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Subject: 
Re: Possible April Brikwars (was Re: The meeting was fun)
Newsgroups: 
lugnet.org.us.richlug
Date: 
Fri, 2 Mar 2001 18:32:16 GMT
Viewed: 
1268 times
  
I could bring my castle again, although it may not be the best for Brikwars
(no, I'm not talking about durability either!).  I may be wrong, but I was
thinking that a more wide open keep might be best, both for access and
maneuverability (ours, not the minifigs).  My castle interios is pretty
cramped as far as moving figs around.  I also doubt that we would want to
use the interior because we would forever be pulling out the interior
sections to move people and then replacing it for the next turn (repeat ad
nauseum).  Perhaps a hinged castle/castle wall creation would be better.

On another tangent, a Civil War era game sounds like a lot of fun too - you
still have calvary, etc. and the weapons aren't "too" accurate and
destructive ("too" being a relative term, of course).

Tim

"Rich Schoonover" <rwschoonover@earthlink.net> wrote in message
news:002501c0a318$10130b40$72ddbfa8@earthlink.net...
I like the Castle idea.  There could be defenders in the castle and
intervening reinforcements outside the castle.  There could be many ways • to
play the game.
The middle ages would be a great way to play and it would be a good first
game.  Did you want to bring your castle Tim?

----- Original Message -----
From: "Timothy D. Freshly" <timfreshly@shaheenlaw.com>
To: <lugnet.org.us.richlug@lugnet.com>
Sent: Friday, March 02, 2001 5:20 PM
Subject: Re: Possible April Brikwars (was Re: The meeting was fun)



"John Kornhaus" <jkornhaus@xperts.com> wrote in message
news:020320011121166614%jkornhaus@xperts.com...
In article <006901c0a179$75676900$8244f7a5@earthlink.net>, Rich
Schoonover <rwschoonover@earthlink.net> wrote:

I think we should keep it simple.  Probably like king of the hill or
something for the game.  We should probably decide on what theme we • want.
Do we want modern weapons or medieval weapons.  It doesn't really • matter
to
me.  I don't have much as it is.  I wouldn't mind using swords and • battle
axes though.
What do you guys think?

Medieval BrikWars would be a nice change and should solve the
too-powerful vehicle problem. I've never had a chance to try out the
close combat rules, most of my troops are toast before they can come
into range for hand-to-hand fighting.

john

A medieval campaign would present different strategic challenges as • well.
I
was just reading an article in National Geographic about Alexander the • Great
and it described his victory over Darius, King of Persia, just north of • what
is modern day Baghdad in Iran.  Great tactics by Alexander but they • would
be
useless against anything like modern guns.

Ideas for a medieval setting: seige (of course); forest battle; army to • army
combat on a plain; and an invasion-in-progress (invaders already inside • the
castle, defenders must rally to defeat).  Others?

Tim





Message has 1 Reply:
  Re: Possible April Brikwars (was Re: The meeting was fun)
 
I agree on the castle bit. A more open defensive position may be better. I bought some troops today for middle ages type combat. I need to get some guns to upgrade them to musket troops if I want to play civil war or napoleonic campaigns. Who is (...) (24 years ago, 2-Mar-01, to lugnet.org.us.richlug)

Message is in Reply To:
  Re: Possible April Brikwars (was Re: The meeting was fun)
 
I like the Castle idea. There could be defenders in the castle and intervening reinforcements outside the castle. There could be many ways to play the game. The middle ages would be a great way to play and it would be a good first game. Did you want (...) (24 years ago, 2-Mar-01, to lugnet.org.us.richlug)

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