Subject:
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Re: My Lego Animation...Again
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Newsgroups:
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lugnet.starwars
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Date:
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Thu, 12 Oct 2000 18:02:12 GMT
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Viewed:
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606 times
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In lugnet.starwars, Kevin Maynes writes:
> In lugnet.starwars, Chris Czajka writes:
> > Well here it is again. I'm pitching my short animated feautre that used the
> > lego star wars line. It's called Fire and Ice. I've pitched it before, but
> > this time I actually have video files to show for it.
> > http://vulcan.spaceports.com/~czajka/FireIce/Vidfiles.htm
> > Chris
> Now, remember - you asked!
> As a trailer, (besides the clips I mentioned above, i.e. the saberduel and the
> advancing horde), it kinda blows.
> .... :\
> Let me explain;
> Trailers are very carefully crafted bits of imagery, cut very closely together
> to bait the audience with plenty of juicy tidbits, without giving away too
> much, but just enough to make you wanna see the movie, all in as little time
> as possible. As a trailer you've got far too many long black-screen fillers,
> and quite a few of the clips could stand to be chopped into tiny little bits,
> or even changed completely. <clip>
> long crane shot as he ...er... "toodles" (no better word for that walking gait
> he's got, but such is the way of lego stopmotion) away from the camera.
I agree with most of what Kevin has to say even though I cut most of it. I
wanted to address the walking problem. It seems to me that you have the
figures walking 1 stud per step which plays as a lot of leg motion for getting
nowhere very slowly. If you take a minifig as being a 6 foot tall person (I
think this is the number usually thrown about) your characters are taking
about four or 6 steps to walk 6 feet. I would think two studs per step would
be a minimum. Some testing may need to be done to see how many studs per step
looks most natural. What you have just doesn't look natural.
The opening snow scene and space scenes seem to be computer generated. Did you
do that yourself or is this some stock snow footage from somewhere on the web?
> Kevin.
> Animation Technical Assistant
> National Film Board of Canada
> North West Centre
> (I usually don't add that, but I thought it relevant in this case)
Kevin, what exactly does a Animation Technical Assistant do?
BEN GATRELLE
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Message has 2 Replies: | | Re: My Lego Animation...Again
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| (...) the (...) together (...) gait (...) That's the descriptive term the 'Board uses for my job. I'm not specializing in any one particular field, and I'm not the creator of the project I'm contracted to at the moment, so they went with that. (...) (24 years ago, 12-Oct-00, to lugnet.starwars)
| | | Re: My Lego Animation...Again
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| (...) The walk cycle for the characters was a challenge from the very start. I had to compromise between realism and the constraints of a Lego figure. A Lego figure is nowhere near anatomically accurate. As an art student, we are trained to judge a (...) (24 years ago, 12-Oct-00, to lugnet.starwars)
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Message is in Reply To:
| | Re: My Lego Animation...Again
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| (...) Pretty darn cool I have to say. The best bits are the short clip of the advancing BikerScoutHorde, and the Lightsaber Duel - EXTREMELY well done from what I can tell, especially considering the constraints of the minifig as a stop action (...) (24 years ago, 12-Oct-00, to lugnet.starwars)
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