|
can't wait:
http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
patient:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
"Duvernay" a Anthropological Research Starship, studying feral humans. It
is the Karalehn Industries Akins Class, Proxia.
note: this is the 2nd version of this ship. It has gone from three decks to
one. I realized I was trying to do too much all at once. I think this is
the first thing i've made with some serious greebling. I think it turned out
well.
* the 8x8 radar dishs on the sides are planetary sensors that hold up during
hyperspace traveling. They feature one of the seed parts for this month.
* there are two engine systems: a hyperspace one (the two nacelles off the
back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
the three red ones)
* the black thing on the back is the retractable solar panel than generates
power for the engines.
* eight crew members of six anthropologists and two to run the ship.
criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
_lenoro
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|
Good job, Lenny! This MOC immediately caught my eye as I was skimming
through the recent stuff on Brickshelf. It's a cool design, though most of
the pics showing the whole model were a bit fuzzy and don't do it justice. I
dig the detailing in the back on those engine pylons. I also like how you
made the pilot seats. My only suggestion would be to reshoot some of the
pics with the whole ship and use a white or black piece of poster board as
background if you can. That beige carpet doesn't let the gray stand out (I
have the same color carpet at my place).
Dan
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|
|
I really like the shape of that ship. That's great use of all the hinges.
The red stripe around it is cool. Good job with the interior. I like the
greebling, too.
-Andrew
In lugnet.space, Leonard Hoffman writes:
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
>
>
> note: this is the 2nd version of this ship. It has gone from three decks to
> one. I realized I was trying to do too much all at once. I think this is
> the first thing i've made with some serious greebling. I think it turned out
> well.
>
> * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> hyperspace traveling. They feature one of the seed parts for this month.
> * there are two engine systems: a hyperspace one (the two nacelles off the
> back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> the three red ones)
> * the black thing on the back is the retractable solar panel than generates
> power for the engines.
> * eight crew members of six anthropologists and two to run the ship.
>
> criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> _lenoro
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|
|
Oh, WOW. That looks great, Lenny. Definently an improvement on your earlier
'ugly ship.' I love the shape of this one, it looks almost like a bunch of
modules connected together with a hallway. The greebling is great, and I
like the shape of the engine cluster, sort of reminicent of some SW ships.
The interior looks nice, too.
The only critisism I can make is that the central 'hallway' sometimes tends
to be a bit blocky in between the 'modules.' You could try breaking it up
with some slopes or something interesting. But still, you did a good job of
keeping it from looking like a big block.
Cool stuff!
-JHK
In lugnet.space, Leonard Hoffman writes:
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
>
>
> note: this is the 2nd version of this ship. It has gone from three decks to
> one. I realized I was trying to do too much all at once. I think this is
> the first thing i've made with some serious greebling. I think it turned out
> well.
>
> * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> hyperspace traveling. They feature one of the seed parts for this month.
> * there are two engine systems: a hyperspace one (the two nacelles off the
> back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> the three red ones)
> * the black thing on the back is the retractable solar panel than generates
> power for the engines.
> * eight crew members of six anthropologists and two to run the ship.
>
> criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> _lenoro
|
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|
This ship is great, but I don't like the front. A single flat window as a
cockpit? It just doesn't seem right. Maybe it needs a little more work on
that part, but the rest is gorgeous. I really like the way you designed
those small chambers with beds and lamps. Really neat.
Terry
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this is a major improvement. you've come a long way. I agree with most of
the earlier posters.
The "navigation" area is too much like a room. it would be better served to
maybe knock out those walls and replace them with slopes and a couple of
canopys, although I do like how the roof sits on top of the front. I'm sure
that you could find a nice middle ground.
Lastly that rear room with all the computers, is way to busy for me. there
must be a way to better organize it or make it flow better. I know that
this next suggestion is a lot to ask, but I think that the main problem is
that its long vs wide, and that the doorway at the end removed a lot of
possiblities. could you imagine turning that room 90 and having that door
in the middle of the room, so that the room turns into two halves on either
side of the door.
