Subject:
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Re: The Scout brick: smart or dumb? (was: Robotics Discovery Set)
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Newsgroups:
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lugnet.robotics
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Date:
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Tue, 7 Sep 1999 20:11:23 GMT
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Viewed:
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703 times
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In lugnet.robotics, Robert Eddings writes:
> [...] The "3000 different behaviors" is a bit misleading. The Scout
> has four preset actions each for motion, touch, and light (listed
> below). The different combinations of theses is what they mean by
> behaviors.
>
> -MOTION- | -TOUCH- | -LIGHT-
> forward | reverse | seek [presumably "forward" = "straight" -ed]
> zigzag | avoid | avoid
> circle | waitfor | waitfor
> loop | brake | brake
I appreciate the description, but I'm having trouble figuring out how it could
possibly (even in the altered reality of marketing) come out to 3000.
Based on your description, it appears that the Scout user selects one of four
types of motion, and then selects one of four actions to take on a touch event,
and then selects one of four actions to take on a light event.
That works out to 4 x 4 x 4 = 64 combinations. To get to 3000, there has to be
an additional factor of about 50. Even if we factor in another 4 to allow the
second touch sensor to behave differently than the first (which seems likely)
there is still a factor of 12 left over.
What am I missing?
> [...] The Scout documentation says that the RCX can send a number
> value between 1-12 to the Scout via IR. It is not said what this
> does but I can assume this controls the 12 preset actions. I will
> have to test this to find out.
Which 12 actions could that be? There are only 5 stimulus-response reactions in
your list:
reverse
seek
avoid
waitfor
brake
or 9 if you add the four types of movement (straight, zigzag, circle, loop). It
appears that you're counting some of them twice and doing 4 + 4 + 4 = 12.
- Robert Munafo http://www.mrob.com/
LEGO: TC+++(8480) SW++ #+ S-- LS++ Hsp M+ A@ LM++ YB64m IC13
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