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Subject: 
Re: Colors in POV-Ray 3.7 Beta
Newsgroups: 
lugnet.cad
Date: 
Fri, 11 Sep 2009 17:44:55 GMT
Viewed: 
10812 times
  
In lugnet.cad, Travis Cobbs wrote:
   If you render LDView’s POV output using the POV-Ray 3.7 beta release, you will see that the colors all look washed out. This seems to be due to a difference in the way that POV-Ray 3.7 handles gamma correction.

I also discovered this a while back while working on LD4DStudio 1.1, it’s seems weird at first. But the change is really logical when you think about it.

They basically moved the gamma correction to the ini/command line because it only applies to the render target not the scene it self.

The color difference comes from the fact 3.6 used a correction of 2.2 by default if you set the correction to the new default in 3.6 you get the exact same colors.

2.2 is the Windows default by the way. This is why they don’t use this default anymore (not everyone uses Windows).

Roland



Message is in Reply To:
  Colors in POV-Ray 3.7 Beta
 
If you render LDView's POV output using the POV-Ray 3.7 beta release, you will see that the colors all look washed out. This seems to be due to a difference in the way that POV-Ray 3.7 handles gamma correction. There are two things that you need to (...) (15 years ago, 10-Sep-09, to lugnet.cad, FTX)

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