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    Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Steve Krass
   (...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (20 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Miguel Agullo
   That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (20 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Miguel Agullo
     I've modified Steve's file so that it will now pose just about any minifig you throw at it. On the negative side, the colors of the minifig's "clothing" has to bet re-set manually via variables On the positive side, it will recognize skeletons! I've (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer) —Stefan van Zwam
   (...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
   
        Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
   (...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (20 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)
   
        Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Tore Eriksson
   (...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (20 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
     Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (20 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
    
         Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
     Sneak preview of m_walk's new functionality: (URL) include file coming soon! (20 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Miguel Agullo
   Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
   
        LDA2001 Quickstart (Was: Automated minifig walking...) —Tore Eriksson
     (...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer) —Tore Eriksson
   (...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (20 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
   
        L3P and Animation (Was: Automated minifig walking animation...) —Tore Eriksson
   (...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: L3P and Animation (Was: Automated minifig walking animation...) —Miguel Agullo
     (...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
   
        Re: L3P and Animation (Was: Automated minifig walking animation...) —Tore Eriksson
   (...) ---...--- Yes, that is quite a good solution. It misses frame #000, but that is easily done by hand. Or, anybody familiar with JavaScript or VBS could make your suggested Search&Replace combined with Search: "// Frame 000" Replaceby: "#if (...) (20 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 

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