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Subject: 
Re: Eolus-Series Business Craft
Newsgroups: 
lugnet.space
Date: 
Tue, 17 Aug 2004 23:19:12 GMT
Viewed: 
1232 times
  
In lugnet.space, Brian P. Gefrich wrote:
   In lugnet.space, Stefan Garcia wrote:
  
   1) Could you try to redirect some of the lighting in your renderings? Right now, some of the pics are a bit dark and some are a bit too bright.

A result of my inexperience with Pov-Ray, I’m afraid. I’ll see what I can do with the Pov light sources in Ldraw.

snippage
   -Stefan-

I definitely recommend LDView for these sorts of things if POV-Ray isn’t doing it for you. The lighting is pretty direct, and you change your viewing angle just by dragging the model around in the window. You don’t have to deal with any numbers at all.

However, of course, POV-Ray will give you much better looking results in a “real-life” kind of way. (Here’s a plug) Tim Courtney has a book called “Virtual LEGO” that I was fortunate enough to pick up at Brickfest, and I’ve already gained a wealth of knowledge from it. It has a whole section (Chapter 16, I believe) dedicated to getting the best renders out of POV-Ray, and covers the specific issues related to LEGO elements and lighting.

I used to just use LDView, but I’m playing with POV-Ray more now thanks to it.

I’ll have to go find that book, then.

   By the way, I like the design. It certainly has that “executive-class” feel to it. I bet the in-flight meal is good!

Yeah, except wait, I forgot a galley...

Thanks for the compliments!

-Stefan-



Message has 1 Reply:
  Re: Eolus-Series Business Craft
 
In lugnet.space, Stefan Garcia wrote: snip (...) I got a chance to ride on a corporate jet once, and I don't recall that they had a real complete galley, but there was a fridge. The pilots had a couple pizzas and a sandwhich tray delivered before (...) (20 years ago, 18-Aug-04, to lugnet.space, FTX)

Message is in Reply To:
  Re: Eolus-Series Business Craft
 
(...) snippage (...) I definitely recommend LDView for these sorts of things if POV-Ray isn't doing it for you. The lighting is pretty direct, and you change your viewing angle just by dragging the model around in the window. You don't have to deal (...) (20 years ago, 17-Aug-04, to lugnet.space, FTX)

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