I love the interior section of the rear wings.. the part between the top and
bottom ply with the good details. That's great stuff. The detailing
reminds me that its sunday and i should goto the mall and by more starwars
kits.
good work
-tk
"leonard hoffman" <glencaer@hotmail.com> wrote in message
news:HB3usq.2pB@lugnet.com...
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
>
>
> note: this is the 2nd version of this ship. It has gone from three decks to
> one. I realized I was trying to do too much all at once. I think this is
> the first thing i've made with some serious greebling. I think it turned out
> well.
>
> * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> hyperspace traveling. They feature one of the seed parts for this month.
> * there are two engine systems: a hyperspace one (the two nacelles off the
> back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> the three red ones)
> * the black thing on the back is the retractable solar panel than generates
> power for the engines.
> * eight crew members of six anthropologists and two to run the ship.
>
> criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> _lenoro
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Hi Leonard,
There's a lot to like in this ship. The way you've achieved the angled
shapes of the bridge and cabins is very good. The dual engine systems are a
nice touch. I also like how you've made the cabins feel all homey with
flowers and such.
The overall shape has a very interstellar feel to it ie. it looks like it's
built for extended journeys. The red stripe breaks up the side view nicely,
and I congratulate you on the brave choice of the old style 1x2x2 windows.
They worked out pretty well.
I do have a couple of suggestions. The central corridor doesn't really need
to be 6 studs wide. 4 is plenty, and it'd make a bit more room in the
cabins. One of the fist things I learned in designing houses (which applies
to any internal space used by humans) is to minimise the floor area taken up
by passageways - they are essentially wasted space. I expect changing this
would be difficult at this stage, but it may be something to bear in mind
for future mocs.
Second, and it's a really minor thing, if you swapped the black cones on the
red engines for white or yellow ones I think it'd convey the impression of
heat from a firing thruster better - it's kind of like a candle flame: red
on the edges, white hot in the centre.
Cheers,
Allister
In lugnet.space, Leonard Hoffman writes:
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
>
>
> note: this is the 2nd version of this ship. It has gone from three decks to
> one. I realized I was trying to do too much all at once. I think this is
> the first thing i've made with some serious greebling. I think it turned out
> well.
>
> * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> hyperspace traveling. They feature one of the seed parts for this month.
> * there are two engine systems: a hyperspace one (the two nacelles off the
> back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> the three red ones)
> * the black thing on the back is the retractable solar panel than generates
> power for the engines.
> * eight crew members of six anthropologists and two to run the ship.
>
> criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> _lenoro
|
|
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In lugnet.space, Daniel Jassim writes:
> Good job, Lenny! This MOC immediately caught my eye as I was skimming
> through the recent stuff on Brickshelf. It's a cool design, though most of
> the pics showing the whole model were a bit fuzzy and don't do it justice. I
> dig the detailing in the back on those engine pylons. I also like how you
> made the pilot seats. My only suggestion would be to reshoot some of the
> pics with the whole ship and use a white or black piece of poster board as
> background if you can. That beige carpet doesn't let the gray stand out (I
> have the same color carpet at my place).
>
> Dan
Wow! Kind words from the Master! Thanks Dan!
Yeah, I took these right after I completed it, and it was dark out.. so not
alot of light. But I am going to reshoot it, and get some poster board as
you suggest. Although, I'll probably need two. The white background will
probably help with Photoshop, as well.
Thanks Again
-Lenny
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In lugnet.space, Andrew Martin writes:
> I really like the shape of that ship. That's great use of all the hinges.
Andrew,
Thanks.. I just about used up all of my hinge bricks in making this. It is
funny how I've got so many.. hardly ever use them, and then one project and
I have a moment where I think: 'great now, I gotta go to bricklink and get
more!'
> The red stripe around it is cool. Good job with the interior. I like the
> greebling, too.
The color is such an easy thing to do and helps so much with giving the ship
shape and interest. I can't believe I didn't do it in earlier pieces. the
Interior and greebling are my favorite parts! The ship is almost a shell
for detail on the outside and the inside.
Again, thanks for the kinda remarks!
