Subject:
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Re: BrickFest TimeSaver Layout
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Newsgroups:
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lugnet.trains.org
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Date:
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Wed, 1 May 2002 02:57:41 GMT
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Viewed:
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831 times
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I have a question. If the points have to be operated manually (assuming 9v
not 12v points) and the cars have to be uncoupled manually, what really is
the point of a throttle? Move the cars by hand. Before I hear an outcry,
think about it. There's really not a whole lot of track to cover so there
isn't a whole lot of thrill to seeing the train run.
Don't get me wrong, I really like the idea and want to create the puzzle for
NGLTC (using 12v track because of the switches) but until a reliable
uncoupling device (without using your hands) can be achieved, the whole
thrill isn't there.
> > Mark <<
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Message has 2 Replies: | | Re: BrickFest TimeSaver Layout
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| (...) Hm... maybe we should subcontract the TS module construction to Steve Ringe. :-) but actually a serious suggestion. His section of the last MichLTC layout had TimeSaver characteristics (although it was more generously sized), automatic (...) (23 years ago, 1-May-02, to lugnet.trains.org)
| | | Re: BrickFest TimeSaver Layout
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| Oh, I disagree heartily. Having played my own LEGO timesaver, as well as an HO version that I own, I can tell you that using the throttle makes the game MUCH more thrilling. Pushing the trains around by hand is just not the same. John Allen's (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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Message is in Reply To:
| | Re: BrickFest TimeSaver Layout
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| (...) I would strongly favor counting moves as uncoupling really could take a fair bit of variable time. I also would not penalise someone for accidentally recoupling right after uncoupling, it is SO easy with these speed regs to go in the wrong (...) (23 years ago, 30-Apr-02, to lugnet.trains.org)
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