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  Re: Mating Game - moc up
 
(...) Though it would make sense that (assuming most bots don't have an omni-drive) if you get bumped , it would be by the front of another bot... so the question is, on what face is your depositor and on what face is your receiver? If they are both (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) I agree with this, I think that by doing it this way we can get a lot of variety of different robots, and ideas. By defining small hole into which the bricks have to go into, I think that it limits the designs. I think we should be able to (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
In lugnet.org.ca.rtltoronto, rob.antonishen@gmail.com wrote: <snip> (...) A circumference of bumpers around the perimeter--that should be easy for Chris who has the cybermaster touch switches to differentiate on one port which bumper was pressed (I (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Rotating through a four-bit nibble
 
(...) What are you optimizing for? Code clarity? Code speed? Code length? There are (to my knowledge) no truly pretty solutions to this. I would tend to go with: int rotbits(int input, int numbits, int offset, int rotdist) { int mask = (~((~0) << (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
 
  Re: Mating Game - moc up
 
(...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: CaroML development
 
One learns things everyday! I got curious why i have more than 3000 Classic Space parts but Peerom.com says i can't build a simple 20 parts classic space MOC. The MOC is basically 4 Balloon wheels, a Black Plate 6 x 2, a Yellow space minifig, a (...) (21 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: It's back! Long-Lost Jetpack Element Now Being Produced...
 
(...) ok i undrestand that this is cool news but it has apsolutly nothing to do with trains. trim the news groups!!!...!!! ondrew (21 years ago, 20-Sep-05, to lugnet.trains, lugnet.general, FTX)
 
  Re: Mating Game - moc up
 
(...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Train Factory palette
 
In lugnet.trains, Jake McKee wrote: SNIP (...) Can I put in a plea for 45-degree, 2 x 2 inverse double convex corner slopes in brown? (3676.dat) Don't forget 2 x 8 45-degree slopes in various colors, too. Useful for quick cowcatchers... 2x2 - 4x4 (...) (21 years ago, 20-Sep-05, to lugnet.trains, FTX)
 
  Re: It's back! Long-Lost Jetpack Element Now Being Produced...
 
(...) This is very cool- I can't wait to get my hands on a few! (2 URLs) Tony Hafner (URL) www.hafhead.com> (21 years ago, 20-Sep-05, to lugnet.trains, lugnet.general, FTX)
 
  Re: UDITE ! UDITE !! oops .. LEGGETE! LEGGETE !!!
 
(...) finalmente qualcuno con idee chiare!!! piccolo di statura (da cui il sopranome "Bonsai") ma grande di mente e largo di vedute. w. ps. dimenticavo, ovviamente si dice [DAS] Lego xchè [DAS] Spielzeug é neutro! (21 years ago, 20-Sep-05, to lugnet.org.it.itlug)
 
  Re: Mating Game - moc up
 
(...) Geese -- that's what I said way back! (...) How to find a moving target?? (...) Pretty unlikely to work. It extremely difficult just to get a coordinated hand off when one knows it is delivering and one knows it is receiving/ (...) Scoring (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Rotating through a four-bit nibble
 
(...) One way to do this might be by using multiplication and division. Temp = (Input & 0000 0000 0011 0000)*4 + (Input & 0000 0000 1100 0000)/4 Output = (Input & 1111 1111 0000 1111) & (Temp & 0000 0000 1111 0000) Although I imagine that can be (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
 
  Re: Mating Game - moc up
 
In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Chris wants to score... ;) Well, if we go in the direction of an orifice--therefore your 'bot can only mate with another 'bot from one direction (I can't see how else it cam be done), then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: 1955 'idea book' Byggebog, translation help needed
 
(...) (SNIP) (...) It probably translates as "that huggy feeling", seeing how the word looks like "hug"! Mark (21 years ago, 20-Sep-05, to lugnet.general)
 
  Re: Major update to my vehicle folder.
 
(...) Pierre- I remember seeing some of your stuff at BrickFest PDX. It still totally rocks. As I think I told you there - the best town vehicle MOC's I have ever seen. You are awesome! -Matt :) (21 years ago, 20-Sep-05, to lugnet.town, FTX)
 
  CaroML development
 
Hi Dan, Thanks for these clarifications, as i said i am not a native english speaker, i usually use english when writing technical documents, i am a terrible diplomate and things get even worse if i have to negociate in a foreign language. So i (...) (21 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: Mating Game - moc up
 
(...) I was swayed by Calums arguement at dinner-- if the rules for BoP were changed to-- your 'bot must fit within the end of the beam and the 1 foot mark, as well as be under 2 feet 'tall' at hte start of the match. This would not preclude the (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)


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