_lenny
> In lugnet.space, Leonard Hoffman writes:
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
> >
> > "Duvernay" a Anthropological Research Starship, studying feral humans. It
> > is the Karalehn Industries Akins Class, Proxia.
> >
> >
> > note: this is the 2nd version of this ship. It has gone from three decks to
> > one. I realized I was trying to do too much all at once. I think this is
> > the first thing i've made with some serious greebling. I think it turned out
> > well.
> >
> > * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> > hyperspace traveling. They feature one of the seed parts for this month.
> > * there are two engine systems: a hyperspace one (the two nacelles off the
> > back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> > the three red ones)
> > * the black thing on the back is the retractable solar panel than generates
> > power for the engines.
> > * eight crew members of six anthropologists and two to run the ship.
> >
> > criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> > _lenoro
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In lugnet.space, John Henry Kruer writes:
> Oh, WOW. That looks great, Lenny. Definently an improvement on your earlier
> 'ugly ship.' I love the shape of this one, it looks almost like a bunch of
> modules connected together with a hallway. The greebling is great, and I
> like the shape of the engine cluster, sort of reminicent of some SW ships.
Hello Mr. Kruer,
Actually I was afraid people would say I copied the Tantive IV.. but no one
has yet.
I was thinking of modules as a cool way to build a really large ship that
could then be taken apart to get at the interior details. They could also
be interchange-able, so you could move things around.. or make new modules
that could then be added on. I thought maybe be a good idea for a group
project, alongside the moonbase, so that all the modules made by different
people could be gathered together to make a super-large SHIP not possible
with any single person's single collection.
Just an idea, tho...
>
> The interior looks nice, too.
>
> The only critisism I can make is that the central 'hallway' sometimes tends
> to be a bit blocky in between the 'modules.' You could try breaking it up
> with some slopes or something interesting. But still, you did a good job of
> keeping it from looking like a big block.
Thanks again. Now that you mention it, I think you are right about the
hallway. I didn't want to be slopes there when I was making it because I
wasn't sure what I was doing for the roof.. but now that I think about it..
a main hall would be a great place for some art or something to liven the
place up a bit!
>
> Cool stuff!
>
> -JHK
Again, it is great to get good feedback from someone I respect so much!
thanks!
_lenny
>
> In lugnet.space, Leonard Hoffman writes:
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
> >
> > "Duvernay" a Anthropological Research Starship, studying feral humans. It
> > is the Karalehn Industries Akins Class, Proxia.
> >
> >
> > note: this is the 2nd version of this ship. It has gone from three decks to
> > one. I realized I was trying to do too much all at once. I think this is
> > the first thing i've made with some serious greebling. I think it turned out
> > well.
> >
> > * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> > hyperspace traveling. They feature one of the seed parts for this month.
> > * there are two engine systems: a hyperspace one (the two nacelles off the
> > back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> > the three red ones)
> > * the black thing on the back is the retractable solar panel than generates
> > power for the engines.
> > * eight crew members of six anthropologists and two to run the ship.
> >
> > criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> > _lenoro
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In lugnet.space, Terry Prosper writes:
> This ship is great, but I don't like the front. A single flat window as a
> cockpit? It just doesn't seem right. Maybe it needs a little more work on
> that part, but the rest is gorgeous. I really like the way you designed
> those small chambers with beds and lamps. Really neat.
Terry,
Actually, I don't like that single window either.. but wasn't sure what else
to do. It didn't look right without a window (not that any one can see out
of it, the control computers being what they are), but I kinda ran out of
red windows to use.. but you're right. I should re-think this for a Mk3 model.
Thanks for the feedback!
_lenny
|
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In lugnet.space, Travis Kunce writes:
> this is a major improvement. you've come a long way. I agree with most of
> the earlier posters.
>
> The "navigation" area is too much like a room. it would be better served to
> maybe knock out those walls and replace them with slopes and a couple of
> canopys, although I do like how the roof sits on top of the front. I'm sure
> that you could find a nice middle ground.
