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 CAD / Ray-Tracing / * (-20)
Subject: 
Re: Rendering with Motion Blur: My first Motion Blur Video is online
Newsgroups: 
lugnet.trains, lugnet.cad.ray
Followup-To: 
lugnet.trains
Date: 
Thu, 22 Sep 2011 15:11:59 GMT
Viewed: 
34255 times
  
Hello Lugnet Trains!

Writing answers on your own post might be considered as bad style (like uploading fuzzy megapixel pictures displaying mainly untidy LEGO building tables); but now that fun has returned to Lugnet I dare to do... :-))

If you like to share my fun, please have a look at this short video - my first ever including motion blur effects. Until here I am not really satisfied about all the results: to fast camery movement, too dark reverse side of engine - but I had fun.



The motion Blur has been created via a macro in “Picture Publisher8.0”. Renaming and handling of the files has still been (quite a lot!) handcraft.

I also uploded a small “tutorial” comparing motion blur vs. regular animation:




@Tim: I tried to work with image magick but failed. “Composing works only with two (and only two) pictures” as the manual says. Obviously IM can do the task (http://www.imagemagick.org/Usage/layers/#example), but I am confused by the mass of options and orders.... Are you by chance so deep in IM, that you can easily create an example for a blended image without putting efforts into this?

Qestion two in that case: I assume I can create a batch file with repeated command lines to operate on hundreds of pictures automatically? Creating command lines, which just count upwards should be no big deal (I might use Excel to write such a text file....).

BTW: Jacobs’s recommendation appears to be limited to only two pictures as well. And I am not even sure if that code can be operated under Windows, which is the only OS I have at hand.

Leg Godt!



See more pictures of my models at www.brickshelf.com


Subject: 
Re: Rendering with Motion Blur: Update on latest render tests
Newsgroups: 
lugnet.trains, lugnet.cad.ray
Followup-To: 
lugnet.trains
Date: 
Wed, 21 Sep 2011 07:27:27 GMT
Viewed: 
32951 times
  
In lugnet.trains, Reinhard “Ben” Beneke wrote:

Hi all,

right now the machine is runnung at 100% processor power to generate 1600 pictures for a small animation with motion blur (blur created by layers of 4 rendered pictures / final picture).

The sceene got tested with a standard aproach and that animation is uploaded at YOUTube now. Maybe you like to have a look at it:

This has been quite a task, since the motion of wheels (different diameters), track, engine had to be adjusted to each other and described in mathmatic functions in POVRay. Especially the connection rods (quite easy sinus and cosinus movements) and the piston rods (moving and changing angles) are quite tricky to be described (and it has strictly to be avoided to devide by zero ;-)).

Hope you enjoy + Leg Godt!



See more pictures of my models at www.brickshelf.com




Subject: 
Rendering with Motion Blur: MegaPov vs. Overlaying Multiple Pictures
Newsgroups: 
lugnet.trains, lugnet.cad.ray
Followup-To: 
lugnet.trains
Date: 
Mon, 19 Sep 2011 11:46:56 GMT
Viewed: 
33601 times
  
Hello to all train heads,

since some life has returned to Lugnet.trains, I may use this opportunity to give a little info on my latest render experience.

A few weeks ago I was looking for motion blur effects (to generate more realism in animations rendered in PovRay). Thus I found this thread, that had been published at Lugnet more than 10 (!!) years ago: http://news.lugnet.com/cad/ray/?n=230 At that time I had not even installed LDraw on my PC and from today’s point of view it appears still a small wonder, that nobody has been working on that effect since then (if so I have definitely missed it)....

That picture of an airplane is still pretty cool and I had to install Megapov to imitate that 10 yearss old effect on my own, which has been described in this 1000steine thread: http://www.1000steine.de/1000steine/forum2/forum_entry.php?id=228176 (in German language but only the pictures are of any importance anyway).

After this fast success I tried something more advanced (as if a steam train was being more advanced than a airplaine... => at least it has more moving parts).

Today my latest picture (including 8-step motion blur) has been rendered through after more than 4 days of render time.

The same picture without motion blur takes less than 90 seconds. Rendering this 8 times and fuse them in a graphic program (in my case I have used picture publisher 8.0 - a (very) cheap 10 years old program I own) appeared to be more efficient.



But even if a macro is used to create 1 picture from 8 ones, this is a huge part of manual work to generate some hundreds of pictures as needed for a short animation.....

If anybody knows a free software to create automatically many fused graphic files, please let me know.

Hope you enjoy + Leg Godt!



See more pictures of my models at www.brickshelf.com




Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
POV dat - 3626bp07.dat - Minifig Head with Freckle Nose and Standard Grin Pattern - POV
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dat.parts
Date: 
Wed, 10 Aug 2011 23:01:33 GMT
Viewed: 
26058 times
  
0 Minifig Head with Freckle Nose and Standard Grin Pattern - POV
0 Name: 3626bp07.dat
0 Author: Damien Roux [Darats]
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
0 // Inline POV code generated by MFHead v0.27
0 // Using code from LDRAW_ORG Part UPDATE 2011-01

