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| | Re: Introducing the Moonbase Project
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| (...) something to contribute to this for next year's BrickFest. But I find the black text on blue to be a serious eyestrain. Chris (Is 32 supposed to be old? I'm sure I wouldn't have complained about this ten years ago...sigh) (22 years ago, 27-Jul-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Introducing the Moonbase Project
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| (...) About that, what if u were to have a two story module. Then you could have the corridors on top of one another. Mabey you guys already discussed this. Just a thought. Sounds like a great idea. but i only have 1 of those baseplates. mabey ill (...) (22 years ago, 27-Jul-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Introducing the Moonbase Project
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| (...) It's funny, but that hadn't occurred to me until you wrote that, so I got all flustered and checked on my preferences. :-) But alas, that's not it. I'm using Netscape Communicator 4.72 (old but not ancient) and everything is set up right. I (...) (22 years ago, 27-Jul-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Moonbase & 32x32 landing pads
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| (...) Snipped... (...) There are in fact ramps but not to the surface level, anyway it was just an example of how 32x32 plates could POSSIBLY be integrated with the standard. Of course the entire moonbase could be elevated and the landing area below (...) (22 years ago, 14-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| moonbase (score: 0.757) |
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| moonbase (score: 0.757) |
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| | Re: Moonbase - Landing Platform Tower
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| this is a great addition to the moonbase mods... I love how its tall. I think that because of the height of the portal connections that were established, we have all had the tendency to hug the surface as much as possible. I'm bummed that you (...) (22 years ago, 11-Sep-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| moonbase (score: 0.757) |
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| | Re: Introducing the Moonbase Project (Super-Modules)
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| (...) must be arranged in a 3x3 square. A 96x96 "super-module" can have up to 8 corridor connections, but each and every one of the exterior corridors *must* use the same specifications as for the 48x baseplate. Thus, corridors should take up the (...) (22 years ago, 31-Jul-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Moonbase Infirmary Mod.
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| Hey Chris. Welcome to .space. Thats a nice little module you have there but I noticed that the corridor doesn't actually line up. In order to actually hook up to another module it would have to be centered along the edge of the baseplate and raised (...) (22 years ago, 11-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Introducing the Moonbase Project
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| (...) come up with this wonderful standard. Now I have to put everything on hold to build 1 or more modules, just cause I am not willing to wait. Darn you all!!! ;-) Jude (22 years ago, 1-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Moonbase Infirmary Mod.
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| (...) a roof. Your interior is certainly worthy of viewing. I like all the equipment you have set up and the airlock. The "Jefferies tube" is a nice touch as well. Thanks for sharing! (22 years ago, 12-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Moonbase Infirmary Mod.
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| (...) especially how you have various diagnostic bits hanging over them. The ambulance landing pad with airlock is a great touch, too. Speaking of items you'll never see in the DS9 infirmary, I love that toilet! :-, Cheers, - jsproat (22 years ago, 12-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Moonbase mecha recharge bay module
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| Hey folks, A few of us MichLUG members held a mini moonbase module fest at my place in Windsor, Ontario, Canada this past weekend. Jason Spears took photos and they are currently in his brickshelf directory. Some of the pics of the mecha are a bit (...) (22 years ago, 19-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| moonbase (score: 0.757) |
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| | Re: Moonbase mecha recharge bay module
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| xp to .mecha Trevor, that's pretty cool! I like the color scheme and all the little details, like the overhead beam-structure-things and the little spacemen hard at work. The mech is killer too - love how you used that cockpit. -Chris (...) (22 years ago, 19-Aug-02, to lugnet.space, lugnet.build.mecha)
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| moonbase (score: 0.757) |
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| | Re: Moonbase Infirmary Mod.
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| "Chris" <scifipropsnospam@aol.com> wrote in message news:H0pMJs.Kw4@lugnet.com... (...) other (...) Well like I said its completely cool right now. But it doesn't look like it would be that hard to alter and I personally think that even if a module (...) (22 years ago, 12-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | moonbase modules in the works
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| Just some snaps using ye old "stupid digi camera that has no focus function" (dangit). Anyways, I just thought I'd give a sneak peek at my "group standard comforming moon base modules". The small barracks on the mecha recharge bay will be removed (...) (22 years ago, 7-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: Moonbase Module - Apollo Lunar Module Historical Site
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| (...) Thanks Jamie for your input on the dishes. I can't wait to see a huge moonbase on display in the future. I can imagine what the Apollo Lunar Module Historical Site would look like paired with the Containment And Neutralizing facility. : ) Todd (22 years ago, 21-Aug-02, to lugnet.space)
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| moonbase (score: 0.757) |
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| | Re: moonbase inprogress teaser
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| (...) Looks good, Trev. Soooooooo......... When might we get to see these in person? (...) Huh. I guess I'll have to see once I start with my own. I hadn't thought it would be a challange to build to the standard. (...) MichLUG - (URL) Page - (URL) (22 years ago, 12-Aug-02, to lugnet.space, lugnet.org.us.michlug)
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| moonbase (score: 0.757) |