>
> Lastly that rear room with all the computers, is way to busy for me. there
> must be a way to better organize it or make it flow better. I know that
> this next suggestion is a lot to ask, but I think that the main problem is
> that its long vs wide, and that the doorway at the end removed a lot of
> possiblities. could you imagine turning that room 90 and having that door
> in the middle of the room, so that the room turns into two halves on either
> side of the door.
Tavis,
Thanks for the kind words and the ideas. Right now I'm seriously thinking
about a Mk3 version, incorporating ideas that people have given me, especially
these. I had some interesting ideas for the research area, but was quite sure
how to implement them all (including a downward sloping window).
Thanks for directing my attention towards the research room. I'm starting to
get some good idea about how to divide it up to give it more definition..
something like desk and cubicles, rather than two 'lines' of cpus lining the
walls, which is visually boring.
> I love the interior section of the rear wings.. the part between the top and
> bottom ply with the good details. That's great stuff. The detailing
> reminds me that its sunday and i should goto the mall and buy more starwars
> kits.
A concept totally stolen from the UCS ISD. That thing, if nothing else, is a
crash course in how to build a really cool SHIP.
>
> good work
Thanks again! Some really useful comments!
-Lenny
>
> -tk
>
> "leonard hoffman" <glencaer@hotmail.com> wrote in message
> news:HB3usq.2pB@lugnet.com...
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
> >
> > "Duvernay" a Anthropological Research Starship, studying feral humans. It
> > is the Karalehn Industries Akins Class, Proxia.
> >
> >
> > note: this is the 2nd version of this ship. It has gone from three decks to
> > one. I realized I was trying to do too much all at once. I think this is
> > the first thing i've made with some serious greebling. I think it turned out
> > well.
> >
> > * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> > hyperspace traveling. They feature one of the seed parts for this month.
> > * there are two engine systems: a hyperspace one (the two nacelles off the
> > back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> > the three red ones)
> > * the black thing on the back is the retractable solar panel than generates
> > power for the engines.
> > * eight crew members of six anthropologists and two to run the ship.
> >
> > criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> > _lenoro
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Hey,
This is a great job. Good design, good job keeping the model clean, and
neat interiors.
Welcome to the world of buildin' big ships... you'll love it, then you'll
hate it and build small... then get the desire to build it big again... then
fail, then get frustrated... and then.. er..um. Just keep buildin, it's all
good.
;-)
Chris <><
P.S. nice toes. http://www.brickshelf.com/cgi-bin/gallery.cgi?i=335860
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In lugnet.space, Allister McLaren writes:
> Hi Leonard,
>
> There's a lot to like in this ship. The way you've achieved the angled
> shapes of the bridge and cabins is very good. The dual engine systems are a
> nice touch. I also like how you've made the cabins feel all homey with
> flowers and such.
Hey Allister,
Thanks.. I tried. :o)
>
> The overall shape has a very interstellar feel to it ie. it looks like it's
> built for extended journeys. The red stripe breaks up the side view nicely,
> and I congratulate you on the brave choice of the old style 1x2x2 windows.
> They worked out pretty well.
I'm not sure why it's brave (someone mentioned this before on the Mk1 design).
personally I think those windows work great as portholes, like you'd find on a
cruise ship or airplane.. seems to me natural to include them in this. also,
they're the only windows I've got that aren't too castle-y or town-y.
> I do have a couple of suggestions. The central corridor doesn't really need
> to be 6 studs wide. 4 is plenty, and it'd make a bit more room in the
> cabins. One of the fist things I learned in designing houses (which applies
> to any internal space used by humans) is to minimise the floor area taken up
> by passageways - they are essentially wasted space. I expect changing this
> would be difficult at this stage, but it may be something to bear in mind
> for future mocs.
I did one with 4 wide corridor, and it seemed too cramped to me. plus, with my
thick fingers, it was difficult to adjust things within them. But I'll keep
that in mind. Actually, I wanted to try to do away with a corridor altogether
- it seems such a design crutch. I think maybe I should have all the cabins
open onto a common room.. or a wide corridor that is also a common room. hmm.
BTW, are you an architect?