0 BFC CERTIFY CCW

0 !HISTORY 2011-07-25 [PTadmin] Official Update 2011-01

0 L3P IFNOTPOV
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 4.97488 0 12.0104 0 13 0 -12.0104 0 4.97488 7-8cyli.dat
1 16 0 4 0 0 0 8 0 -6.4 0 8 0 0 t04o6250.dat
1 16 0 4 0 -8 0 0 0 -6.4 0 0 0 8 t04o6250.dat
1 16 0 17 0 0 0 -8 0 6.4 0 8 0 0 t04o6250.dat
1 16 0 17 0 8 0 0 0 6.4 0 0 0 8 t04o6250.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t04o6250.dat
1 0 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4disc.dat
1 0 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4disc.dat
1 16 -3.5 10 -12.304 1.25 -0.244 0 0 0 -1.25 -0.244 1 0 4-4ndis.dat
1 16 3.5 10 -12.304 1.25 0.244 0 0 0 -1.25 0.244 1 0 4-4ndis.dat
0 //
1 4 2.7 12.9 -12.463 0.4 0 0 0 0 -0.4 0.079644 1 0 4-4disc.dat
1 4 1.3 12.1 -12.741 0.4 0 0 0 0 -0.4 0.079598 1 0 4-4disc.dat
1 4 0.5 13.1 -12.901 0.4 0 0 0 0 -0.4 0.07968 1 0 4-4disc.dat
1 4 -0.4 11.4 -12.92 0.4 0 0 0 0 -0.4 -0.079598 1 0 4-4disc.dat
1 4 -1.1 13.1 -12.781 0.4 0 0 0 0 -0.4 -0.07968 1 0 4-4disc.dat
1 4 -1.8 12 -12.642 0.4 0 0 0 0 -0.4 -0.079598 1 0 4-4disc.dat
1 4 -3.6 12.7 -12.284 0.4 0 0 0 0 -0.4 -0.079664 1 -0.000096 4-4disc.dat
1 16 -0.4 11.4 -12.92 0.4 0 0 0 0 -0.4 -0.079598 1 0 4-4ndis.dat
1 16 1.3 12.1 -12.741 0.4 0 0 0 0 -0.4 0.079598 1 0 4-4ndis.dat
1 16 2.7 12.9 -12.463 0.4 0 0 0 0 -0.4 0.079644 1 0 4-4ndis.dat
1 16 0.5 13.1 -12.901 0.4 0 0 0 0 -0.4 0.07968 1 0 4-4ndis.dat
1 16 -1.8 12 -12.642 0.4 0 0 0 0 -0.4 -0.079598 1 0 4-4ndis.dat
1 16 -1.1 13.1 -12.781 0.4 0 0 0 0 -0.4 -0.07968 1 0 4-4ndis.dat
1 16 -3.6 12.7 -12.284 0.4 0 0 0 0 -0.4 -0.079664 1 -0.000096 4-4ndis.dat
0 //
4 16 -4.975 11.25 -12.01 -4.75 11.25 -12.06 -4.75 8.75 -12.054 -4.975 8.75 -12.01
4 16 4.75 8.75 -12.054 4.75 11.25 -12.06 4.975 11.25 -12.01 4.975 8.75 -12.01
4 0 -1.75 15.75 -12.652 0 16 -13 0 15 -13 -1.75 14.75 -12.652
4 0 0 15 -13 0 16 -13 1.75 15.75 -12.652 1.75 14.75 -12.652
4 0 -3.5 15 -12.304 -1.75 15.75 -12.652 -1.75 14.75 -12.652 -3 14.2 -12.403
4 0 1.75 14.75 -12.652 1.75 15.75 -12.652 3.5 15 -12.304 3 14.2 -12.403
3 0 -3 14.2 -12.403 -3.5 14.5 -12.304 -3.5 15 -12.304
3 0 3.5 15 -12.304 3.5 14.5 -12.304 3 14.2 -12.403
3 16 -4.975 4 -12.01 -4.975 8.75 -12.01 -4.75 8.75 -12.054
3 16 4.75 8.75 -12.054 4.975 8.75 -12.01 4.975 4 -12.01
3 16 0 4 -13 0 8.75 -13 2.25 8.75 -12.548
3 16 0 8.75 -13 0 4 -13 -2.25 8.75 -12.548
4 16 4.75 8.75 -12.054 4.975 4 -12.01 0 4 -13 2.25 8.75 -12.548
4 16 0 4 -13 -4.975 4 -12.01 -4.75 8.75 -12.054 -2.25 8.75 -12.548
4 16 4.975 11.25 -12.01 3.5 14.5 -12.304 3.5 15 -12.304 4.975 17 -12.01
4 16 -3.5 15 -12.304 -3.5 14.5 -12.304 -4.975 11.25 -12.01 -4.975 17 -12.01
4 16 0 16 -13 -1.75 15.75 -12.652 -4.975 17 -12.01 0 17 -13
4 16 4.975 17 -12.01 1.75 15.75 -12.652 0 16 -13 0 17 -13
3 16 4.975 17 -12.01 3.5 15 -12.304 1.75 15.75 -12.652
3 16 -1.75 15.75 -12.652 -3.5 15 -12.304 -4.975 17 -12.01
3 16 -3.5 14.5 -12.304 -4 13.1 -12.204 -4.975 11.25 -12.01
4 16 -4 12.3 -12.204 -4.75 11.25 -12.06 -4.975 11.25 -12.01 -4 13.1 -12.204
4 16 -4.75 11.25 -12.06 -4 12.3 -12.204 -3.2 12.3 -12.363 -2.25 11.25 -12.548
4 16 -2.2 11.6 -12.562 -3.2 12.3 -12.363 -3.2 13.1 -12.363 -2.2 12.4 -12.562
4 16 -3.2 13.1 -12.363 -4 13.1 -12.204 -3.5 14.5 -12.304 -3 14.2 -12.403
4 16 -1.5 12.7 -12.702 -2.2 12.4 -12.562 -3.2 13.1 -12.363 -1.5 13.5 -12.702
4 16 -0.7 12.7 -12.861 -1.4 12.4 -12.721 -2.2 12.4 -12.562 -1.5 12.7 -12.702
3 16 -2.25 11.25 -12.548 -3.2 12.3 -12.363 -2.2 11.6 -12.562
4 16 -3.2 13.1 -12.363 -3 14.2 -12.403 -1.75 14.75 -12.652 -1.5 13.5 -12.702
4 16 -1.75 14.75 -12.652 0 15 -13 -0.7 13.5 -12.861 -1.5 13.5 -12.702
4 16 -0.7 12.7 -12.861 -0.7 13.5 -12.861 0 15 -13 0 11.8 -13
4 16 -0.8 11.8 -12.841 -1.4 12.4 -12.721 -0.7 12.7 -12.861 0 11.8 -13
4 16 -1.4 12.4 -12.721 -0.8 11.8 -12.841 -0.8 11 -12.839 -1.4 11.6 -12.721
4 16 -2.25 11.25 -12.548 -1.4 11.6 -12.721 -0.8 11 -12.839 -2.25 8.75 -12.548
3 16 -2.25 11.25 -12.548 -2.2 11.6 -12.562 -1.4 11.6 -12.721
4 16 0 11 -13 0 8.75 -13 -2.25 8.75 -12.548 -0.8 11 -12.839
4 16 2.25 11.25 -12.548 2.25 8.75 -12.548 0 8.75 -13 0 11 -13
4 16 0 11 -13 0.9 11.7 -12.821 1.7 11.7 -12.662 2.25 11.25 -12.548
4 16 0 11 -13 0 11.8 -13 0.9 12.5 -12.821 0.9 11.7 -12.821
4 16 0 11.8 -13 0.1 12.7 -12.98 0.9 12.7 -12.821 0.9 12.5 -12.821
4 16 0.1 13.5 -12.98 0.1 12.7 -12.98 0 11.8 -13 0 15 -13
4 16 1.75 14.75 -12.652 0.9 13.5 -12.821 0.1 13.5 -12.98 0 15 -13
4 16 3 14.2 -12.403 2.3 13.3 -12.542 0.9 13.5 -12.821 1.75 14.75 -12.652
3 16 3 14.2 -12.403 3.1 13.3 -12.383 2.3 13.3 -12.542
4 16 4.975 11.25 -12.01 3.1 13.3 -12.383 3 14.2 -12.403 3.5 14.5 -12.304
4 16 4.75 11.25 -12.06 3.1 12.5 -12.383 3.1 13.3 -12.383 4.975 11.25 -12.01
4 16 2.25 11.25 -12.548 2.3 12.5 -12.542 3.1 12.5 -12.383 4.75 11.25 -12.06
4 16 2.25 11.25 -12.548 1.7 11.7 -12.662 1.7 12.5 -12.662 2.3 12.5 -12.542
4 16 1.7 12.5 -12.662 0.9 13.5 -12.821 2.3 13.3 -12.542 2.3 12.5 -12.542
3 16 1.7 12.5 -12.662 0.9 12.5 -12.821 0.9 12.7 -12.821
3 16 0.9 13.5 -12.821 1.7 12.5 -12.662 0.9 12.7 -12.821
5 24 -4.975 4 -12.01 -4.975 17 -12.01 0 4 -13 -9.192 4 -9.192
5 24 0 4 -13 0 17 -13 4.975 4 -12.01 -4.975 4 -12.01
5 24 4.975 4 -12.01 4.975 17 -12.01 9.192 4 -9.192 0 4 -13
0 L3P ELSEPOV
0   #if (L3Studs)
0     difference {
0     cylinder { <0,0,0>, <0,-4,0>, 6}
0     cylinder { <0,0.01,0>, <0,-4.01,0>, 4}
0     }
0 #end
0 box { <0, 0, -1>, <4, 4, 1> }
0 box { <0, 0, -1>, <4, 4, 1> rotate <0, 120, 0 > }
0 box { <0, 0, -1>, <4, 4, 1> rotate <0, 240, 0 > }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,4,0> }
0 object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,24,0> }
0 object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,3,0,0,0,8,0,21,0> }
0
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-2.25,10>,<-2.34512,9.52162>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-2.34512,9.52162>,<-2.61613,9.11613>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-2.61613,9.11613>,<-3.02163,8.84513>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.02163,8.84513>,<-3.5,8.75>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.5,8.75>,<-3.97837,8.84513>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.97837,8.84513>,<-4.38387,9.11613>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-4.38387,9.11613>,<-4.65487,9.52162>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-4.65487,9.52162>,<-4.75,10>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-4.75,10>,<-4.65487,10.4784>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-4.65487,10.4784>,<-4.38387,10.8839>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-4.38387,10.8839>,<-3.97837,11.1549>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.97837,11.1549>,<-3.5,11.25>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.5,11.25>,<-3.02163,11.1549>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-3.02163,11.1549>,<-2.61613,10.8839>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-2.61613,10.8839>,<-2.34512,10.4784>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.5,10>,<-2.34512,10.4784>,<-2.25,10>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<4.75,10>,<4.65487,9.52162>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<4.65487,9.52162>,<4.38387,9.11613>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<4.38387,9.11613>,<3.97837,8.84513>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.97837,8.84513>,<3.5,8.75>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.5,8.75>,<3.02163,8.84513>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.02163,8.84513>,<2.61613,9.11613>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<2.61613,9.11613>,<2.34512,9.52162>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<2.34512,9.52162>,<2.25,10>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<2.25,10>,<2.34512,10.4784>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<2.34512,10.4784>,<2.61613,10.8839>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<2.61613,10.8839>,<3.02163,11.1549>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.02163,11.1549>,<3.5,11.25>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.5,11.25>,<3.97837,11.1549>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<3.97837,11.1549>,<4.38387,10.8839>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<4.38387,10.8839>,<4.65487,10.4784>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,10>,<4.65487,10.4784>,<4.75,10>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.75,15.75>,<0,16>,<0,15>,<-1.75,14.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <0,15>,<0,16>,<1.75,15.75>,<1.75,14.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.5,15>,<-1.75,15.75>,<-1.75,14.75>,<-3,14.2>}
0     prism {linear_sweep linear_spline 0,14,4
