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Subject: 
Re: My Lego Animation...Again
Newsgroups: 
lugnet.starwars
Date: 
Thu, 12 Oct 2000 20:45:59 GMT
Viewed: 
658 times
  
In lugnet.starwars, Ben Gatrelle writes:
In lugnet.starwars, Kevin Maynes writes:
In lugnet.starwars, Chris Czajka writes:
Well here it is again.  I'm pitching my short animated feautre that used the
lego star wars line.  It's called Fire and Ice.  I've pitched it before, but
this time I actually have video files to show for it.
http://vulcan.spaceports.com/~czajka/FireIce/Vidfiles.htm
Chris
Now, remember - you asked!
As a trailer, (besides the clips I mentioned above, i.e. the saberduel and • the
advancing horde), it kinda blows.
.... :\
Let me explain;
Trailers are very carefully crafted bits of imagery, cut very closely • together
to bait the audience with plenty of juicy tidbits, without giving away too
much, but just enough to make you wanna see the movie, all in as little time
as possible. As a trailer you've got far too many long black-screen fillers,
and quite a few of the clips could stand to be chopped into tiny little bits,
or even changed completely. • <clip>
long crane shot as he ...er... "toodles" (no better word for that walking • gait
he's got, but such is the way of lego stopmotion) away from the camera.
I agree with most of what Kevin has to say even though I cut most of it. I
wanted to address the walking problem. It seems to me that you have the
figures walking 1 stud per step which plays as a lot of leg motion for getting
nowhere very slowly. If you take a minifig as being a 6 foot tall person (I
think this is the number usually thrown about) your characters are taking
about four or 6 steps to walk 6 feet. I would think two studs per step would
be a minimum. Some testing may need to be done to see how many studs per step
looks most natural. What you have just doesn't look natural.

The opening snow scene and space scenes seem to be computer generated. Did you
do that yourself or is this some stock snow footage from somewhere on the web?
Kevin.
Animation Technical Assistant
National Film Board of Canada
North West Centre
(I usually don't add that, but I thought it relevant in this case)
Kevin, what exactly does a Animation Technical Assistant do?

That's the descriptive term the 'Board uses for my job. I'm not specializing in
any one particular field, and I'm not the creator of the project I'm contracted
to at the moment, so they went with that.

Essentially the drawings (reams of them) come to me as blue pencil roughs, and
I then;
..trace them onto fresh paper
..scan them into the computer
..process
..digital ink&paint
..create a fresh exposure sheet
..scan, process, and add watercolour backgrounds
...same for overlays
..prepare rendering batches
...and run them
..move the rendered scenes to DLT and ship 'em off to be run through "the
little black box" which spits out 35mm film - no cels, paint, dust, or cameras.

Also along the way there are audio tracks to be digitized, and a regular cycle
of lower-resolution test renders, for transfer to videotape for test screenings
and the like.
And that's the short version.

Then again, all the above isn't really all that relevant. But you did ask :)
The relevant bit is that I sit in on a lot of the early animation testing,
where the final timing gets worked out, right down to the frame. This is where
I'm learning the finer points of timing, scripting, and the editing process -
with hand drawn animation, it's better to complete your editing BEFORE you go
on to draw several hundred frames of animation. A single foot of film on the
cutting room floor (so to speak) can represent WEEKS of work.
It's also where I get plenty of practice critiquing. (Like I didn't get enough
of that (en)during 4 years of art school... hah)
So my shooting off my mouth about "do this, cut that", kinda comes naturally.
:)

And anyway, it's just my opinion, which like any other, is just some fool thing
to keep or to throw away.

Cheers,
Kevin.



Message is in Reply To:
  Re: My Lego Animation...Again
 
(...) <clip> (...) I agree with most of what Kevin has to say even though I cut most of it. I wanted to address the walking problem. It seems to me that you have the figures walking 1 stud per step which plays as a lot of leg motion for getting (...) (24 years ago, 12-Oct-00, to lugnet.starwars)

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