Subject:
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Re: Eolus-Series Business Craft
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Newsgroups:
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lugnet.space
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Date:
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Tue, 17 Aug 2004 23:19:12 GMT
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Viewed:
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1232 times
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In lugnet.space, Brian P. Gefrich wrote:
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In lugnet.space, Stefan Garcia wrote:
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1) Could you try to redirect some of the lighting in your renderings? Right
now, some of the pics are a bit dark and some are a bit too bright.
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A result of my inexperience with Pov-Ray, Im afraid. Ill see what I can
do with the Pov light sources in Ldraw.
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snippage
I definitely recommend LDView for these sorts of things if POV-Ray isnt
doing it for you. The lighting is pretty direct, and you change your viewing
angle just by dragging the model around in the window. You dont have to
deal with any numbers at all.
However, of course, POV-Ray will give you much better looking results in a
real-life kind of way. (Heres a plug) Tim Courtney has a book called
Virtual LEGO that I was fortunate enough to pick up at Brickfest, and Ive
already gained a wealth of knowledge from it. It has a whole section
(Chapter 16, I believe) dedicated to getting the best renders out of POV-Ray,
and covers the specific issues related to LEGO elements and lighting.
I used to just use LDView, but Im playing with POV-Ray more now thanks to
it.
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Ill have to go find that book, then.
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By the way, I like the design. It certainly has that executive-class feel
to it. I bet the in-flight meal is good!
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Yeah, except wait, I forgot a galley...
Thanks for the compliments!
-Stefan-
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Message has 1 Reply: | | Re: Eolus-Series Business Craft
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| In lugnet.space, Stefan Garcia wrote: snip (...) I got a chance to ride on a corporate jet once, and I don't recall that they had a real complete galley, but there was a fridge. The pilots had a couple pizzas and a sandwhich tray delivered before (...) (20 years ago, 18-Aug-04, to lugnet.space, FTX)
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Message is in Reply To:
| | Re: Eolus-Series Business Craft
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| (...) snippage (...) I definitely recommend LDView for these sorts of things if POV-Ray isn't doing it for you. The lighting is pretty direct, and you change your viewing angle just by dragging the model around in the window. You don't have to deal (...) (20 years ago, 17-Aug-04, to lugnet.space, FTX)
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