0    <1.75,14.75>,<1.75,15.75>,<3.5,15>,<3,14.2>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3,14.2>,<-3.5,14.5>,<-3.5,15>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.5,15>,<3.5,14.5>,<3,14.2>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<3.1,12.9>,<3.06956,12.7469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<3.06956,12.7469>,<2.98284,12.6172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.98284,12.6172>,<2.85308,12.5304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.85308,12.5304>,<2.7,12.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.7,12.5>,<2.54692,12.5304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.54692,12.5304>,<2.41716,12.6172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.41716,12.6172>,<2.33044,12.7469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.33044,12.7469>,<2.3,12.9>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.3,12.9>,<2.33044,13.0531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.33044,13.0531>,<2.41716,13.1828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.41716,13.1828>,<2.54692,13.2696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.54692,13.2696>,<2.7,13.3>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.7,13.3>,<2.85308,13.2696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.85308,13.2696>,<2.98284,13.1828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<2.98284,13.1828>,<3.06956,13.0531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7,12.9>,<3.06956,13.0531>,<3.1,12.9>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.7,12.1>,<1.66956,11.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.66956,11.9469>,<1.58284,11.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.58284,11.8172>,<1.45308,11.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.45308,11.7304>,<1.3,11.7>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.3,11.7>,<1.14692,11.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.14692,11.7304>,<1.01716,11.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.01716,11.8172>,<0.93044,11.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<0.93044,11.9469>,<0.9,12.1>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<0.9,12.1>,<0.93044,12.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<0.93044,12.2531>,<1.01716,12.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.01716,12.3828>,<1.14692,12.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.14692,12.4696>,<1.3,12.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.3,12.5>,<1.45308,12.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.45308,12.4696>,<1.58284,12.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.58284,12.3828>,<1.66956,12.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.3,12.1>,<1.66956,12.2531>,<1.7,12.1>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.9,13.1>,<0.86956,12.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.86956,12.9469>,<0.78284,12.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.78284,12.8172>,<0.65308,12.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.65308,12.7304>,<0.5,12.7>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.5,12.7>,<0.34692,12.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.34692,12.7304>,<0.21716,12.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.21716,12.8172>,<0.13044,12.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.13044,12.9469>,<0.1,13.1>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.1,13.1>,<0.13044,13.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.13044,13.2531>,<0.21716,13.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.21716,13.3828>,<0.34692,13.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.34692,13.4696>,<0.5,13.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.5,13.5>,<0.65308,13.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.65308,13.4696>,<0.78284,13.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.78284,13.3828>,<0.86956,13.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0.5,13.1>,<0.86956,13.2531>,<0.9,13.1>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<0,11.4>,<-0.03044,11.2469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.03044,11.2469>,<-0.11716,11.1172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.11716,11.1172>,<-0.24692,11.0304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.24692,11.0304>,<-0.4,11>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.4,11>,<-0.55308,11.0304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.55308,11.0304>,<-0.68284,11.1172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.68284,11.1172>,<-0.76956,11.2469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.76956,11.2469>,<-0.8,11.4>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.8,11.4>,<-0.76956,11.5531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.76956,11.5531>,<-0.68284,11.6828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.68284,11.6828>,<-0.55308,11.7696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.55308,11.7696>,<-0.4,11.8>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.4,11.8>,<-0.24692,11.7696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.24692,11.7696>,<-0.11716,11.6828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.11716,11.6828>,<-0.03044,11.5531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-0.4,11.4>,<-0.03044,11.5531>,<0,11.4>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.7,13.1>,<-0.73044,12.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.73044,12.9469>,<-0.81716,12.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.81716,12.8172>,<-0.94692,12.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.94692,12.7304>,<-1.1,12.7>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.1,12.7>,<-1.25308,12.7304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.25308,12.7304>,<-1.38284,12.8172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.38284,12.8172>,<-1.46956,12.9469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.46956,12.9469>,<-1.5,13.1>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.5,13.1>,<-1.46956,13.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.46956,13.2531>,<-1.38284,13.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.38284,13.3828>,<-1.25308,13.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.25308,13.4696>,<-1.1,13.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-1.1,13.5>,<-0.94692,13.4696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.94692,13.4696>,<-0.81716,13.3828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.81716,13.3828>,<-0.73044,13.2531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.1,13.1>,<-0.73044,13.2531>,<-0.7,13.1>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.4,12>,<-1.43044,11.8469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.43044,11.8469>,<-1.51716,11.7172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.51716,11.7172>,<-1.64692,11.6304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.64692,11.6304>,<-1.8,11.6>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.8,11.6>,<-1.95308,11.6304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.95308,11.6304>,<-2.08284,11.7172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-2.08284,11.7172>,<-2.16956,11.8469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-2.16956,11.8469>,<-2.2,12>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-2.2,12>,<-2.16956,12.1531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-2.16956,12.1531>,<-2.08284,12.2828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-2.08284,12.2828>,<-1.95308,12.3696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.95308,12.3696>,<-1.8,12.4>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.8,12.4>,<-1.64692,12.3696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.64692,12.3696>,<-1.51716,12.2828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.51716,12.2828>,<-1.43044,12.1531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1.8,12>,<-1.43044,12.1531>,<-1.4,12>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.2,12.7>,<-3.23044,12.5469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.23044,12.5469>,<-3.31716,12.4172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.31716,12.4172>,<-3.44692,12.3304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.44692,12.3304>,<-3.6,12.3>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.6,12.3>,<-3.75308,12.3304>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.75308,12.3304>,<-3.88284,12.4172>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.88284,12.4172>,<-3.96956,12.5469>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.96956,12.5469>,<-4,12.7>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-4,12.7>,<-3.96956,12.8531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.96956,12.8531>,<-3.88284,12.9828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.88284,12.9828>,<-3.75308,13.0696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.75308,13.0696>,<-3.6,13.1>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.6,13.1>,<-3.44692,13.0696>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.44692,13.0696>,<-3.31716,12.9828>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.31716,12.9828>,<-3.23044,12.8531>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.6,12.7>,<-3.23044,12.8531>,<-3.2,12.7>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0    } rotate <-90,0,0>
0 }
0 material { L3Color4 }
0 }
0
0 torus{9,4 clipped_by{difference{box{<-13,4,-13>,<13,-4,13>}
0 cylinder{<0,0,0>,<0,4,0>,9} plane{y,0}}}translate <0,17,0>}
0 plane{y,21 clipped_by{difference{sphere{<0,21,0>,9} sphere{<0,21,0>,8}}}}
0
0 torus{9,4 clipped_by{difference{box{<-13,-4,-13>,<13,4,13>}
0 cylinder{<0,0,0>,<0,-4,0>,9} plane{-y,0}}}translate <0,4,0>}
0 plane{y,0 clipped_by{difference{sphere{<0,0,0>,9} sphere{<0,0,0>,8}}}}
0
0 cylinder{<0,4,0>,<0,17,0>,13}
0 L3P ENDPOV
0


Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
POV dat - 3626bph5 - Minifig Head with Vincent Crabbe/Ron Weasley Pattern - POV
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dat.parts
Date: 
Tue, 9 Aug 2011 23:48:32 GMT
Viewed: 
25428 times
  
0 Minifig Head with Vincent Crabbe/Ron Weasley Pattern - POV
0 Name: 3626bph5.dat
0 Author: Andy Westrate [westrate]
0 Unofficial Part
0 // using DAT code from LDRAW_ORG Part UPDATE 2010-02
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
0 // Inline POV code generated by MFHead v0.27

0 BFC CERTIFY CCW
0 !KEYWORDS Slytherin, Gryffindor, Harry Potter
0 !KEYWORDS Hogwarts School of Witchcraft and Wizardry
0 !CMDLINE -C14

0 !HISTORY 2010-07-05 [PTadmin] Official Update 2010-02

0 L3P IFNOTPOV
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t04o6250.dat

0 Ron Weasley Pattern
0 Inlined:  1 16 0 0 0 -1 0 0 0 1 0 0 0 -1 3626ph3a.dat
0 !HISTORY 2010-07-05 [PTadmin] Official Update 2010-02

0 // Ron face pattern


4 15 4 9.75 12.204 4 9.25 12.204 4.5 9.25 12.105  4.5 9.75 12.105
4 15 -4.75 9.25 12.055 -4.25 9.25 12.154 -4.25 9.75 12.154  -4.75 9.75 12.055
4 0 -4.975 8.25 12.01 -4.75 9.25 12.055 -4.75 9.75 12.055  -4.975 11 12.01
4 0 -4.75 9.25 12.055 -4.975 8.25 12.01 -4 8.25 12.204  -4.25 9.25 12.154
4 0 -4 8.25 12.204 -3.25 9 12.353 -4.25 9.75 12.154  -4.25 9.25 12.154
4 0 -4 11.25 12.204 -4.975 11 12.01 -4.75 9.75 12.055  -4.25 9.75 12.154
4 0 -3.25 11 12.353 -4 11.25 12.204 -4.25 9.75 12.154  -2.75 10 12.453
4 0 -4 8.25 12.204 -3 8.5 12.403 -3 9 12.403  -3.25 9 12.353
4 0 -3 8.5 12.403 -2.25 9.25 12.552 -2.25 9.5 12.552  -3 9 12.403
4 0 -1 16 12.801 -1 15.5 12.801 0 16 13  0 16.5 13
4 0 0 16 13 1.5 16.5 12.702 1 17 12.801  0 16.5 13
3 0 2 17 12.602 1 17 12.801 1.5 16.5 12.702
4 0 1.5 16.5 12.702 3.25 16 12.353 3.5 16.25 12.304  2 17 12.602
4 0 -3.5 15.25 12.304 -3.25 15 12.353 -1 15.5 12.801  -1 16 12.801
3 0 -3.25 15 12.353 -3.5 15.25 12.304 -3.5 14.5 12.304
4 0 -4 15.25 12.204 -4 14.75 12.204 -3.5 14.5 12.304  -3.5 15.25 12.304
4 0 3.5 16.25 12.304 3.25 16 12.353 3.5 15.5 12.304  4 15.75 12.204
3 0 4 15.75 12.204 3.75 16.25 12.254 3.5 16.25 12.304
4 0 4.5 9.75 12.105 4.5 9.25 12.105 4.975 8.25 12.01  4.975 11 12.01
4 0 4.5 9.75 12.105 4.975 11 12.01 4 11 12.204  3 10.5 12.403
3 0 3 10.5 12.403 3 9.75 12.403 4.5 9.75 12.105
4 0 4 9.25 12.204 4 9.75 12.204 3 9.75 12.403  3.25 9 12.353
4 0 4.5 9.25 12.105 4 9.25 12.204 3.25 9 12.353  4.975 8.25 12.01
3 0 3.25 9 12.353 3.75 8.25 12.254 4.975 8.25 12.01
3 0 2.75 9 12.453 3.75 8.25 12.254 3.25 9 12.353
3 0 2.75 9 12.453 3.25 9 12.353 2.5 9.5 12.503
4 0 5.75 9 11.492 5.75 10.25 11.492 4.975 11 12.01  4.975 8.25 12.01
4 0 6.25 8.75 11.158 6.5 9.25 10.991 5.75 9 11.492  4.975 8.25 12.01
4 0 -5.5 10.25 11.659 -5.5 9 11.659 -4.975 8.25 12.01  -4.975 11 12.01
3 0 -5.5 9 11.659 -6 8.75 11.325 -4.975 8.25 12.01
3 0 -6.5 9.5 10.991 -6 8.75 11.325 -5.5 9 11.659
4 12 2.5 8 12.503 2.75 7.5 12.453 4.975 7.5 12.01  4.975 8 12.01
3 12 4.975 7.5 12.01 5.75 7.75 11.492 4.975 8 12.01
3 12 4.975 8 12.01 5.75 7.75 11.492 6.75 8.5 10.824
4 12 -3 7 12.403 -2.5 7.5 12.503 -4.975 7.5 12.01  -4.975 6.75 12.01
4 12 -7.5 8.25 10.323 -6.25 7 11.158 -4.975 6.75 12.01  -6 7.5 11.325
3 12 -4.975 7.5 12.01 -6 7.5 11.325 -4.975 6.75 12.01
3 0 -2.75 10 12.453 -4.25 9.75 12.154 -3.25 9 12.353
4 16 -3 9 12.403 -2.25 9.5 12.552 -2.75 10 12.453  -3.25 9 12.353
4 16 -2.5 7.5 12.503 -4 8.25 12.204 -4.975 8.25 12.01  -4.975 7.5 12.01
4 16 -4.975 6.75 12.01 -4.975 4 12.01 0 4 13  -3 7 12.403
3 16 -2.5 7.5 12.503 -3 7 12.403 0 4 13
3 16 -3 8.5 12.403 -4 8.25 12.204 -2.5 7.5 12.503
4 16 -3 8.5 12.403 -2.5 7.5 12.503 0 4 13  -2.25 9.25 12.552
4 16 -2.25 9.5 12.552 -2.25 9.25 12.552 0 4 13  0 16 13
4 16 -1 15.5 12.801 -2.75 10 12.453 -2.25 9.5 12.552  0 16 13
3 16 -1 15.5 12.801 -3.25 11 12.353 -2.75 10 12.453
4 16 -6.25 7 11.158 -9.192 4 9.192 -4.975 4 12.01  -4.975 6.75 12.01
3 16 -9.192 4 9.192 -6.25 7 11.158 -7.5 8.25 10.323
4 16 4.975 4 12.01 4.975 7.5 12.01 2.75 7.5 12.453  0 4 13
3 16 2.75 7.5 12.453 2.5 8 12.503 0 4 13
4 16 2.5 8 12.503 4.975 8 12.01 4.975 8.25 12.01  3.75 8.25 12.254
3 16 2.75 9 12.453 2.5 8 12.503 3.75 8.25 12.254
4 16 2.5 8 12.503 2.75 9 12.453 2.5 9.5 12.503  0 4 13
3 16 1 17 12.801 0 17 13 0 16.5 13
4 16 2 17 12.602 3.5 16.25 12.304 3.75 16.25 12.254  4.975 17 12.01
3 16 4.975 17 12.01 3.75 16.25 12.254 4 15.75 12.204
4 16 -1 16 12.801 0 16.5 13 0 17 13  -4.975 17 12.01
4 16 -3.5 15.25 12.304 -1 16 12.801 -4.975 17 12.01  -4 15.25 12.204
4 12 -4 13 12.204 -4 12.75 12.204 -3.75 12.75 12.254  -3.75 13 12.254
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0 L3P ELSEPOV
0   #if (L3Studs)
0     difference {
0     cylinder { <0,0,0>, <0,-4,0>, 6}
0     cylinder { <0,0.01,0>, <0,-4.01,0>, 4}
0     }
0 #end
0 box { <0, 0, -1>, <4, 4, 1> }
0 box { <0, 0, -1>, <4, 4, 1> rotate <0, 120, 0 > }
0 box { <0, 0, -1>, <4, 4, 1> rotate <0, 240, 0 > }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,4,0> }
0 object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,24,0> }
0 object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,3,0,0,0,8,0,21,0> }
0
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.75,10>,<-2.75,9.5>,<-3.25,9.5>,<-3.25,10>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.75,10>,<4.75,9.5>,<4.25,9.5>,<4.25,10>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color15 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,4
0    <0,15.5>,<0,15.75>,<1.5,15.25>,<1.25,15>}
0     prism {linear_sweep linear_spline 0,14,4
0    <0,14.25>,<0,15>,<1.25,14.75>,<1.25,13.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3,14.75>,<3,14.25>,<1.25,13.75>,<1.25,14.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.25,14>,<3,14.25>,<3,14.75>,<4,15.25>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3,14.75>,<3.5,15.5>,<4,15.25>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0,15.5>,<-0.75,15.25>,<0,15.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <0,15>,<0,14.25>,<-1,14>,<-1,14.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-1,14>,<-2.75,14.5>,<-2.75,14.75>,<-1,14.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.75,14.5>,<-3,14.25>,<-3.75,15.25>,<-2.75,14.75>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.25,15.5>,<-2.75,14.75>,<-3.75,15.25>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.25,10>,<4.25,9.5>,<2.5,9.75>,<3,10.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.975,10.5>,<4.25,10>,<3,10.5>,<4,10.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.75,10>,<4.975,10.5>,<4.975,8.75>,<4.75,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.25,9.5>,<4.75,9.5>,<4.975,8.75>,<3,8.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.5,9.75>,<4.25,9.5>,<3,8.75>,<1.75,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.75,10>,<-2.5,10.25>,<-2.25,9.75>,<-2.75,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.25,10.75>,<-2.5,10.25>,<-2.75,10>,<-3.25,10>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-4.25,10.5>,<-3.25,10.75>,<-3.25,10>,<-4.75,9.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-4.975,9.25>,<-4.75,9.75>,<-3.25,10>,<-3.25,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-4.975,8.75>,<-4.975,9.25>,<-3.25,9.5>,<-2.5,8.75>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.25,9.5>,<-2.75,9.5>,<-2.5,8.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.5,8.75>,<-2.75,9.5>,<-2.25,9.75>,<-1.5,9.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <4.975,10.5>,<4.75,10>,<4.25,10>}
0     prism {linear_sweep linear_spline 0,14,3
0    <4.975,10.5>,<5.5,9.5>,<4.975,8.75>}
0     prism {linear_sweep linear_spline 0,14,4
0    <6.25,9.75>,<5.75,9>,<4.975,8.75>,<5.5,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.975,7.5>,<4.975,8.375>,<7,8.25>,<5.5,7.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-6.5,8>,<-4.975,8.25>,<-4.975,7.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.25,8.5>,<-2,7.75>,<-4.975,7.5>,<-4.975,8.25>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.25,8.5>,<-2,7.75>,<-2.25,8.5>,<-1.75,9>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-1,9.75>,<-1.25,8.5>,<-1.75,9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.975,8.375>,<4.975,7.5>,<2.5,7.75>,<2.75,8.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.5,7.75>,<1.5,8.5>,<2,8.75>,<2.75,8.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <1.5,8.5>,<1.25,9.25>,<2,8.75>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-5.75,9.75>,<-4.975,9.25>,<-4.975,8.75>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,-14,4
0    <4,9.75>,<4,9.25>,<4.5,9.25>,<4.5,9.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4.75,9.25>,<-4.25,9.25>,<-4.25,9.75>,<-4.75,9.75>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color15 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4.975,8.25>,<-4.75,9.25>,<-4.75,9.75>,<-4.975,11>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4.75,9.25>,<-4.975,8.25>,<-4,8.25>,<-4.25,9.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4,8.25>,<-3.25,9>,<-4.25,9.75>,<-4.25,9.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4,11.25>,<-4.975,11>,<-4.75,9.75>,<-4.25,9.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-3.25,11>,<-4,11.25>,<-4.25,9.75>,<-2.75,10>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4,8.25>,<-3,8.5>,<-3,9>,<-3.25,9>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-3,8.5>,<-2.25,9.25>,<-2.25,9.5>,<-3,9>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-1,16>,<-1,15.5>,<0,16>,<0,16.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <0,16>,<1.5,16.5>,<1,17>,<0,16.5>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <2,17>,<1,17>,<1.5,16.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <1.5,16.5>,<3.25,16>,<3.5,16.25>,<2,17>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-3.5,15.25>,<-3.25,15>,<-1,15.5>,<-1,16>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <-3.25,15>,<-3.5,15.25>,<-3.5,14.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4,15.25>,<-4,14.75>,<-3.5,14.5>,<-3.5,15.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <3.5,16.25>,<3.25,16>,<3.5,15.5>,<4,15.75>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <4,15.75>,<3.75,16.25>,<3.5,16.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <4.5,9.75>,<4.5,9.25>,<4.975,8.25>,<4.975,11>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <4.5,9.75>,<4.975,11>,<4,11>,<3,10.5>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <3,10.5>,<3,9.75>,<4.5,9.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <4,9.25>,<4,9.75>,<3,9.75>,<3.25,9>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <4.5,9.25>,<4,9.25>,<3.25,9>,<4.975,8.25>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <3.25,9>,<3.75,8.25>,<4.975,8.25>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <2.75,9>,<3.75,8.25>,<3.25,9>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <2.75,9>,<3.25,9>,<2.5,9.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <5.75,9>,<5.75,10.25>,<4.975,11>,<4.975,8.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <6.25,8.75>,<6.5,9.25>,<5.75,9>,<4.975,8.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-5.5,10.25>,<-5.5,9>,<-4.975,8.25>,<-4.975,11>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <-5.5,9>,<-6,8.75>,<-4.975,8.25>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <-6.5,9.5>,<-6,8.75>,<-5.5,9>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <-2.75,10>,<-4.25,9.75>,<-3.25,9>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,-14,4
0    <2.5,8>,<2.75,7.5>,<4.975,7.5>,<4.975,8>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <4.975,7.5>,<5.75,7.75>,<4.975,8>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <4.975,8>,<5.75,7.75>,<6.75,8.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-3,7>,<-2.5,7.5>,<-4.975,7.5>,<-4.975,6.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-7.5,8.25>,<-6.25,7>,<-4.975,6.75>,<-6,7.5>}
0     prism {linear_sweep linear_spline 0,-14,3
0    <-4.975,7.5>,<-6,7.5>,<-4.975,6.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4,13>,<-4,12.75>,<-3.75,12.75>,<-3.75,13>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-4.975,12>,<-4.75,12>,<-4.75,12.5>,<-4.975,12.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-6,12.5>,<-5.5,12.5>,<-5.5,13>,<-6,13>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-6.75,12.25>,<-6.75,12>,<-6.5,12>,<-6.5,12.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-7,13>,<-6.75,13>,<-6.75,13.25>,<-7,13.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-7.25,14.25>,<-7.25,14>,<-7,14>,<-7,14.25>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <-8.25,13.75>,<-8.25,13.25>,<-8,13.25>,<-8,13.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <4.5,13.5>,<4,13.5>,<4,13>,<4.5,13>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <5.5,12.5>,<5.5,13>,<5.25,13>,<5.25,12.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <3,12.5>,<3,12.25>,<3.25,12.25>,<3.25,12.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <3,14>,<2.75,14>,<2.75,13.75>,<3,13.75>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <5.5,14>,<5.5,13.75>,<5.75,13.75>,<5.75,14>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <6.75,13.5>,<6.75,13.25>,<7,13.25>,<7,13.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <8,14>,<7.75,14>,<7.75,13.75>,<8,13.75>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color12 }
0 }
0 torus {9,4.001 translate <0,17,0>
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,-14,3
0    <0,18>,<-1,17>,<0,17.5>}
0     prism {linear_sweep linear_spline 0,-14,4
0    <1,18>,<0,18>,<0,17.5>,<2,17.75>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0
0 torus{9,4 clipped_by{difference{box{<-13,4,-13>,<13,-4,13>}
0 cylinder{<0,0,0>,<0,4,0>,9} plane{y,0}}}translate <0,17,0>}
0 plane{y,21 clipped_by{difference{sphere{<0,21,0>,9} sphere{<0,21,0>,8}}}}
0
0 torus{9,4 clipped_by{difference{box{<-13,-4,-13>,<13,4,13>}
0 cylinder{<0,0,0>,<0,-4,0>,9} plane{-y,0}}}translate <0,4,0>}
0 plane{y,0 clipped_by{difference{sphere{<0,0,0>,9} sphere{<0,0,0>,8}}}}
0
0 cylinder{<0,4,0>,<0,17,0>,13}
0 L3P ENDPOV
0


Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
POV dat - 3626b289 - Minifig Head with Thick Brown Eyebrows, Smirking Face - POV
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dat.parts
Date: 
Tue, 9 Aug 2011 22:44:44 GMT
Viewed: 
25186 times
  
0 Minifig Head with Thick Brown Eyebrows, Smirking Face - POV
0 Name: 3626b289.dat
0 Author: J.C. Tchang [tchang]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
0 // Inline POV code generated by MFHead v0.26

0 BFC CERTIFY CCW

0 L3P IFNOTPOV
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 13 2-4cyli.dat
5 24 12.0107 17 -4.9751 12.0107 4 -4.9751 13 17 0 9.1923 17 -9.1923
5 24 9.1923 17 -9.1923 9.1923 4 -9.1923 12.0107 17 -4.9751 4.9751 17 -12.0107
5 24 4.9751 17 -12.0107 4.9751 4 -12.0107 9.1923 17 -9.1923 0 17 -13
5 24 0 17 -13 0 4 -13 4.9751 17 -12.0107 -4.9751 17 -12.0107
5 24 -4.9751 17 -12.0107 -4.9751 4 -12.0107 0 17 -13 -9.1923 17 -9.1923
5 24 -9.1923 17 -9.1923 -9.1923 4 -9.1923 -4.9751 17 -12.0107 -12.0107 17 -4.9751
5 24 -12.0107 17 -4.9751 -12.0107 4 -4.9751 -9.1923 17 -9.1923 -13 17 0
0 //
1 16 0 4 0 0 0 8 0 -6.4 0 8 0 0 t04o6250.dat
1 16 0 4 0 -8 0 0 0 -6.4 0 0 0 8 t04o6250.dat
1 16 0 17 0 0 0 -8 0 6.4 0 8 0 0 t04o6250.dat
1 16 0 17 0 8 0 0 0 6.4 0 0 0 8 t04o6250.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
0 //
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t16o6250.dat
1 16 0 17 0 -7.39104 0 3.06147 0 6.4 0 -3.06147 0 -7.39104 t08o6250.dat
4 16 0 21 -8 0 20.6954 -9.9136 -3.7936 20.6954 -9.1592 -3.0616 21 -7.3912
4 16 0 20.6954 -9.9136 0 19.8282 -11.5352 -4.4144 19.8282 -10.6576 -3.7936 20.6954 -9.1592
5 24 -3.7936 20.6954 -9.1592 0 20.6954 -9.9136 -4.4144 19.8282 -10.6576 -3.0616 21 -7.3912
4 16 0 19.8282 -11.5352 0 18.5309 -12.6192 -4.8296 18.5309 -11.6592 -4.4144 19.8282 -10.6576
5 24 -4.4144 19.8282 -10.6576 0 19.8282 -11.5352 -4.8296 18.5309 -11.6592 -3.7936 20.6954 -9.1592
5 24 -4.8296 18.5309 -11.6592 0 18.5309 -12.6192 -4.9752 17 -12.0104 -4.4144 19.8282 -10.6576
5 24 -4.9752 17 -12.0104 0 17 -13 -4.8296 15.4691 -11.6592 -4.8296 18.5309 -11.6592
0 //
1 15 -3.1385 9.5 -12.3757 0.5885 0.1171 0 0 0 -0.6 -0.1171 0.5885 0 4-4disc.dat
1 15 3.1385 9.4 -12.3757 0.5885 -0.1171 0 0 0 -0.6 0.1171 0.5885 0 4-4disc.dat
1 16 3.1385 10 -12.3757 1.5693 -0.3121 0 0 0 -1.6 0.3121 1.5693 0 4-4ndis.dat
1 16 -3.1385 10 -12.3757 1.5693 0.3121 0 0 0 -1.6 -0.3121 1.5693 0 4-4ndis.dat
4 0 3.1385 8.8 -12.3757 3.1385 8.4 -12.3757 2.538 8.5218 -12.4952 2.9133 8.8457 -12.4205
4 0 2.9133 8.8457 -12.4205 2.538 8.5218 -12.4952 2.0289 8.8686 -12.5964 2.7224 8.9757 -12.4585
4 0 2.7224 8.9757 -12.4585 2.0289 8.8686 -12.5964 1.6887 9.3877 -12.6641 2.5948 9.1704 -12.4839
4 0 2.5948 9.1704 -12.4839 1.6887 9.3877 -12.6641 1.5693 10 -12.6879 2.55 9.4 -12.4928
4 0 2.55 9.4 -12.4928 1.5693 10 -12.6879 1.6887 10.6123 -12.6641 2.5948 9.6296 -12.4839
4 0 2.5948 9.6296 -12.4839 1.6887 10.6123 -12.6641 2.0289 11.1314 -12.5964 2.7224 9.8243 -12.4585
4 0 2.7224 9.8243 -12.4585 2.0289 11.1314 -12.5964 2.538 11.4782 -12.4952 2.9133 9.9543 -12.4205
4 0 2.9133 9.9543 -12.4205 2.538 11.4782 -12.4952 3.1385 11.6 -12.3757 3.1385 10 -12.3757
4 0 3.1385 10 -12.3757 3.1385 11.6 -12.3757 3.739 11.4782 -12.2563 3.3637 9.9543 -12.3309
4 0 3.3637 9.9543 -12.3309 3.739 11.4782 -12.2563 4.2481 11.1314 -12.155 3.5546 9.8243 -12.2929
4 0 3.5546 9.8243 -12.2929 4.2481 11.1314 -12.155 4.5883 10.6123 -12.0873 3.6822 9.6296 -12.2676
4 0 3.6822 9.6296 -12.2676 4.5883 10.6123 -12.0873 4.7078 10 -12.0636 3.727 9.4 -12.2587
4 0 3.727 9.4 -12.2587 4.7078 10 -12.0636 4.5883 9.3877 -12.0873 3.6822 9.1704 -12.2676
4 0 3.6822 9.1704 -12.2676 4.5883 9.3877 -12.0873 4.2481 8.8686 -12.155 3.5546 8.9757 -12.2929
4 0 3.5546 8.9757 -12.2929 4.2481 8.8686 -12.155 3.739 8.5218 -12.2563 3.3637 8.8457 -12.3309
4 0 3.3637 8.8457 -12.3309 3.739 8.5218 -12.2563 3.1385 8.4 -12.3757 3.1385 8.8 -12.3757
4 0 -3.1385 8.9 -12.3757 -3.1385 8.4 -12.3757 -3.739 8.5218 -12.2563 -3.3637 8.9457 -12.3309
4 0 -3.3637 8.9457 -12.3309 -3.739 8.5218 -12.2563 -4.2481 8.8686 -12.155 -3.5546 9.0757 -12.2929
4 0 -3.5546 9.0757 -12.2929 -4.2481 8.8686 -12.155 -4.5883 9.3877 -12.0873 -3.6822 9.2704 -12.2676
4 0 -3.6822 9.2704 -12.2676 -4.5883 9.3877 -12.0873 -4.7078 10 -12.0636 -3.727 9.5 -12.2587
4 0 -3.727 9.5 -12.2587 -4.7078 10 -12.0636 -4.5883 10.6123 -12.0873 -3.6822 9.7296 -12.2676
4 0 -3.6822 9.7296 -12.2676 -4.5883 10.6123 -12.0873 -4.2481 11.1314 -12.155 -3.5546 9.9243 -12.2929
4 0 -3.5546 9.9243 -12.2929 -4.2481 11.1314 -12.155 -3.739 11.4782 -12.2563 -3.3637 10.0543 -12.3309
4 0 -3.3637 10.0543 -12.3309 -3.739 11.4782 -12.2563 -3.1385 11.6 -12.3757 -3.1385 10.1 -12.3757
4 0 -3.1385 10.1 -12.3757 -3.1385 11.6 -12.3757 -2.538 11.4782 -12.4952 -2.9133 10.0543 -12.4205
4 0 -2.9133 10.0543 -12.4205 -2.538 11.4782 -12.4952 -2.0289 11.1314 -12.5964 -2.7224 9.9243 -12.4585
4 0 -2.7224 9.9243 -12.4585 -2.0289 11.1314 -12.5964 -1.6887 10.6123 -12.6641 -2.5948 9.7296 -12.4839
4 0 -2.5948 9.7296 -12.4839 -1.6887 10.6123 -12.6641 -1.5693 10 -12.6879 -2.55 9.5 -12.4928
4 0 -2.55 9.5 -12.4928 -1.5693 10 -12.6879 -1.6887 9.3877 -12.6641 -2.5948 9.2704 -12.4839
4 0 -2.5948 9.2704 -12.4839 -1.6887 9.3877 -12.6641 -2.0289 8.8686 -12.5964 -2.7224 9.0757 -12.4585
4 0 -2.7224 9.0757 -12.4585 -2.0289 8.8686 -12.5964 -2.538 8.5218 -12.4952 -2.9133 8.9457 -12.4205
4 0 -2.9133 8.9457 -12.4205 -2.538 8.5218 -12.4952 -3.1385 8.4 -12.3757 -3.1385 8.9 -12.3757
4 6 -3.5308 8.1 -12.2977 -1.6673 8.2 -12.6683 -1.3731 7.2 -12.7269 -3.4327 7.1 -12.3172
4 6 -3.4327 7.1 -12.3172 -4.9749 6.7 -12.0104 -4.9749 8 -12.0104 -3.5308 8.1 -12.2977
4 6 -4.9749 6.7 -12.0104 -6.1619 6.4 -11.2173 -6.1619 8.1 -11.2173 -4.9749 8 -12.0104
4 6 -6.4114 6.6 -11.0506 -6.4114 8.3 -11.0506 -6.1619 8.1 -11.2173 -6.1619 6.4 -11.2173
4 6 0.4904 7.3 -12.9025 0.4904 8.2 -12.9025 2.6481 8.2 -12.4733 2.7462 7.1 -12.4537
4 6 2.7462 7.1 -12.4537 2.6481 8.2 -12.4733 4.9749 8.1 -12.0104 4.9749 6.8 -12.0104
4 6 5.5799 8.1 -11.6062 5.5799 6.7 -11.6062 4.9749 6.8 -12.0104 4.9749 8.1 -12.0104
4 6 5.5799 8.1 -11.6062 5.9125 8.4 -11.3839 5.9125 7 -11.3839 5.5799 6.7 -11.6062
4 0 -4.7078 14.9 -12.0636 -4.7078 15.3 -12.0636 -3.4327 15.5 -12.3172 -3.4327 14.9 -12.3172
4 0 -1.5693 15.5 -12.6879 -1.5693 14.9 -12.6879 -3.4327 14.9 -12.3172 -3.4327 15.5 -12.3172
4 0 -1.5693 15.5 -12.6879 0 15.5 -13 0 14.9 -13 -1.5693 14.9 -12.6879
4 0 2.55 15.3 -12.4928 2.3539 14.7 -12.5318 0 14.9 -13 0 15.5 -13
4 0 4.0212 14.9 -12.2001 3.727 14.4 -12.2587 2.3539 14.7 -12.5318 2.55 15.3 -12.4928
4 0 4.2174 13.9 -12.1611 3.8251 14.1 -12.2391 3.727 14.4 -12.2587 4.7078 14.1 -12.0636
4 0 4.6097 14.7 -12.0831 4.8058 14.4 -12.0441 4.7078 14.1 -12.0636 4.0212 14.9 -12.2001
3 0 4.7078 14.1 -12.0636 3.727 14.4 -12.2587 4.0212 14.9 -12.2001
4 0 -2.55 16.3 -12.4928 -2.55 16.7 -12.4928 -0.9808 16.8 -12.8049 -1.0789 16.2 -12.7854
4 0 1.6673 16.6 -12.6683 1.6673 16.2 -12.6683 0 16.2 -13 0 16.7 -13
4 0 2.55 16.1 -12.4928 2.0596 16 -12.5903 1.6673 16.2 -12.6683 2.7462 16.3 -12.4537
4 0 1.8635 16.7 -12.6293 2.55 16.6 -12.4928 2.7462 16.3 -12.4537 1.6673 16.6 -12.6683
3 0 2.7462 16.3 -12.4537 1.6673 16.2 -12.6683 1.6673 16.6 -12.6683
0 //
4 0 -7.1597 11.7 -10.5506 -7.4091 11.7 -10.3839 -7.5754 11.9 -10.2728 -6.9934 11.9 -10.6617
4 0 -7.5754 11.9 -10.2728 -7.4923 16.4 -10.3284 -6.9103 16.2 -10.7173 -6.9934 11.9 -10.6617
4 0 -7.4923 16.4 -10.3284 -7.326 16.7 -10.4395 -6.9934 17 -10.6617 -6.9103 16.2 -10.7173
4 0 -6.9103 16.2 -10.7173 -6.9934 17 -10.6617 -6.744 16.9 -10.8284 -6.744 16.5 -10.8284
4 0 7.1597 11.7 -10.5506 6.8271 11.7 -10.7728 6.6608 12 -10.8839 7.326 12 -10.4395
4 0 6.6608 12 -10.8839 6.6608 16.2 -10.8839 7.2428 16.5 -10.495 7.326 12 -10.4395
4 0 6.6608 16.2 -10.8839 6.6608 17 -10.8839 7.0766 16.8 -10.6061 7.2428 16.5 -10.495
4 0 6.6608 16.2 -10.8839 6.4945 16.4 -10.995 6.4945 16.8 -10.995 6.6608 17 -10.8839
4 0 -0.1962 16.7 -12.961 -0.9808 16.8 -12.8049 -1.1769 17 -12.7659 -0.3923 17 -12.922
4 0 -1.0789 16.2 -12.7854 -0.9808 16.8 -12.8049 -0.1962 16.7 -12.961 0 16.2 -13
3 0 0 16.2 -13 -0.1962 16.7 -12.961 0 16.7 -13
4 16 -1.1769 17 -12.7659 -0.9808 16.8 -12.8049 -2.55 16.7 -12.4928 -4.9749 17 -12.0104
4 16 -0.1962 16.7 -12.961 -0.3923 17 -12.922 0 17 -13 0 16.7 -13
3 16 1.6673 16.6 -12.6683 0 16.7 -13 0 17 -13
3 16 0 17 -13 1.8635 16.7 -12.6293 1.6673 16.6 -12.6683
3 16 4.9749 17 -12.0104 1.8635 16.7 -12.6293 0 17 -13
