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 Announcements / 4003
    *** LDView Version 4.1 Beta 1 Released *** —Travis Cobbs
   LDView 4.1 Beta 1 is now available for download from the LDView downloads page here: (URL) This is a Beta release, which means that I’m hoping to get as much feedback as possible. This also means that it is likely not as stable as a final release, (...) (15 years ago, 5-Sep-09, to lugnet.announce, FTX)  
   
        Re: *** LDView Version 4.1 Beta 1 Released *** —Travis Cobbs
     Sorry, I forgot to post the original announcement to lugnet.cad. Please see lugnet.announce for the full announcement. --Travis (15 years ago, 5-Sep-09, to lugnet.cad, FTX)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Michael Horvath
     (...) Looks great! Could you configure your program to take over some of the functions of LDBoxer? (URL) would be great to be able to export a minimal file that can later be converted to 3DS or OBJ. -Mike (15 years ago, 18-Sep-09, to lugnet.cad)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Michael Horvath
     (...) Also, I'm having trouble importing exported 3DS models into Blender. Any ideas? -Mike (15 years ago, 19-Sep-09, to lugnet.cad)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Travis Cobbs
     (...) would be a pretty big project, and I don't think it's something I'm going to do. (...) I'm using a 3rd-part library to generate the 3DS files, and for reasons that I haven't yet been able to determine, Blender doesn't like the 3DS files being (...) (15 years ago, 21-Sep-09, to lugnet.cad)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Michael Horvath
     (...) Thanks, I'll try that. -Mike (15 years ago, 23-Sep-09, to lugnet.cad)
   
        Re: *** LDView Version 4.1 Beta 1 Released *** —Orion Pobursky
     (...) This feature alone is awesome (and way better than mesh enhancer). Thanks for the hard work. -Orion P.S. Any plans to build in support for 3rd party POV part libraries (i.e. LGEO, Anton, etc...)? (15 years ago, 7-Sep-09, to lugnet.cad, FTX)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Travis Cobbs
      (...) You're welcome. For many people, this will be the premier feature of LDView 4.1. I intended to include it in LDView 4.0, but decided it was better to get the release out instead of delaying it just for that. It was not an easy feature to (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Timothy Gould
       (...) Oh dear... I hope I did this. I should add for Orion that it's quite trivial to add parts in whatever library you choose, especially if you make use of header files to do a lot of the mass declares etc. It really is a fantastic conversion (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Orion Pobursky
      (...) As a note for OSX users, the LGEO.xml file is built into the .app package. -Orion (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Travis Cobbs
      (...) Thanks for pointing that out. For the default case (not creating a custom xml file, and not filling in the path field), this made the most sense on the Mac. For the advanced case, I'm hopeful that advanced users will know how to dig into an (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
    
         Re: *** LDView Version 4.1 Beta 1 Released *** —Orion Pobursky
      (...) Here's a test render of 10129 that I made from the raw LDView export file: (URL) Pretty good right out of the gate. Next step is to add radiosity and the Lugnet colors library. -Orion (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Jim DeVona
       (...) Cool. Most of the renders I've posted on Flickr recently have been prepared with LDView too. I add radiosity, but I haven't changed the color library. (Indeed, the images attest to the fact that I've had trouble with the trans-gray "smoke" (...) (15 years ago, 8-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Orion Pobursky
       (...) Here's another test render. This time I including radiosity and Lugnet's color definitions. (URL) Turned out pretty decent but I found a few bugs that I reported in another post. -Orion (15 years ago, 9-Sep-09, to lugnet.cad, FTX)
     
          Re: *** LDView Version 4.1 Beta 1 Released *** —Timothy Gould
      (...) A test render from me. The slopes and wedge at the front use the mesh-smoothing. It works well. (URL) Tim (15 years ago, 10-Sep-09, to lugnet.cad, FTX)
    
         LDView Version 4.1 Beta 1 POV output bug report —Orion Pobursky
     (...) Played a little more with this today. I turned off the XML file to experiment with LGEO free output. Right away I noticed that the file size was significantly larger (7.2 MB vice 1.1 MB for 10129). Browsing the output reveals a pretty (...) (15 years ago, 9-Sep-09, to lugnet.cad)
    
         Re: LDView Version 4.1 Beta 1 POV output bug report —Travis Cobbs
     (...) Thanks for the bug report. I have a few comments and a question. First of all, it's expected to be quite a bit larger with LGEO disabled, since it has to include the part geometry, while the LGEO version just references LGEO parts for their (...) (15 years ago, 9-Sep-09, to lugnet.cad)
    
         Re: LDView Version 4.1 Beta 1 POV output bug report —Travis Cobbs
     (...) I tracked the source of this problem down. As far as I can tell, it's only happening with substituted primitives. Please let me know if you see any duplication of other parts of the model. I have fixed this in my source code, and it will be (...) (15 years ago, 10-Sep-09, to lugnet.cad)
   
        Colors in POV-Ray 3.7 Beta —Travis Cobbs
   If you render LDView's POV output using the POV-Ray 3.7 beta release, you will see that the colors all look washed out. This seems to be due to a difference in the way that POV-Ray 3.7 handles gamma correction. There are two things that you need to (...) (15 years ago, 10-Sep-09, to lugnet.cad, FTX)
   
        Re: Colors in POV-Ray 3.7 Beta —Roland Melkert
   (...) I also discovered this a while back while working on LD4DStudio 1.1, it's seems weird at first. But the change is really logical when you think about it. They basically moved the gamma correction to the ini/command line because it only applies (...) (15 years ago, 11-Sep-09, to lugnet.cad, FTX)
 

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