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 Trains / *30185 (-20)
  Re: A small (and my first) train animation done with MLCad
 
(...) Nice. I see that the front window is 'pulsating'. It looks similar to my problem I've encountered with animation rendering in PovRay. Have you used radiosity or not? My prob: (URL) - For Czech Lego Fans (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Dear Tim, take this as not more than a first test run.... I did several runs so far in which I was playing around with anti alias (the POV-Ray manual tell NOT to use it, while I found it looked way better with AA-settings). I also tested (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Thanks Jeroen, for pointing this out! I havn't used Anton's parts so far, but I may give them a try with one of my next renders. Leg Godt! Ben (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) Since you have 8 coupled wheels, some of the sets need to use blind drivers. The easiest solution therefore is to make all 4 sets use blind drivers, suspend them all off the rails by having the leading and trailing 4-wheel sets as the bogies, (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Rusty Freight Car - an experiment
 
Hi Erik, (...) Actually wasn't much improvement. It was too earthy and not washed out enough. Light yellow would be perfect but it has too limited a range of plates. (...) Do you think it would be worth sacrificing the horizontal lines for this? I (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, lugnet.build.schleim, FTX)
 
  Re: Rusty Freight Car - an experiment
 
(...) Nice job Tim. The improvements I imagine : Colors : replace yellow by tan. The colors must be washed out. When I look the original picture, the first thing which comes to me is the vertical lines, resulting of the rust which flown. I will (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, lugnet.build.schleim, FTX)
 
  Re: Articulation with "working" connecting rods
 
(...) That even more complicated than I what I did (URL) but it might just work. You will have to make the piston rods long enough to not drop out of the cylinders when thay are int he extended foward position. Tim BTW obviously I had a lot more (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Rusty Freight Car - an experiment
 
(...) Its getting there but I think you (I?) have set yourself an impossible task. Maybe some grey and bley and brown and brrown combos would help? One small thing tho, its not a freight car, its a loco! Tim (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, FTX)
 
  Re: A small (and my first) train animation done with MLCad
 
Sebastian Dyson schreef: (...) Short aswer: I think it has to do with the LGEO-parts which look beautiful but are programmed very complex and are a bit buggy. In some transparant parts these bugs cause a grainy or noisy finish. Long answer: I think (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Rusty Freight Car - an experiment
 
Hi all, Knowing I have an interest in dirty models, Tim David told me to build (URL) this> well kept delight. I'm relatively pleasedish with what I made but would be interested in hearing other peoples ideas on how to improve it as I know it's far (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, FTX)
 
  Re: Articulation with "working" connecting rods
 
Ok I think I have something. Each cylinder is free to slide longitudinally on the frame. This movement is constrained by a vertical pin (or 1x1 round brick) on each side of the pilot truck. These pins engage a transverse groove (currently a pair of (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Hi Ben, Very neat and I imagine from my past povray animation experiments that it was very time consuming. The one problem I have with it is the sky. It distracts from the train in the first few seconds of the animation. Perhaps a smoother (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
Nice and smooth, and I believe I may be stealing those connecting rods. Have you worked out what's making the cab window flicker so? (18 years ago, 5-Sep-06, to lugnet.trains)
 
  A small (and my first) train animation done with MLCad
 
Hi all, after playing around with nearly all (common) features in POV-Ray - like radiosity, media, fog etc. - I have finally started the latest excurse into working with the clock variable. Here comes my first small animation movie (1.5 MB) of the (...) (18 years ago, 5-Sep-06, to lugnet.cad, lugnet.trains)
 
  Re: Graffiti Decals
 
(...) Thanks, Rob. I am not a rtltoronto person but I think some other groups might be interested in these as well. (I know I am!) x-posted to .town & .trains Jonathan (18 years ago, 5-Sep-06, to lugnet.org.ca.rtltoronto, lugnet.town, lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) That's quite neat - it hadn't occurred to me to shorten the front truck like that to make room behind. But then I was trying to fit a motor in the front when I did mine. Jason R (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) snip (...) Actually I wouldn't call that cheating at all, I'd call it compromise. And as far as I'm concerned, compromise is fine (even necessary!) in building LEGO models. I would probably do something like Teunis did in his S-class, but (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) Hello Sebastian, The best I've manage to work out on this is with my 4-8-4 Northern engine as shown at: (URL) In this case, I put the leading wheels forward of the steam cylinders. The cylinders stay attached to the same bogie/truck that drive (...) (18 years ago, 4-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) Not sure I can help you much here - I designed my cylinders to be quite flat so they could slide 'twixt motor and soleplate. With small BBB wheels on the front your front truck is lower than a standard motor, but if you say Rosco's are too (...) (18 years ago, 4-Sep-06, to lugnet.trains)
 
  Articulation with "working" connecting rods
 
I'm trying to design an 8-wide 4-8-4 using Big Ben's wheels (CAD only, I'm but a poor student), and want the loco to be able to negotiate standard Lego curves. As the leading truck has an axle each side of the cylinders, I'm finding it hard to keep (...) (18 years ago, 4-Sep-06, to lugnet.trains)


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