3 16 2.55 16.6 -12.4928 1.8635 16.7 -12.6293 4.9749 17 -12.0104
3 16 4.9749 17 -12.0104 2.7462 16.3 -12.4537 2.55 16.6 -12.4928
4 16 2.55 15.3 -12.4928 0 15.5 -13 0 16.2 -13 2.0596 16 -12.5903
3 16 1.6673 16.2 -12.6683 2.0596 16 -12.5903 0 16.2 -13
4 16 2.0596 16 -12.5903 2.55 16.1 -12.4928 4.0212 14.9 -12.2001 2.55 15.3 -12.4928
4 16 2.55 16.1 -12.4928 2.7462 16.3 -12.4537 4.6097 14.7 -12.0831 4.0212 14.9 -12.2001
3 16 4.6097 14.7 -12.0831 2.7462 16.3 -12.4537 4.9749 17 -12.0104
3 16 4.9749 17 -12.0104 4.8058 14.4 -12.0441 4.6097 14.7 -12.0831
3 16 4.9749 12 -12.0104 4.8058 14.4 -12.0441 4.9749 17 -12.0104
3 16 4.7078 14.1 -12.0636 4.8058 14.4 -12.0441 4.9749 12 -12.0104
3 16 4.9749 12 -12.0104 4.2174 13.9 -12.1611 4.7078 14.1 -12.0636
3 16 4.9749 12 -12.0104 4.7078 11.6 -12.0636 4.2174 13.9 -12.1611
4 16 1.5693 11.6 -12.6879 3.8251 14.1 -12.2391 4.2174 13.9 -12.1611 4.7078 11.6 -12.0636
4 16 4.7078 8.4 -12.0636 4.7078 11.6 -12.0636 4.9749 12 -12.0104 4.9749 8.1 -12.0104
4 16 1.5693 8.4 -12.6879 4.7078 8.4 -12.0636 4.9749 8.1 -12.0104 0.4904 8.2 -12.9025
4 16 0 4 -13 0 14.9 -13 0.4904 8.2 -12.9025 0.4904 7.3 -12.9025
4 16 0.4904 7.3 -12.9025 2.7462 7.1 -12.4537 4.9749 4 -12.0104 0 4 -13
3 16 4.9749 4 -12.0104 2.7462 7.1 -12.4537 4.9749 6.8 -12.0104
4 16 1.5693 11.6 -12.6879 1.5693 8.4 -12.6879 0.4904 8.2 -12.9025 0 14.9 -13
4 16 3.8251 14.1 -12.2391 1.5693 11.6 -12.6879 0 14.9 -13 2.3539 14.7 -12.5318
3 16 3.727 14.4 -12.2587 3.8251 14.1 -12.2391 2.3539 14.7 -12.5318
3 16 0 4 -13 -4.9749 4 -12.0104 -4.9749 6.7 -12.0104
4 16 0 4 -13 -4.9749 6.7 -12.0104 -3.4327 7.1 -12.3172 -1.3731 7.2 -12.7269
4 16 -4.7078 11.6 -12.0636 -4.7078 8.4 -12.0636 -4.9749 8 -12.0104 -4.9749 12 -12.0104
4 16 -1.5693 8.4 -12.6879 -3.5308 8.1 -12.2977 -4.9749 8 -12.0104 -4.7078 8.4 -12.0636
3 16 -1.6673 8.2 -12.6683 -3.5308 8.1 -12.2977 -1.5693 8.4 -12.6879
4 16 -1.3731 7.2 -12.7269 -1.6673 8.2 -12.6683 -1.5693 8.4 -12.6879 0 4 -13
4 16 0 4 -13 -1.5693 8.4 -12.6879 -1.5693 11.6 -12.6879 0 14.9 -13
4 16 -4.7078 11.6 -12.0636 -1.5693 14.9 -12.6879 0 14.9 -13 -1.5693 11.6 -12.6879
4 16 -4.9749 12 -12.0104 -3.4327 14.9 -12.3172 -1.5693 14.9 -12.6879 -4.7078 11.6 -12.0636
3 16 -4.7078 14.9 -12.0636 -3.4327 14.9 -12.3172 -4.9749 12 -12.0104
4 16 -4.7078 15.3 -12.0636 -4.7078 14.9 -12.0636 -4.9749 12 -12.0104 -4.9749 17 -12.0104
4 16 -3.4327 15.5 -12.3172 -4.7078 15.3 -12.0636 -4.9749 17 -12.0104 -2.55 16.7 -12.4928
3 16 -2.55 16.7 -12.4928 -2.55 16.3 -12.4928 -3.4327 15.5 -12.3172
4 16 -3.4327 15.5 -12.3172 -2.55 16.3 -12.4928 -1.0789 16.2 -12.7854 -1.5693 15.5 -12.6879
4 16 -1.5693 15.5 -12.6879 -1.0789 16.2 -12.7854 0 16.2 -13 0 15.5 -13
4 16 -6.1619 6.4 -11.2173 -4.9749 6.7 -12.0104 -4.9749 4 -12.0104 -9.1924 4 -9.1924
3 16 -6.4114 6.6 -11.0506 -6.1619 6.4 -11.2173 -9.1924 4 -9.1924
3 16 -9.1924 4 -9.1924 -6.4114 8.3 -11.0506 -6.4114 6.6 -11.0506
4 16 -7.4091 11.7 -10.3839 -6.4114 8.3 -11.0506 -9.1924 4 -9.1924 -7.5754 11.9 -10.2728
4 16 -7.4923 16.4 -10.3284 -7.5754 11.9 -10.2728 -9.1924 4 -9.1924 -9.1924 17 -9.1924
3 16 -7.326 16.7 -10.4395 -7.4923 16.4 -10.3284 -9.1924 17 -9.1924
3 16 -9.1924 17 -9.1924 -6.9934 17 -10.6617 -7.326 16.7 -10.4395
3 16 -4.9749 17 -12.0104 -6.744 16.9 -10.8284 -6.9934 17 -10.6617
4 16 -6.744 16.5 -10.8284 -6.744 16.9 -10.8284 -4.9749 17 -12.0104 -4.9749 8 -12.0104
4 16 -4.9749 8 -12.0104 -6.9934 11.9 -10.6617 -6.9103 16.2 -10.7173 -6.744 16.5 -10.8284
4 16 -6.1619 8.1 -11.2173 -7.1597 11.7 -10.5506 -6.9934 11.9 -10.6617 -4.9749 8 -12.0104
4 16 -6.1619 8.1 -11.2173 -6.4114 8.3 -11.0506 -7.4091 11.7 -10.3839 -7.1597 11.7 -10.5506
3 16 4.9749 17 -12.0104 6.6608 17 -10.8839 6.4945 16.8 -10.995
4 16 4.9749 17 -12.0104 6.4945 16.8 -10.995 6.4945 16.4 -10.995 4.9749 8.1 -12.0104
4 16 6.6608 16.2 -10.8839 5.5799 8.1 -11.6062 4.9749 8.1 -12.0104 6.4945 16.4 -10.995
4 16 6.6608 16.2 -10.8839 6.6608 12 -10.8839 5.9125 8.4 -11.3839 5.5799 8.1 -11.6062
4 16 6.8271 11.7 -10.7728 5.9125 7 -11.3839 5.9125 8.4 -11.3839 6.6608 12 -10.8839
4 16 4.9749 4 -12.0104 4.9749 6.8 -12.0104 5.5799 6.7 -11.6062 9.1924 4 -9.1924
3 16 9.1924 4 -9.1924 5.5799 6.7 -11.6062 5.9125 7 -11.3839
4 16 9.1924 4 -9.1924 5.9125 7 -11.3839 6.8271 11.7 -10.7728 7.1597 11.7 -10.5506
3 16 7.1597 11.7 -10.5506 7.326 12 -10.4395 9.1924 4 -9.1924
4 16 9.1924 4 -9.1924 7.326 12 -10.4395 7.2428 16.5 -10.495 9.1924 17 -9.1924
3 16 9.1924 17 -9.1924 7.2428 16.5 -10.495 7.0766 16.8 -10.6061
3 16 7.0766 16.8 -10.6061 6.6608 17 -10.8839 9.1924 17 -9.1924
4 16 13 17 0 13 4 0 12.0104 4 -4.9749 12.0104 17 -4.9749
4 16 12.0104 17 -4.9749 12.0104 4 -4.9749 9.1924 4 -9.1924 9.1924 17 -9.1924
4 16 -9.1924 4 -9.1924 -12.0104 4 -4.9749 -12.0104 17 -4.9749 -9.1924 17 -9.1924
4 16 -12.0104 17 -4.9749 -12.0104 4 -4.9749 -13 4 0 -13 17 0
0 //
4 0 -1.1769 17 -12.7659 -1.0514 18.2433 -12.4817 -0.8373 18.4209 -12.4801 -0.3923 17 -12.922
4 0 -0.4 18.5309 -12.5397 -0.2937 17.9769 -12.6986 -0.3923 17 -12.922 -0.8373 18.4209 -12.4801
4 0 0.0028 18.4175 -12.648 0.0022 18.1532 -12.7136 -0.2937 17.9769 -12.6986 -0.4 18.5309 -12.5397
4 16 0 17 -13 -0.3923 17 -12.922 -0.2937 17.9769 -12.6986 0.0022 18.1532 -12.7136
3 16 0.0028 18.4175 -12.648 -0.4 18.5309 -12.5397 0 18.5309 -12.6192
3 16 -0.4 18.5309 -12.5397 -0.8373 18.4209 -12.4801 -4.8296 18.5309 -11.6592
3 16 -4.8296 18.5309 -11.6592 -0.8373 18.4209 -12.4801 -1.0514 18.2433 -12.4817
4 16 -1.0514 18.2433 -12.4817 -1.1769 17 -12.7659 -4.9752 17 -12.0104 -4.8296 18.5309 -11.6592
0 //
0 //
0 L3P ELSEPOV
0   #if (L3Studs)
0     difference {
0     cylinder { <0,0,0>, <0,-4,0>, 6}
0     cylinder { <0,0.01,0>, <0,-4.01,0>, 4}
0     }
0 #end
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,0,0> }
0 object { ring2_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,4,0> }
0 object { _4_dash_4cyli_dot_dat matrix <6,0,0,0,20,0,0,0,6,0,4,0> }
0 object { ring3_dot_dat matrix <2,0,0,0,1,0,0,0,2,0,24,0> }
0 object { _4_dash_4cyli_dot_dat matrix <8,0,0,0,3,0,0,0,8,0,21,0> }
0
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.55,9.5>,<-2.59478,9.27038>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.59478,9.27038>,<-2.72237,9.07574>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.72237,9.07574>,<-2.91328,8.94566>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.91328,8.94566>,<-3.1385,8.9>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.1385,8.9>,<-3.36372,8.94566>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.36372,8.94566>,<-3.55463,9.07574>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.55463,9.07574>,<-3.68222,9.27038>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.68222,9.27038>,<-3.727,9.5>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.727,9.5>,<-3.68222,9.72962>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.68222,9.72962>,<-3.55463,9.92426>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.55463,9.92426>,<-3.36372,10.0543>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.36372,10.0543>,<-3.1385,10.1>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-3.1385,10.1>,<-2.91328,10.0543>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.91328,10.0543>,<-2.72237,9.92426>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.72237,9.92426>,<-2.59478,9.72962>}
0     prism {linear_sweep linear_spline 0,14,3
0    <-3.1385,9.5>,<-2.59478,9.72962>,<-2.55,9.5>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.727,9.4>,<3.68222,9.17038>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.68222,9.17038>,<3.55463,8.97574>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.55463,8.97574>,<3.36372,8.84566>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.36372,8.84566>,<3.1385,8.8>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.1385,8.8>,<2.91328,8.84566>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.91328,8.84566>,<2.72237,8.97574>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.72237,8.97574>,<2.59478,9.17038>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.59478,9.17038>,<2.55,9.4>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.55,9.4>,<2.59478,9.62962>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.59478,9.62962>,<2.72237,9.82426>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.72237,9.82426>,<2.91328,9.95434>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<2.91328,9.95434>,<3.1385,10>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.1385,10>,<3.36372,9.95434>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.36372,9.95434>,<3.55463,9.82426>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.55463,9.82426>,<3.68222,9.62962>}
