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Subject: 
Re: Brickfest 2000 Pirate Game Postmortem
Newsgroups: 
lugnet.gaming
Date: 
Wed, 21 Jun 2000 00:40:27 GMT
Viewed: 
2212 times
  
In lugnet.fun.gaming, Frank Filz writes:
Shiri Dori wrote:

In lugnet.fun.gaming, Richard Parsons writes:
How come the emphasis on the cutters, and not the big ships?

You start out the game with a cutter... you're supposed to move on to bigger
ships later, but most of us didn't get that far in the game.

Correct. We were playing something more akin to the campaign game where
you start with a cutter and move up. In addition to the potential for
interesting play, this also had the advantage of giving the players a
less complicated ship to deal with initially.

Well put.  The first campaign I played allowed for a Class 1 with a cannon or a
Class 2 without (this was Evil Stevie's fleet so there were no shortages)  I
took a Class 2 with extra crew and intimidated a few fishermen into 'donating'
thier ships to me.  I took the ships back to port and traded with the Sutler
for a class 4, then worked my way up to a Class 6.  At the end of the 12 hours,
there were three of us at Class 6 and many at class 3 or 4.

With the battle game, one would distribute a bunch of ships, and unless there • were enough big
ships for everyone, some people would be running several smaller ships.
Had we played the battle game, I think turns would have taken MUCH
longer, and the whole game would have needed to be more coordinated
(with the campaign game, people were able to move pretty independantly).


The larger the battle, the more expirienced the players need to be.  At Radcon,
we had Steve and Derek playing an Imperial Fort (I'll try to find and post some
pictures of the base, mondo-terrific) with two Class 4 (I think) ships.  The
united pirate army swept into the bay and eventually took the base, but at a
great loss.  It took maybe 3-4 hours as I remember it, and most playing already
had a full grasp of the basics so didn't need much coaching.  He still had
himself and two assistants ,Derek and Monica, and it was a big help.

-The Mad Pirate Sean



Message is in Reply To:
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)

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