Subject:
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Re: Possible April Brikwars (was Re: The meeting was fun)
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Newsgroups:
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lugnet.org.us.richlug
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Date:
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Fri, 2 Mar 2001 18:32:16 GMT
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Viewed:
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1314 times
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I could bring my castle again, although it may not be the best for Brikwars
(no, I'm not talking about durability either!). I may be wrong, but I was
thinking that a more wide open keep might be best, both for access and
maneuverability (ours, not the minifigs). My castle interios is pretty
cramped as far as moving figs around. I also doubt that we would want to
use the interior because we would forever be pulling out the interior
sections to move people and then replacing it for the next turn (repeat ad
nauseum). Perhaps a hinged castle/castle wall creation would be better.
On another tangent, a Civil War era game sounds like a lot of fun too - you
still have calvary, etc. and the weapons aren't "too" accurate and
destructive ("too" being a relative term, of course).
Tim
"Rich Schoonover" <rwschoonover@earthlink.net> wrote in message
news:002501c0a318$10130b40$72ddbfa8@earthlink.net...
> I like the Castle idea. There could be defenders in the castle and
> intervening reinforcements outside the castle. There could be many ways to
> play the game.
> The middle ages would be a great way to play and it would be a good first
> game. Did you want to bring your castle Tim?
>
> ----- Original Message -----
> From: "Timothy D. Freshly" <timfreshly@shaheenlaw.com>
> To: <lugnet.org.us.richlug@lugnet.com>
> Sent: Friday, March 02, 2001 5:20 PM
> Subject: Re: Possible April Brikwars (was Re: The meeting was fun)
>
>
> >
> > "John Kornhaus" <jkornhaus@xperts.com> wrote in message
> > news:020320011121166614%jkornhaus@xperts.com...
> > > In article <006901c0a179$75676900$8244f7a5@earthlink.net>, Rich
> > > Schoonover <rwschoonover@earthlink.net> wrote:
> > >
> > > > I think we should keep it simple. Probably like king of the hill or
> > > > something for the game. We should probably decide on what theme we want.
> > > > Do we want modern weapons or medieval weapons. It doesn't really matter
> > to
> > > > me. I don't have much as it is. I wouldn't mind using swords and battle
> > > > axes though.
> > > > What do you guys think?
> > >
> > > Medieval BrikWars would be a nice change and should solve the
> > > too-powerful vehicle problem. I've never had a chance to try out the
> > > close combat rules, most of my troops are toast before they can come
> > > into range for hand-to-hand fighting.
> > >
> > > john
> >
> > A medieval campaign would present different strategic challenges as well.
> I
> > was just reading an article in National Geographic about Alexander the Great
> > and it described his victory over Darius, King of Persia, just north of what
> > is modern day Baghdad in Iran. Great tactics by Alexander but they would
> be
> > useless against anything like modern guns.
> >
> > Ideas for a medieval setting: seige (of course); forest battle; army to army
> > combat on a plain; and an invasion-in-progress (invaders already inside the
> > castle, defenders must rally to defeat). Others?
> >
> > Tim
>
>
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