Subject:
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Re: Possible April Brikwars (was Re: The meeting was fun)
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Newsgroups:
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lugnet.org.us.richlug
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Date:
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Fri, 2 Mar 2001 23:31:13 GMT
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Viewed:
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1312 times
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I agree on the castle bit. A more open defensive position may be better. I
bought some troops today for middle ages type combat. I need to get some
guns to upgrade them to musket troops if I want to play civil war or
napoleonic campaigns.
Who is interested in playing so we can get sort of a head count?
----- Original Message -----
From: "Timothy D. Freshly" <timfreshly@shaheenlaw.com>
To: <lugnet.org.us.richlug@lugnet.com>
Sent: Friday, March 02, 2001 6:32 PM
Subject: Re: Possible April Brikwars (was Re: The meeting was fun)
> I could bring my castle again, although it may not be the best for Brikwars
> (no, I'm not talking about durability either!). I may be wrong, but I was
> thinking that a more wide open keep might be best, both for access and
> maneuverability (ours, not the minifigs). My castle interios is pretty
> cramped as far as moving figs around. I also doubt that we would want to
> use the interior because we would forever be pulling out the interior
> sections to move people and then replacing it for the next turn (repeat ad
> nauseum). Perhaps a hinged castle/castle wall creation would be better.
>
> On another tangent, a Civil War era game sounds like a lot of fun too - you
> still have calvary, etc. and the weapons aren't "too" accurate and
> destructive ("too" being a relative term, of course).
>
> Tim
>
> "Rich Schoonover" <rwschoonover@earthlink.net> wrote in message
> news:002501c0a318$10130b40$72ddbfa8@earthlink.net...
> > I like the Castle idea. There could be defenders in the castle and
> > intervening reinforcements outside the castle. There could be many ways to
> > play the game.
> > The middle ages would be a great way to play and it would be a good first
> > game. Did you want to bring your castle Tim?
> >
> > ----- Original Message -----
> > From: "Timothy D. Freshly" <timfreshly@shaheenlaw.com>
> > To: <lugnet.org.us.richlug@lugnet.com>
> > Sent: Friday, March 02, 2001 5:20 PM
> > Subject: Re: Possible April Brikwars (was Re: The meeting was fun)
> >
> >
> > >
> > > "John Kornhaus" <jkornhaus@xperts.com> wrote in message
> > > news:020320011121166614%jkornhaus@xperts.com...
> > > > In article <006901c0a179$75676900$8244f7a5@earthlink.net>, Rich
> > > > Schoonover <rwschoonover@earthlink.net> wrote:
> > > >
> > > > > I think we should keep it simple. Probably like king of the hill or
> > > > > something for the game. We should probably decide on what theme we
> > > want.
> > > > > Do we want modern weapons or medieval weapons. It doesn't really matter
> > > to
> > > > > me. I don't have much as it is. I wouldn't mind using swords and battle
> > > > > axes though.
> > > > > What do you guys think?
> > > >
> > > > Medieval BrikWars would be a nice change and should solve the
> > > > too-powerful vehicle problem. I've never had a chance to try out the
> > > > close combat rules, most of my troops are toast before they can come
> > > > into range for hand-to-hand fighting.
> > > >
> > > > john
> > >
> > > A medieval campaign would present different strategic challenges as well.
> > I
> > > was just reading an article in National Geographic about Alexander the Great
> > > and it described his victory over Darius, King of Persia, just north of
> > what
> > > is modern day Baghdad in Iran. Great tactics by Alexander but they would
> > be
> > > useless against anything like modern guns.
> > >
> > > Ideas for a medieval setting: seige (of course); forest battle; army to
> > army
> > > combat on a plain; and an invasion-in-progress (invaders already inside
> > the
> > > castle, defenders must rally to defeat). Others?
> > >
> > > Tim
> >
> >
>
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