> Second, and it's a really minor thing, if you swapped the black cones on the
> red engines for white or yellow ones I think it'd convey the impression of
> heat from a firing thruster better - it's kind of like a candle flame: red
> on the edges, white hot in the centre.
Thanks, but unfortunately I only have black, grey, and lime green cones. Also,
the engine thrusters don't exactly fire like you might think thrusters would.
I read about a guy who has this theory of propellent-less thrust.. that is,
moving your spaceship without burning anything (like hydrogen or whatever)..
only electricity. Although I don't understand any of his theories, that's what
I thought when doing up the engines (also why I included a solar panel). I
imagine they'd glow with a purply-blue while moving the ship.
Anyways, thanks for the advice and criticism. I'll keep it in mind when I'm
designing Mk3!
_lenny
> In lugnet.space, Leonard Hoffman writes:
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
> >
> > "Duvernay" a Anthropological Research Starship, studying feral humans. It
> > is the Karalehn Industries Akins Class, Proxia.
> >
> >
> > note: this is the 2nd version of this ship. It has gone from three decks to
> > one. I realized I was trying to do too much all at once. I think this is
> > the first thing i've made with some serious greebling. I think it turned out
> > well.
> >
> > * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> > hyperspace traveling. They feature one of the seed parts for this month.
> > * there are two engine systems: a hyperspace one (the two nacelles off the
> > back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> > the three red ones)
> > * the black thing on the back is the retractable solar panel than generates
> > power for the engines.
> > * eight crew members of six anthropologists and two to run the ship.
> >
> > criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> > _lenoro
|
|
|
In lugnet.space, Chris Giddens writes:
> Hey,
> This is a great job. Good design, good job keeping the model clean, and
> neat interiors.
>
> Welcome to the world of buildin' big ships... you'll love it, then you'll
> hate it and build small... then get the desire to build it big again... then
> fail, then get frustrated... and then.. er..um. Just keep buildin, it's all
> good.
> ;-)
HA HA! this describes the feeling accurately! This is actually my fourth
attempt (an unpublished thing, the "Anju", and Duvernay Mk1 & Mk2) and after
each attempt I ask myself.. why do i do this to myself? It's so hard and it
takes so long.. and ohh.. the woe! But after finishing something like this
one.. where I can sit back in my living room and say to myself "that looks
like a spaceship" I know why I keep trying.
SHIPs really drive home exactly what Lego can do. It's the space version of
a Castle Village or a Town layout (or the moonbase.. whatever).. something a
nonAFOL would look at and say 'whoa.'
> P.S. nice toes. http://www.brickshelf.com/cgi-bin/gallery.cgi?i=335860
You wouldn't say that if you got a close up peek. Of the things my dad
passed to me genetically, beautiful toes wasn't one of them.
Thanks for all the kind remarks!
-Lenny
|
|
|
Cool! It's a bit of a 'me too' at this stage, but this turned out nicely,
Lenny. Mind you, I never thought that the orginally was ugly...just looked
like the smaller part of a very large ship.
However, this was an excellent predecessor to the original. The colour
scheme help break up the line of it, and the design leaves plenty of room
for interior modelling. The openess of it would allow for mission-specific
variants I'd wager.
Nice stuff.
Cheers,
-G
In lugnet.space, Leonard Hoffman writes:
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
>
>
> note: this is the 2nd version of this ship. It has gone from three decks to
> one. I realized I was trying to do too much all at once. I think this is
> the first thing i've made with some serious greebling. I think it turned out
> well.
>
> * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> hyperspace traveling. They feature one of the seed parts for this month.
> * there are two engine systems: a hyperspace one (the two nacelles off the
> back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> the three red ones)
> * the black thing on the back is the retractable solar panel than generates
> power for the engines.
> * eight crew members of six anthropologists and two to run the ship.
>
> criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> _lenoro
|
|
|
In lugnet.space, Gil Shaw writes:
> Cool! It's a bit of a 'me too' at this stage, but this turned out nicely,
> Lenny. Mind you, I never thought that the orginally was ugly...just looked
> like the smaller part of a very large ship.