0     prism {linear_sweep linear_spline 0,14,3
0    <3.1385,9.4>,<3.68222,9.62962>,<3.727,9.4>}
0 // DEBUG ** NULL** fgets(in2)=NULL -> break!!! after reading  31 lines in file
4-4disc.dat.
0    } rotate <-90,0,0>
0 }
0 material { L3Color15 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,4
0    <3.1385,8.8>,<3.1385,8.4>,<2.538,8.5218>,<2.9133,8.8457>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.9133,8.8457>,<2.538,8.5218>,<2.0289,8.8686>,<2.7224,8.9757>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.7224,8.9757>,<2.0289,8.8686>,<1.6887,9.3877>,<2.5948,9.1704>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.5948,9.1704>,<1.6887,9.3877>,<1.5693,10>,<2.55,9.4>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.55,9.4>,<1.5693,10>,<1.6887,10.6123>,<2.5948,9.6296>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.5948,9.6296>,<1.6887,10.6123>,<2.0289,11.1314>,<2.7224,9.8243>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.7224,9.8243>,<2.0289,11.1314>,<2.538,11.4782>,<2.9133,9.9543>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.9133,9.9543>,<2.538,11.4782>,<3.1385,11.6>,<3.1385,10>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.1385,10>,<3.1385,11.6>,<3.739,11.4782>,<3.3637,9.9543>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.3637,9.9543>,<3.739,11.4782>,<4.2481,11.1314>,<3.5546,9.8243>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.5546,9.8243>,<4.2481,11.1314>,<4.5883,10.6123>,<3.6822,9.6296>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.6822,9.6296>,<4.5883,10.6123>,<4.7078,10>,<3.727,9.4>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.727,9.4>,<4.7078,10>,<4.5883,9.3877>,<3.6822,9.1704>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.6822,9.1704>,<4.5883,9.3877>,<4.2481,8.8686>,<3.5546,8.9757>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.5546,8.9757>,<4.2481,8.8686>,<3.739,8.5218>,<3.3637,8.8457>}
0     prism {linear_sweep linear_spline 0,14,4
0    <3.3637,8.8457>,<3.739,8.5218>,<3.1385,8.4>,<3.1385,8.8>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.1385,8.9>,<-3.1385,8.4>,<-3.739,8.5218>,<-3.3637,8.9457>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.3637,8.9457>,<-3.739,8.5218>,<-4.2481,8.8686>,<-3.5546,9.0757>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.5546,9.0757>,<-4.2481,8.8686>,<-4.5883,9.3877>,<-3.6822,9.2704>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.6822,9.2704>,<-4.5883,9.3877>,<-4.7078,10>,<-3.727,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.727,9.5>,<-4.7078,10>,<-4.5883,10.6123>,<-3.6822,9.7296>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.6822,9.7296>,<-4.5883,10.6123>,<-4.2481,11.1314>,<-3.5546,9.9243>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.5546,9.9243>,<-4.2481,11.1314>,<-3.739,11.4782>,<-3.3637,10.0543>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.3637,10.0543>,<-3.739,11.4782>,<-3.1385,11.6>,<-3.1385,10.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.1385,10.1>,<-3.1385,11.6>,<-2.538,11.4782>,<-2.9133,10.0543>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.9133,10.0543>,<-2.538,11.4782>,<-2.0289,11.1314>,<-2.7224,9.9243>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.7224,9.9243>,<-2.0289,11.1314>,<-1.6887,10.6123>,<-2.5948,9.7296>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.5948,9.7296>,<-1.6887,10.6123>,<-1.5693,10>,<-2.55,9.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.55,9.5>,<-1.5693,10>,<-1.6887,9.3877>,<-2.5948,9.2704>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.5948,9.2704>,<-1.6887,9.3877>,<-2.0289,8.8686>,<-2.7224,9.0757>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.7224,9.0757>,<-2.0289,8.8686>,<-2.538,8.5218>,<-2.9133,8.9457>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.9133,8.9457>,<-2.538,8.5218>,<-3.1385,8.4>,<-3.1385,8.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-4.7078,14.9>,<-4.7078,15.3>,<-3.4327,15.5>,<-3.4327,14.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.5693,15.5>,<-1.5693,14.9>,<-3.4327,14.9>,<-3.4327,15.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.5693,15.5>,<0,15.5>,<0,14.9>,<-1.5693,14.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.55,15.3>,<2.3539,14.7>,<0,14.9>,<0,15.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.0212,14.9>,<3.727,14.4>,<2.3539,14.7>,<2.55,15.3>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.2174,13.9>,<3.8251,14.1>,<3.727,14.4>,<4.7078,14.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <4.6097,14.7>,<4.8058,14.4>,<4.7078,14.1>,<4.0212,14.9>}
0     prism {linear_sweep linear_spline 0,14,3
0    <4.7078,14.1>,<3.727,14.4>,<4.0212,14.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-2.55,16.3>,<-2.55,16.7>,<-0.9808,16.8>,<-1.0789,16.2>}
0     prism {linear_sweep linear_spline 0,14,4
0    <1.6673,16.6>,<1.6673,16.2>,<0,16.2>,<0,16.7>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.55,16.1>,<2.0596,16>,<1.6673,16.2>,<2.7462,16.3>}
0     prism {linear_sweep linear_spline 0,14,4
0    <1.8635,16.7>,<2.55,16.6>,<2.7462,16.3>,<1.6673,16.6>}
0     prism {linear_sweep linear_spline 0,14,3
0    <2.7462,16.3>,<1.6673,16.2>,<1.6673,16.6>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-7.1597,11.7>,<-7.4091,11.7>,<-7.5754,11.9>,<-6.9934,11.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-7.5754,11.9>,<-7.4923,16.4>,<-6.9103,16.2>,<-6.9934,11.9>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-7.4923,16.4>,<-7.326,16.7>,<-6.9934,17>,<-6.9103,16.2>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-6.9103,16.2>,<-6.9934,17>,<-6.744,16.9>,<-6.744,16.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <7.1597,11.7>,<6.8271,11.7>,<6.6608,12>,<7.326,12>}
0     prism {linear_sweep linear_spline 0,14,4
0    <6.6608,12>,<6.6608,16.2>,<7.2428,16.5>,<7.326,12>}
0     prism {linear_sweep linear_spline 0,14,4
0    <6.6608,16.2>,<6.6608,17>,<7.0766,16.8>,<7.2428,16.5>}
0     prism {linear_sweep linear_spline 0,14,4
0    <6.6608,16.2>,<6.4945,16.4>,<6.4945,16.8>,<6.6608,17>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-0.1962,16.7>,<-0.9808,16.8>,<-1.1769,17>,<-0.3923,17>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.0789,16.2>,<-0.9808,16.8>,<-0.1962,16.7>,<0,16.2>}
0     prism {linear_sweep linear_spline 0,14,3
0    <0,16.2>,<-0.1962,16.7>,<0,16.7>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0 cylinder { <0,4,0>,<0,17,0>,13.001
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.5308,8.1>,<-1.6673,8.2>,<-1.3731,7.2>,<-3.4327,7.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-3.4327,7.1>,<-4.9749,6.7>,<-4.9749,8>,<-3.5308,8.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-4.9749,6.7>,<-6.1619,6.4>,<-6.1619,8.1>,<-4.9749,8>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-6.4114,6.6>,<-6.4114,8.3>,<-6.1619,8.1>,<-6.1619,6.4>}
0     prism {linear_sweep linear_spline 0,14,4
0    <0.4904,7.3>,<0.4904,8.2>,<2.6481,8.2>,<2.7462,7.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <2.7462,7.1>,<2.6481,8.2>,<4.9749,8.1>,<4.9749,6.8>}
0     prism {linear_sweep linear_spline 0,14,4
0    <5.5799,8.1>,<5.5799,6.7>,<4.9749,6.8>,<4.9749,8.1>}
0     prism {linear_sweep linear_spline 0,14,4
0    <5.5799,8.1>,<5.9125,8.4>,<5.9125,7>,<5.5799,6.7>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color6 }
0 }
0 torus {9,4.001 translate <0,17,0>
0 clipped_by {
0   union {
0     prism {linear_sweep linear_spline 0,14,4
0    <-1.1769,17>,<-1.0514,18.2433>,<-0.8373,18.4209>,<-0.3923,17>}
0     prism {linear_sweep linear_spline 0,14,4
0    <-0.4,18.5309>,<-0.2937,17.9769>,<-0.3923,17>,<-0.8373,18.4209>}
0     prism {linear_sweep linear_spline 0,14,4
0    <0.0028,18.4175>,<0.0022,18.1532>,<-0.2937,17.9769>,<-0.4,18.5309>}
0    } rotate <-90,0,0>
0 }
0 material { L3Color0 }
0 }
0
0 torus{9,4 clipped_by{difference{box{<-13,4,-13>,<13,-4,13>}
0 cylinder{<0,0,0>,<0,4,0>,9} plane{y,0}}}translate <0,17,0>}
0 plane{y,21 clipped_by{difference{sphere{<0,21,0>,9} sphere{<0,21,0>,8}}}}
0
0 torus{9,4 clipped_by{difference{box{<-13,-4,-13>,<13,4,13>}
0 cylinder{<0,0,0>,<0,-4,0>,9} plane{-y,0}}}translate <0,4,0>}
0 plane{y,0 clipped_by{difference{sphere{<0,0,0>,9} sphere{<0,0,0>,8}}}}
0
0 cylinder{<0,4,0>,<0,17,0>,13}
0 L3P ENDPOV
0


