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Subject: 
Re: The Scout brick: smart or dumb? (was: Robotics Discovery Set)
Newsgroups: 
lugnet.robotics
Date: 
Tue, 7 Sep 1999 21:57:52 GMT
Viewed: 
620 times
  
That really helps a lot! Now I know what the Scout can do. I'm still not sure
if I'll buy one, but it certainly makes it more likely.

To sum up (for others) the Scout user will:

  - select an initial type of movement: none, straight, zigzag, circle CW,
circle CCW, fwd/reverse continuous loop on A, fwd/reverse continuous loop on B,
fwd/reverse continuous loop on A and B, with 3 available speeds for each except
"nothing".

- select a reaction to the touch sensor: no reaction, reverse, avoid [1],
waitfor [2], and brake, with 3 available speeds for each except "no reaction"
[3]

- select a reaction to light: no reaction, reverse, seek light [4], seek dark
[5], waitfor [6], brake, with 3 available speeds for each except "no reaction"
[3].

- select an "effect": none, bug, alarm, random, geiger (as you described, I
won't bother repeating)

- Robert Munafo                           http://www.mrob.com/
  LEGO: TC+++(8480) SW++ #+ S-- LS++ Hsp M+ A@ LM++ YB64m IC13

[1] presumably this means "reverse motor A if touch sensor 1 or reverse motor B
if sensor 2"

[2] presumably this means "stop until sensor released, then resume previous
type of motion"

[3] speed isn't applicable to "brake" but perhaps you mean that it controls how
long it waits until braking.

[4] presumably this means "stop motors if light is bright"

[5] presumably this means "stop motors if light is dark"

[6] presumably this means "stop motors until light returns to previous level"

In lugnet.robotics, Robert Eddings writes:
[...] There are four MOTION actions but the "circle" command can be
set to clockwise or counterclockwise. The "loop" command (runs motors
A and B back and forth in different patterns) can be set to "loop A",
"loop B", or "loop AB". Under the LIGHT actions, the "seek" command
can be set to
"seek light" or "seek dark". Also, all three actions can be set to do
nothing so that adds to the list of commands in a way. Therefore within
the 12 commands, it could be said that there are actually 19 commands.
This makes the combinations so far of 8 x 5 x 6 = 240.

Furthermore, the timing of all actions can be set universally to execute
slow, medium or fast. So, not counting "off", that is 7 x 4 x 6 = 168 x
3 = 504. Add back in the 3 "off" commands and we are at 507, so far.

Now, on top of all of this, there are 4 "special effects" that can be
set that effect the whole system. So the 5 added options would be "no
special effects", "bug mode" (bug sounds and at least two additional
random behaviors), "alarm sounds" (different sounds for movement and
sensors), "random movements" (at least two different movements in random
order and timing), and "geiger counter" (different sounds for movement
and sensors). So not counting the the "off" commands, that is 504 x (at
least) 6 = 3024. This must be close to how TLG figures it.
[...]



Message has 1 Reply:
  Re: The Scout brick: smart or dumb? (was: Robotics Discovery Set)
 
(...) TOUCH "reverse" means reverse both motors if touch sensor A or B (...) TOUCH "waitfor" means do nothing until touch sensor A or B (...) Correct. (...) LIGHT "waitfor" means wait for a light change before any action. (...) Same as above. (...) (...) (25 years ago, 7-Sep-99, to lugnet.robotics)

Message is in Reply To:
  Re: The Scout brick: smart or dumb? (was: Robotics Discovery Set)
 
(...) The error is in my depth of description. My aim was to provide interesting general information instead of (perhaps) boring or confusing details. So to clarify: There are four MOTION actions but the "circle" command can be set to clockwise or (...) (25 years ago, 7-Sep-99, to lugnet.robotics)

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