>
> However, this was an excellent predecessor to the original. The colour
> scheme help break up the line of it, and the design leaves plenty of room
> for interior modelling. The openess of it would allow for mission-specific
> variants I'd wager.
>
> Nice stuff.
>
> Cheers,
> -G
Thanks Gil! Coming from you this is a real honor. You and few others really
make this community something to *want* to be apart of. Thanks for the
comments!
-Lenny
> In lugnet.space, Leonard Hoffman writes:
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
> >
> > "Duvernay" an Anthropological Research Starship, studying feral humans. It
> > is the Karalehn Industries Akins Class, Proxia.
> >
> >
> > note: this is the 2nd version of this ship. It has gone from three decks to
> > one. I realized I was trying to do too much all at once. I think this is
> > the first thing i've made with some serious greebling. I think it turned out
> > well.
> >
> > * the 8x8 radar dishs on the sides are planetary sensors that hold up during
> > hyperspace traveling. They feature one of the seed parts for this month.
> > * there are two engine systems: a hyperspace one (the two nacelles off the
> > back) and the thrusters (for sub-light speeds, maneuvering in a starsystem-
> > the three red ones)
> > * the black thing on the back is the retractable solar panel than generates
> > power for the engines.
> > * eight crew members of six anthropologists and two to run the ship.
> >
> > criticism, ideas, questions, thoughts, off topic ramblings.. all welcome
> > _lenoro
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In lugnet.space, Leonard Hoffman writes:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> "Duvernay" a Anthropological Research Starship, studying feral humans. It
> is the Karalehn Industries Akins Class, Proxia.
It has a nice overall shape. Good use of hinges in achieving it.
The only criticism I can think of (and it's a stretch) is the stark contrast
between the rough/greebled top and smooth sides.
Jeff J
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In lugnet.space, Leonard Hoffman writes:
> can't wait:
> http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> patient:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
I guess I would be in the "patient" catagory above. Somehow I missed this
entire thread until it was mentioned in a more recent one...
Lenny, I just want to say that I love this ship! The general industrial
feel with the hoses running through the bridge and the greeblings outside
are nice. Nice use of hinges to create the curved rooms and overall shape.
I love that you included overhead lights that remain in view even with the
roof removed. And those computer consols in the lab area look great!
Wonderful work!
-Hendo
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In lugnet.space, John P. Henderson writes:
> In lugnet.space, Leonard Hoffman writes:
> > can't wait:
> > http://www.brickshelf.com/gallery/glencaer/Duvernay/DuvernayMk2/d00.jpg
> > patient:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35642
>
> I guess I would be in the "patient" catagory above. Somehow I missed this
> entire thread until it was mentioned in a more recent one...
this is one of the reasons i spend alot of time hitting the "random folders"
button on brickshelf. each time you do it, you are almost entirely guarenteed
to find something cool that you've never seen before.
>
> Lenny, I just want to say that I love this ship! The general industrial
> feel with the hoses running through the bridge and the greeblings outside
> are nice. Nice use of hinges to create the curved rooms and overall shape.
> I love that you included overhead lights that remain in view even with the
> roof removed. And those computer consols in the lab area look great!
thanks!
the overhead lights were something i both liked a disliked. i liked them
because i saw them as on of those light you can move about (like a wall mounted
desk lamp), so maybe one anthropologist could read while the other slept or
something like that. personally i feel any detail that can't be seen while the
model is "open" is really kinda pointless.
for example, in castle set 3739 Blacksmith Shop, all of the fireplaces split in
two when the opened. the only way you can ever really see the fireplace is to
peer through a window, which is pretty lame in my opinion. I kinda feel the
same way about lamps imbedded on the ceiling.
on an entirely different point:
http://www.ozbricks.net/glencaer/spaceships.html if you look at this cleverly
designed webpage, you can see the evolution of my spaceships. And the point is
this, to whomever may be having difficulty building a SHIP, the secret is to
keep doing it, and eventually you'll find a design that works for you.
Anyways, thanks again.
-Lenny
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