Subject:
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Re: My Lego Animation...Again
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Newsgroups:
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lugnet.starwars
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Date:
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Thu, 12 Oct 2000 22:14:00 GMT
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Viewed:
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594 times
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> I agree with most of what Kevin has to say even though I cut most of it. I
> wanted to address the walking problem. It seems to me that you have the
> figures walking 1 stud per step which plays as a lot of leg motion for getting
> nowhere very slowly. If you take a minifig as being a 6 foot tall person (I
> think this is the number usually thrown about) your characters are taking
> about four or 6 steps to walk 6 feet. I would think two studs per step would
> be a minimum. Some testing may need to be done to see how many studs per step
> looks most natural. What you have just doesn't look natural.
>
> The opening snow scene and space scenes seem to be computer generated. Did you
> do that yourself or is this some stock snow footage from somewhere on the web?
> BEN GATRELLE
The walk cycle for the characters was a challenge from the very start. I had
to compromise between realism and the constraints of a Lego figure. A Lego
figure is nowhere near anatomically accurate. As an art student, we are
trained to judge a person's size in reference to their head. An adult human
head is roughly 1/8th the body height. Where as an infant's head is 1/4 the
total height. A lego head is closer to an infant's proportions and its legs
are a very stubby and contain only one joint at the hip. I chose 1 stud per
step because it looks most natural for a lego characters movement, not an
anatomically correct human's. This choice I made became evident in one scene
where a character needed to move diagonally across the baseplate. He had to
move essentially 2 studs when moving diagonally. It looked as if he was
hopping as opposed to walking. This problem would most likely carry over the
walking straight across the baseplate. As the director, I chose the walk that
would more "natural" to his world's physics, not our own. A human's legs are
much longer proportionally to a Lego person's legs.
The snow field is my own creation. I'm not by any means a master of computer
animation, but I tried my best to create something that would look like a
snowy world.
Chris
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Message is in Reply To:
| | Re: My Lego Animation...Again
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| (...) <clip> (...) I agree with most of what Kevin has to say even though I cut most of it. I wanted to address the walking problem. It seems to me that you have the figures walking 1 stud per step which plays as a lot of leg motion for getting (...) (24 years ago, 12-Oct-00, to lugnet.starwars)
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