't let it's rickety looks deceive you; this puppy can easily crank out the 20,000 (...) (20 years ago, 6-Dec-05, to lugnet.robotics)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) POVray worked hard for those images. Shrinking them is telling it that you have no respect for its work. You never know, all future renders might turn out wrong because it is mad. ;) Tim (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) I could also email Orion a 800 x 600 version of mine.... (URL) (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
 
(...) Actually, what you need to do is *skew* the 1-4edge. Literally deform it, so it stretches along the edge of the stud3 cylinder. If you turn it, it will no longer intersect the surface of the cylinder -- the edge will disappear inside the (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
 
  Re: HAPPY MOVIE DAY!!!
 
(...) Didn't seem to help much, did it? ;) Steve (20 years ago, 6-Dec-05, to lugnet.harrypotter)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) None handy but all I'd do is sort first and then perpendicularise one and use the cross-product for the third. Probably what you do anyway. To be honest I don't see why POVray is being so pedantic about it. It's only going to be accurate (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: MOTM / SOTM Voting For December Is Now Open
 
(...) While I agree with both of you, we should keep in mind that Orion said that this is a postnuke problem. Since the whole site is done with postnuke, I don't think there's much he can do about it, unless there's some postnuke option to work (...) (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Is it possible to use LDView as POV-Ray previewer?
 
(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
 
  Re: Vehicle with square wheels
 
(...) Slashdot had a link to an article about that vehicle, too, but it requires a specially-shaped surface to work. The one with the rotating weight works on a flat surface. (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
 
  Re: Giochi Sforzeschi: indicazioni stradali
 
ciao Mario! se hai il navigatore, sugui le sue indicazioni: l'indirizzo è Corso Magenta, 61 - Milano altrimenti, io suggerisco questa strada: - Dopo il casello Milano sud, proseguire sulla tangenziale OVEST in direzione Torino,Como. - Uscita (...) (20 years ago, 6-Dec-05, to lugnet.org.it.itlug)


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