Subject:
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Re: Possible April Brikwars (was Re: The meeting was fun)
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Newsgroups:
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lugnet.org.us.richlug
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Date:
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Wed, 28 Feb 2001 11:27:37 GMT
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Viewed:
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1208 times
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I think we should keep it simple. Probably like king of the hill or
something for the game. We should probably decide on what theme we want.
Do we want modern weapons or medieval weapons. It doesn't really matter to
me. I don't have much as it is. I wouldn't mind using swords and battle
axes though.
What do you guys think?
Rich
----- Original Message -----
From: "Timothy D. Freshly" <timfreshly@shaheenlaw.com>
To: <lugnet.org.us.richlug@lugnet.com>
Sent: Wednesday, February 28, 2001 3:23 PM
Subject: Possible April Brikwars (was Re: The meeting was fun)
> This sounds like a good idea. I would suggest agreeing upon a basic
> backstory in advance so we can all build what we need along those lines.
> That might help limit the problem of "overbuilding" that you allude to.
>
> Tim
>
> "John Kornhaus" <jkornhaus@xperts.com> wrote in message
> news:270220011717371146%jkornhaus@xperts.com...
> [snip]
> > 17th will be pretty busy for me; I leave for a 10-day trip to the UK on
> > the 18th. Guess I'll miss this one.
> >
> > Why don't we plan a BrikWars game for our April meeting? That should
> > give everyone ample time to build troops. I'd set a pretty low CP cap
> > for the first game, 150-200 points and a limit on the CP cost for each
> > vehicle. The games I've played have been dominated by a few large
> > vehicles/robots and troops have been near useless.
> >
> > For those not familiar with BrikWars, it is a wargame along the lines
> > of BattleTech or Warhammer played with Lego creations instead of
> > painted metal miniatures.
> >
> > The rules are free and can be found at:
> > http://www.teleport.com/~rayhawks/brikwars.htm
> >
> >
> > Build and Destroy!
>
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