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 24 Jun 2011 02:38:17 GMT
Viewed: 
19004 times
  
On 6/22/2011 9:33 AM, Larry Pieniazek wrote:
I am using an orthographic camera because I don't want perspective at all. I
didn't try parallel lights. (there are such? or do you mean area?) That may be
what I need to correct the shading differences.

One thing I'm still chasing is that I can't get the windows to have the "right"
transparency... either they are too light and it looks like the interiors are
"glowing" or if I turn the colors or transparency down, things get too gray. I'm
trying to get the same transparency as in the image I'm trying to mimic.


Yes, there are parallel lights that work just like orthographic cameras.
Check the docs. This way you will get uniform lighting on every object
in the scene.


Mike


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 Jun 2011 13:33:35 GMT
Viewed: 
19331 times
  
In lugnet.cad.ray, Michael Horvath wrote:
On 6/2/2011 3:33 PM, Orion Pobursky wrote:
Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion

FastRad is a good choice for this scene. I would also use a parallel
camera and lights.


I am using an orthographic camera because I don't want perspective at all. I
didn't try parallel lights. (there are such? or do you mean area?) That may be
what I need to correct the shading differences.

One thing I'm still chasing is that I can't get the windows to have the "right"
transparency... either they are too light and it looks like the interiors are
"glowing" or if I turn the colors or transparency down, things get too gray. I'm
trying to get the same transparency as in the image I'm trying to mimic.


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 Jun 2011 00:10:53 GMT
Viewed: 
19200 times
  
On 6/2/2011 3:33 PM, Orion Pobursky wrote:
Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion

FastRad is a good choice for this scene. I would also use a parallel
camera and lights.


Mike


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 5 Jun 2011 10:02:42 GMT
Viewed: 
20344 times
  
Larry Pieniazek wrote:

However I've got one niggling difference that's bugging me.
The transparent colors seem "lighter" somehow, meaning that
the interiors of things you see through them are lighter
than the original colors, rather than darker, as in the
original rendering.

Could be an effect of the 'ambient' value for the transparent colors. If you
look at the pov file I sent you, you can see that I have used the following
for color47:

#declare Color47 = #if (version >= 3.1) material { #end texture {
pigment { rgb <1,1,0.99> #if (QUAL > 1) filter 0.65 #end }
finish { ambient 0.65*AMB diffuse 0.65*DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0.2 }
  #if (version >= 3.1) #else finish { refraction 1 ior 1.25 } #end
  #if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) #if (QUAL > 1) interior { ior 1.25 } #end } #end

I don't know how much of that is original, and how much is my
modifications...


--
Anders Isaksson


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 5 Jun 2011 03:05:43 GMT
Viewed: 
20570 times
  
In lugnet.cad.ray, Timothy Gould wrote:

To take a stab at it:
* The light is very high. You'll have to tweak its angle.
* If you use an area_light you'll probably get the soft shadow edges
* Reflection is turned off or very low
* The ground has a fairly high ambience, probably about amb=0.8 dif=0.2
* There is a sky sphere
* The camera angle is small

Convert in LDview for better colours.

Thanks for the tips... I used LDView to conver, and got a render that's much
closer to the original. However I've got one niggling difference that's bugging
me. The transparent colors seem "lighter" somehow, meaning that the interiors of
things you see through them are lighter than the original colors, rather than
darker, as in the original rendering. I tried playing with the filter, turning
the filter up from the LDView inserted default of .85 helped some, but not
enough. I'm pretty sure I'm using the same transparent colors.

Also LDView had some issues with converting the sticker (the Skyline logo) that
I had no idea how to fix, so I just copied an old logo in from a previous pov
file that L3P converted and that worked.


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 3 Jun 2011 20:48:24 GMT
Viewed: 
20080 times
  
In lugnet.cad.ray, Larry Pieniazek wrote:
A long time ago, Jeroen kindly rendered this image for me in POVRay

http://miltontrainworks.com/MTW/images/MTWproductLine_1280x1024.jpg

But the source got lost. Now I need it much much larger so I'm trying to
recreate it. I am all the way there (all models positioned right, etc) except
for the lighting/shadows. Which may well be the hardest part!

--snip--
Am I even on the right track there?

Thanks for any suggestions.

To take a stab at it:
* The light is very high. You'll have to tweak its angle.
* If you use an area_light you'll probably get the soft shadow edges
* Reflection is turned off or very low
* The ground has a fairly high ambience, probably about amb=0.8 dif=0.2
* There is a sky sphere
* The camera angle is small

Convert in LDview for better colours.

Tim


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 3 Jun 2011 15:16:04 GMT
Viewed: 
20530 times
  
Larry Pieniazek wrote:

In lugnet.cad.ray, Anders Isaksson wrote:

(Just let me know if you want the full POV source for it)

Hi Anders! I sent a note requesting it to the address shown in your
post, is it still correct? Mine is, so you can use that one to send
it. I really like the way that image looks (as well as the next one
in the Brickshelf gallery) so would be pleased to get the source for
both.

Received and replied with a zip of the .pov file and accompanying images.
The settings for the brighter render is probably in the out-commented light
settings in the .pov file (and without radiosity) - I don't know for sure, I
fiddled so much back and forth to find good lighting, and then I found
radiosity...

--
Anders Isaksson


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 3 Jun 2011 11:07:34 GMT
Viewed: 
20516 times
  
In lugnet.cad.ray, Anders Isaksson wrote:

(Just let me know if you want the full POV source for it)

Hi Anders! I sent a note requesting it to the address shown in your post, is it
still correct? Mine is, so you can use that one to send it. I really like the
way that image looks (as well as the next one in the Brickshelf gallery) so
would be pleased to get the source for both.


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 21:03:59 GMT
Viewed: 
19496 times
  
Larry Pieniazek wrote:

I think the ambient light color is the color of the surface, which in
this case is white already. I am confused about what diffuse does,

If I understand it correctly, 'ambient' is what you see if all lights are
off. I usually turn this down very low (zero). 'Diffuse' is reflected light
from
other surfaces, you'd want quite a lot of that.

with just a default surface I was getting a lot of reflections

Yes, I think the default 'reflection' value is too high in many cases.

Note: ultimately I would actually like my shadows to be slightly
fuzzy, not sharp edged, so I am guessing maybe I should be using an
area light placed a very long way away.

I'm still using the old POVRay 3.5 where the 'experimental radiosity' is
*very*
usable for getting life like renderings (at the cost of loooong rendering
times). I belive newer versions use other means to achieve the same thing
('media'?).

I'm still very proud of this render:
http://www.brickshelf.com/gallery/anders-isak/IdeaBookInspiration/playtable002.jpg

The general settings for that render is:

#declare AMB = 0;
#declare DIF = 0.8;

global_settings {
  assumed_gamma 1.2
  ambient_light 0
  max_trace_level 25
  adc_bailout 1/150

  radiosity {
    pretrace_start 0.08
    pretrace_end 0.01
    count 300
    error_bound 0.1
    recursion_limit 1
  }
}

and *no* light sources except for the sky sphere

sky_sphere {
  pigment {
    gradient -y //weird sky vector...
    color_map {
      [0.5 rgb 1.25]
      [1 rgb <.5,.7,1>*1.1]
    }
  }
}

(Just let me know if you want the full POV source for it)

And I guess to get the shadows to be light I should place some low
intensity shadowless
lights at other positions?

Straight above (but far off) would be a candidate for this. And as said
above, with 'radiosity' no lights at all are needed.

Anders Isaksson


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 20:36:26 GMT
Viewed: 
19396 times
  
Larry Pieniazek wrote:

How bright is "not too bright"? These lights don't obey the r**2 law
like real lights do, right? I noticed that if I have several
rgb<1,1,1> lights the scene seems "overilluminated"   Do you use .5
or so for the not too bright ones?

Actually, the sum of *all* your lights should not be too much over <1,1,1>
as some parts of the image may be saturated.  I usually use 0.5-0.7 for the
*brightest* light, and 0.1-0.3 for filler lights.

Remember it's easy to modify light intensity by placing the multiplier
before the 'light vector', like

  0.2*<1, 1, 1>

this makes it easier to test different values, especially if you are
experimenting with colored lights.

--
Anders Isaksson


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:37:35 GMT
Highlighted: 
(details)
Viewed: 
19599 times
  
In lugnet.cad.ray, Anders Isaksson wrote:
Kevin L. Clague wrote:
I'm not much of a POV expert, but it looks to me like Jeroen used a
single light source (I only see one shadow per model).

You can use many lights, and still have a single shadow by making all lights
but one 'shadowless' (a modifier to the POV light description). I often put
a (not too bright) shadowless light at the same position as the camera, to
make sure there's at least *some* light into all the cavities you can see.

How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated"   Do you use .5 or so for the not too bright ones?


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:35:51 GMT
Viewed: 
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In lugnet.cad.ray, Kevin L. Clague wrote:

  I'm not much of a POV expert, but it looks to me like Jeroen used a single
light source (I only see one shadow per model).  I'd guess the light
source is  very far away (to simulate sunlight) because all the shadows
cast proportionate lengths.

I am considering using parallel instead of a light source that's very far
away...

I don't think Jeroen used "parallel" for his source(s) because the shadow angles
are steeper in the foreground. (this will be less pronounced with light sources
farther away but to completely eliminate it you'd have to use parallel
lights...)

Since the camera is orthographic it sort of does make sense to use parallel


  To soften the shadows I'd think you would want to increase ambient and
diminish diffuse.  The affect of diffuse depends on the angle of the light
hitting the surface, ambient is not.  If you have control over ambient light
color I'd guess you want it white.

I think the ambient light color is the color of the surface, which in this case
is white already. I am confused about what diffuse does, I guess... I thought it
was a way to kill reflections (and reflection 0 is another)... with just a
default surface I was getting a lot of reflections of the image elements which I
don't want. (one model reflecting off another is fine but I want the background
to be completely matte)


  I'd practice on the lighting/background on a small model until you get what
you want but you're very smart, so you probably are already doing that.  It
might also be faster to render each model separately, and then composite them
together into your final image.

I don't think I want to composite, it seems likely to be error prone. As well as
a lot of work :)

For my tests, to improve speed, I am using most of the model removed but enough
remains that I can check things like shadow angles and lighting amounts. It
renders fast enough for me I guess. (Facebooking in another window passes the
time)

Once I get the final settings right I am going to render it on a machine I can
just leave running all week while I'm away.

Note: ultimately I would actually like my shadows to be slightly fuzzy, not
sharp edged, so I am guessing maybe I should be using an area light placed a
very long way away. And I guess to get the shadows to be light I should place
some low intensity shadowless lights at other positions?


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:33:56 GMT
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In lugnet.cad.ray, Larry Pieniazek wrote:
A long time ago, Jeroen kindly rendered this image for me in POVRay

http://miltontrainworks.com/MTW/images/MTWproductLine_1280x1024.jpg

But the source got lost. Now I need it much much larger so I'm trying to
recreate it. I am all the way there (all models positioned right, etc) except
for the lighting/shadows. Which may well be the hardest part!

I like how the shadows are, they are relatively light. I also like how the base
reflection is set up (i.e. there is none)

I've been trying a lot of different render settings and surface settings but I'm
either getting large muddy shadows, or I'm getting a surface that reflects the
models. Anyone have any clues on the best combination of surface materials (for
the white plane that everything sits on) and light source settings? I thought
maybe an area light was the way to go but it's not working well for me.

Here's my current surface settings...

texture {
                        pigment{ rgb <1,1,1> }
                        finish {
                                reflection 0
                                ambient 0.4
                                diffuse 0.5
                                roughness  .01
                        }
                }

Am I even on the right track there?

Thanks for any suggestions.

Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:22:03 GMT
Viewed: 
18991 times
  
In lugnet.cad.ray, Scott Wardlaw wrote:
It looks to me like each model / row of models was rendered in POV-Ray
individually and then PhotoShopped together.  Probably removed any reflections
when combined on to one image.

Scott

I'm 99++% certain that's not the case, given the input data Jeroen was able to
recover for me. I think removing reflections would be a lot of work, better to
change the properties of the surface to get them not to happen.



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